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Posts from Hive Leader

4.9 (7 ratings)
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I agree that secondary quests should be tied to the main storyline, i.e., either strengthen the hero upon successful completion, thereby preparing them for encounters with the AI (but if the AI is weak, this is not necessary), or be a necessary link for continuing the plot on the map, or provide an alternative path to the final battle. "Ancient Evil" is easily defeated. In battle, only Death Knights, recruited at the portal with double strike, retaliation, and the main ability – deadly strike (which reduces the enemy army by half in 25% of cases), are used. The Death Knights are placed one by one in cells, resulting in 5 squads of Death Knights. "Reinforcement" with a devastating strike is cast on one of them, which delays the turn of the squad of 100 Ancient Evil knights on the initiative scale and also instantly deals 50,000 or more damage (I don't remember exactly). Among the artifacts on the hero, there should be a staff (reducing initiative by 20%) and any other artifact from the necromantic set; together, they reduce the speed of enemy creatures by 1, which is extremely important. As a result, the Death Knights of Ancient Evil have a speed of 1, and a high initiative of -16. Ancient Evil should not be allowed to gather an army – even 20 skeletons with 5000 attack and defense will cause problems. And one squad of Ancient Evil's Death Knights is easily reduced by half by our knights. It is important to have the "Fight to the Last" defense skill. This allows them to withstand the first strike of Ancient Evil's Death Knights.
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Well, I’m glad you defeated Evil. Perhaps it would be worth adding a reward for killing him.

Whatever
In reply to Heroist
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In my opinion, you mentioned that this is the first mission of some campaign. However, this is already too much for a first mission. Maybe you should move on to the next one.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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No, not really. As you can see, it has 90 days with a few features. And three months of gameplay isn't that much for a campaign. As for the campaign, I'll try, but I don't see myself finishing it right now, and just making maps without a purpose won't be interesting for anyone. Also, I don't have enough time right now... RedHeavenHero, have you tried playing this mission?

Whatever
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Dr. Evil didn't win, he started the battle, but in a slightly different format – without Death Knights, but he could have won – with a single attack from the Barbarian, attached as "support" to the Centaurs, pulling the highly initiative-based creatures away from the Death Knights and keeping them away from the archers. The battle would simply have lasted an hour. But I was too lazy. The above is a theory, but it has long been tested on other map versions to break through seemingly impenetrable AI troops. Here, the knights have a double attack with retaliation, which makes their use much easier.
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Here, I did everything to make it possible. Why bother the players unnecessarily (there's Comrade Law for that)? =)

Whatever
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Phew... Finally found the time and played it. I liked the map (even though I don't usually like playing as Orcs, but I enjoyed playing this one). I agree with the previous comments; the quests should be linked to the main storyline. Overall, a big thank you to the author, and I hope there will be a sequel.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Thank you for your feedback. I hope there will be a continuation. It's much more difficult to work on the human relief, so the process is slower.

Whatever
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Gentlemen, I would like to disappoint those who were waiting for the continuation of this map. Since there is no separate thread, I will write here.
After the game crash, the second mission, which I worked on for almost two months, was almost completely erased. Since I don't see the strength in myself to do everything again, I hasten to inform you that this map is becoming, in a sense, a "single-player" map.
Sincerely.

Update: I am restoring the second map...

Whatever
In reply to Heroist
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Heroist
Gentlemen, I would like to disappoint those who were waiting for a continuation of this map. Since there is no separate topic, I will write here.
After a game crash, the second mission, on the terrain of which I worked for almost two months, was almost completely erased. Since I don't see the strength in myself to do everything again, I hasten to inform you that this map is becoming, in a sense, a "single-player" one.
Sincerely.
That's a pity=( Due to the buggy editor, I sometimes had to start all over again, which is incredibly frustrating... But 2 months of work... I probably wouldn't be able to handle it and would throw my laptop against something.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Actually, I've already started working on a new map, although practically from scratch. I still have some copies of certain surfaces and 1/8 of the dungeon, plus (thankfully) I saved all the object names, coordinates, and scripts in a notepad. The problem is that I don't have much time right now...

Whatever
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Downloaded and played, and it seems interesting, BUT! I stumbled upon a red tent belonging to a merchant somewhere in the north, and he sells various items for 1000 coins. After 20-30 purchases, I bought some kind of evil gladiator who kills any unit with one hit. Plus, they gave me wings so my hero could fly. After that, of course, it became very easy to complete the game. You need to somehow remove this merchant from the game.
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Yes, this map is somewhat flawed in that regard. Initially, I envisioned it as a standard single-player mission, but then I added various elements and two storylines.
Thank you for your feedback.

Whatever
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Thank you for the map, it's very interesting. I just couldn't find the Mountain Brother on my own, so I had to look it up on the forum.
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Yes, it’s hidden pretty well there. Thanks for the feedback!

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