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Posts from Heroes of Ashan: Antares

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Does HoMMVmapEditor not work, or are you referring to it?

Whatever
In reply to RedHeavenHero
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RedHeavenHero
It won't be of much use, though. I've always had this problem myself. The solution: open the map with an archiver and edit the script with Notepad (or other similar programs).

Added 17 minutes later
By the way, to prevent a second empty map from appearing in the list, you can delete the extra map tag from the archive.
Thank you very much for the information. I will definitely try it. But for some reason, it seems to me that it will be more difficult to learn how to work with scripts. Or is it equally difficult?
Thank you for the tip about the empty map. I've fixed it.

But... now there's a new problem:eek: When saving the map with the extra map tag removed under a different name (e.g., a new version), it turns out to be empty!!!

Added 3 minutes later
Heroist
Doesn't HoMMVmapEditor work? Or are you talking about it?
Yes, it's HoMMVmapEditor that doesn't work. When I try to write any script in the editor, the ScriptEditor opens, and after a second, it kicks me out of the editor :smile07:
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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No, mapScriptEditor is a separate program from the editor. It doesn't crash. You open it separately, like another program, type your script there, and you can even write simultaneously with the editor, but it won't save until you close the editor. I haven't experienced any crashes. It knows the basic scripts of the game, provides hints, and checks grammar, including counting things like "end if" statements.

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Heroist
No, mapScriptEditor is a separate program from the editor. It doesn't crash. You open it separately – like another program, you write the script there, and you can write simultaneously with the editor, but you won't be able to save until you close the editor.
I haven't had any crashes – it knows the basic scripts of the game, provides hints, and checks grammar, counting things like "end if" statements.
Thank you very much for the explanation. I found it on my computer. HoMM5MapScriptsEditor.exe, right?
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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yeah, I think that’s it.

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In reply to Heroist
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Requesting help! I can't fix the bug with the Rutger quest. Even if the quest fails, Antares still receives credit for completing it successfully. I've tried everything with this quest in the editor, even setting restrictions on which players can complete it, but the bug still appears. Is it impossible to do without scripts? Or is the editor glitching? Or am I glitching and misidentifying the quest in the editor? If anyone can help, I would be extremely grateful.
It can be done with scripts. But it can also be done without them: create a new element in players[player_number]\Attractors\ and set the x, y, floor coordinates of Rutger's location there, and set value = -1; then, the AI should stop targeting the knight.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
You can do it with scripts. But you can also do it without them: create a new element in players[player_number]\Attractors\ and set the x, y, and floor values to the location of Rutger, and set value = -1. Then, the AI should stop targeting the knight.
Logically, setting the AI's attractor value to -1 should help. Thank you very much. I'll try it.

Added 1 minute ago
It worked!!! Thanks again!!!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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Played as a hero. The map is good... Failed on the first attempt. Spent a long time exploring and building up an army. In the end, the enemy defeated me. On the second attempt, I quickly recruited archers from the prisoners and, using them, reached the enemy city by water and destroyed it. After that, it became easier; I defeated the mage and necromancer quickly. However, the battle against Inferno was difficult. When playing as Haven, the main thing is to find as much gold as possible. Thank you to the author; it was interesting and exciting. P.S. I still couldn't find the Tear of Ashi.
In reply to Стасс
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Stass
I played as a hero. The map is good... I failed the first time; I spent a long time exploring and building up my army. In the end, a beast defeated me. The second time, I quickly reached the enemy city by water, taking archers from the dungeon, and defeated it. After that, it was easy; I defeated the mage and necromancer quickly. But the Inferno battle was difficult. When playing as humans, the main thing is to find as much money as possible.
Thank you to the author; it was interesting and exciting.

P.S. I still couldn't find the Tear of Ashi.
Thank you for the feedback! It's very nice to hear that you liked the map.
Were you playing version v0.9.3? It's difficult to accumulate money without the tear. Did you find the key to the Royal Crypt or the location of the Tear?
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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NİKOLAY
Thank you for your feedback! It's very nice to hear that you liked the map)
Did you play version v0.9.3? It's quite difficult to accumulate money without the Tear. Did you find the key to the Royal Crypt or the location of the Tear?

I got money from captured cities and mines. And I had Elaine (she's better than Askh's Tear in terms of money). And training grounds provided me with troops. If you give the people enough money, everyone is doomed.)

I'd like a couple more maps like this. I'm not really into Heroes 6. But there's still something in Heroes 5.)
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I tried playing on Veteran difficulty. I enjoyed it (despite the faction I dislike). At first, I got a little stuck – I thought Rutger was in the prison on the island. I gathered my strength, fought him off, and was surprised (by how the prison changes people!). I sailed on. I landed wherever possible, searching for the mythical yellow tent; since the border guard can look like a pile of rubble, the tent could be anything. I reached the demons, but I couldn't defeat them all at once (three armies, difficulties: high, medium, medium, Deleb, Grog, Nibros, and some smaller units). I defeated two of them, opened a path, and with reinforcements, I finished off the remaining ones. By the way, Grog had already returned with a more substantial army. The losses were significant. I didn't have time to find the Tear, I defeated Hafiz (lost 7 archangels), and then... Orlando. It's the middle of the 4th month, and my army consists of 400 archers, 160 monks, and 30 angels. The game has reached a dead end.
Is it normal for this overconfident guy to make such a timely visit?
Are there any "Bonds of War" on the map (with them, I could minimize the losses and possibly counter Orlando)?
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I killed him with a similar army. But it was a bit earlier. He didn't dare to come out and stayed in the city.

Whatever
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His army consists of 81 Archdevils, 120 Nightmares, 74 Cave Lords, 160 Succubi, approximately 700 Greater Demons, and 300 Hellhounds. When my turn comes, I only have monks recruited by the Succubi left.
There are also no artifacts worth mentioning. I need to replay, I guess...
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I had almost three times fewer Archdevils, and the same goes for the rest.

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In reply to Heroist
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I played this map. The design and storyline are excellent. :smile20: The balance is good. I only didn't like the hidden objects. I had to go back a second time because of them. On the very first turn, an ally was killed. Is that how it's supposed to be? After exploring my lands, I sailed up the river. There, I captured Greystone and started saving up 50,000 for "roadworks." Along the way, I freed Rutger. After accumulating 726 archers, 208 priests, 20 angels, and 185 elven scouts (who joined me), I headed to the sandy island with the prison. To my surprise, the first attempt to take the huge infernal garrison in the Dungeon was successful, thanks to the wall of swords. I even have a recording of the battle, but I don't see the point in posting it. Orlando sat in his lair and didn't come out until the end. The first time, I couldn't defeat him, but after gathering all my troops (1K archers, 500 griffins, 300 priests, 150 knights, 60 angels), I flew in and defeated him quickly. Rutger dealt with Giovanni. I didn't find the Tear of Ashi and, as a result, didn't even have enough money to buy knights, let alone train them. I am grateful to the author for the map. I wish him success in this field in the future.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4

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