Author: Jay7, 19-08-2005 12:12
Hi to everyone who has started the Walkthrough.
It's been a long time since I've had as much fun as I did on this map. I've played it two or three times, a long while ago, but I remember it like it was yesterday.
Don't start with Titans — crappy position; Black Dragons are also a waste of time. Play as Castle — to complete it better, faster, and without headaches or other #####, I suggest the following: buy a Necromancer mage and level them up alongside your main hero. When you reach the Dragon Utopias — and there are tons of them there — get the Lich King's Cloak regardless of the game progression; I had 5 of them by the end of the game. Give it to your pedophile — and that's it, the game is in the bag. I had over 30,000 Liches in every pack; 1,000 more or less doesn't matter. Just play through it, don't sweat it.
Option two: if we want true satisfaction from the process, we complete it without Liches based on available forces. It will take about 2 times more time and effort. My advice for this: level up Diplomacy and don't overthink it. For me, the ideal hero looks like this: Air, Water, Fire, Earth, Intellect, Wisdom, and of course, Logistics, and on this map — Diplomacy, otherwise whatever comes up. Well then, good luck in battle.
And here is a comment from another player:
Author: Azur (Russia), 15-11-2009 20:10 +1
Good map, but there are balance issues toward the end; when 4k magic elementals join, it's not an option! I played as "Titans" and the problem really exists and it's not a simple one — quite soon the computer arrives with a massive army and kills everything. The solution is non-trivial: I had to send several of my heroes to him who, using the portal system, constantly took the computer's castles, dwellngs, and mines. Thus, the computer had to spend its time taking them back from me, but this wasn't easy because, having a town portal, he had a significant advantage in maneuverability, and I had to reload very often to choose a position so that the computer wouldn't have time to take the castle and kill one of my heroes. This didn't last long. Another plus of this strategy is that the computer is forced to kill its own growth and receives significantly less income since at any moment it is deprived of more than half of its castles, gold mines, and dwellings. The key to controlling its castles is the ability to constantly buy heroes; even if you have only 1 of its castles, they are all connected by portals, and even if it's taken on this turn, he won't have time to kill all the heroes and it all repeats — you grab another empty castle (or not empty) and breed heroes again if someone was killed. It's unpleasant, but it's a matter of time. When your group becomes capable of killing its main group, everything ends, and this is not a moment of equal strength; to calmly kill the computer, one-fifth of its group's strength or even less is enough. The key is the Berserk spell, necessary for killing vastly superior forces; you also need a Negator. Proper use of magic allows you to win against enemy heroes with armies far exceeding yours, and with insignificant losses. Also, an important point is obtaining the Air Magic book; this solves all other problems. Taking it is not simple, but having a Negator and magic, it's generally not a big problem. The tactic is simple — build up an army — sail for the Negator — don't let the computer start expanding by taking its castles — build up an army — kill the Conflux — sail for the Air tome, and at this point the game stops being interesting because you can move freely and recruit monster groups that have grown to epic sizes.
Whoever has played or is going to play — please tell me, what did you do!
(Василь Симоненко. Люди – прекрасні)