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Heroes of Ashan: Antares

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#68
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RedHeavenHero
You can do it with scripts. But you can also do it without them: create a new element in players[player_number]\Attractors\ and set the x, y, and floor values to the location of Rutger, and set value = -1. Then, the AI should stop targeting the knight.
Logically, setting the AI's attractor value to -1 should help. Thank you very much. I'll try it.

Added 1 minute ago
It worked!!! Thanks again!!!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".

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