I use Yandex.Disk, it's very convenient.
Yes, Yandex Disk is simple and convenient. I use it myself.
Posts from NCF – Extended list of Neutral creatures.
MentI use Yandex.Disk, it's very convenient.
Yes, Yandex Disk is simple and convenient. I use it myself.
It needs to have direct link addressing, and besides, this resource is not suitable for comrades who don't understand Russian...
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Psatkha, did you recolor the effects in Maya?
No, I recolored the particles in a Hex editor using the R, G, B principle – many particles can only be recolored this way!
You can recolor the source in Maya, but we don't have them...
Sincerely, Psatkha
No, I was recoloring particles in a Hex editor based on the R, G, B principle – many particles can only be recolored this way!
In Maya, you can recolor the source, but we don't have them...
Sincerely, Psatkha
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Thank you, that's exactly what I wanted to know. ;)
By the way, what effect are you recoloring?!
By the way, what effect are you changing?!
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
CREATURE_QUARTZ_GARGOYLE (511)
These gargoyles are made of a material that resembles glass. However, this is a misconception; quartz has completely different properties. The mineral is opaque to magic and does not refract sunlight in such a way as to blind enemies, but instead, due to the mystical (and piezoelectric) connection between quartz and the element of air, they strike their target with an electric discharge upon attack. This effect also enhances other lightning attacks. At the same time, the gargoyles themselves do not take any damage.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Quartz Gargoyles
CREATURE_QUARTZ_GARGOYLE (511)
These gargoyles are made of a material that resembles glass. However, this is a misconception; quartz has completely different properties. The mineral is opaque to magic and does not refract sunlight in a way that would blind enemies, but instead, due to the mystical (and piezoelectric) connection of quartz with the element of air, they strike the target with an electric discharge upon attack. This effect also enhances other lightning attacks. The gargoyles themselves do not receive any damage from this.
By the way, there are some particles that don't need to be recolored, meaning they are normal and read their color from the texture. To switch to this mode, you need to do the following:
false
Change to:
true
"
1) Download the Slovogryz utility from http://narod.ru/disk/39162318001/Slovogryz.zip.html [any editor that can replace one line with another will do, but this description provides (if I may say so) syntactic elements specific to this program].
2) Temporarily move the NCF__Core.pak and NCF_Creature.pak files from the data folder to another location [I thought this step was pointless, so I didn't remove them from the folder – everything worked perfectly with them in place].
3) Run the map editor from the H5_MapEditor.exe folder (the original editor, not H5_MapEditor.NCF.exe). [You can also generate the map in the game, but then you really need to remove the NCF core].
4) In the generator, select Tools - Create Random Map.
5) A window with the map generator parameters will appear – set the name and desired map parameters.
6) Generate the map.
7) Return the NCF__Core.pak and NCF_Creature.pak files back to the data folder [I thought this step was pointless, so I didn't remove them from the folder – everything worked perfectly with them in place].
8) Find the generated map in the maps folder and open it with WinRAR [this is also a bit strange, as any archiver will do].
9) Essentially, the map is an archive, so you need to find the map.xdb file in it and extract it somewhere, and then delete it from the archive (but don't close the archive yet).
10) Run Slovogryz and drag the map.xdb file into the program window.
11) In the Search Mask field, enter:
\*\*
12) In the Replacement Mask field, enter:
\n\t\t\t\tfalse\n\t\t\t\t0
13) Click the "Replace" button.
14) Put the modified map.xdb file back into the archive (Slovogryz will also create a map.xd_ file – this is a backup, and you can delete it if you want).
15) Run the game through ...\bin\H5_Game.NCF.exe, find the generated map in the list of scenarios (if it doesn't appear, check the box for multiplayer maps).
!! Now, I'll explain why all these steps were necessary. First, the map generator cannot work with the NCF platform, so I had to hide the main NCF files during map generation. We used Slovogryz to replace the monsters on the maps with random ones, because the generator cannot distribute random monsters, only predefined ones. After this replacement, each new launch of the map will place random monsters on it, which increases replayability, but most importantly, these monsters will include new neutral creatures."
I'm too lazy to figure it out, but I think you could slightly modify the script so that there are creatures of a certain level.
P.S.
This is only characteristic of maps created by the standard generator. If anyone is interested, please take a look at what line to change in the IRMG maps. I think many people would be interested in playing on IRMG+NCF(+NHF) maps
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Added 7 hours later
The mechanism is correct, but there's no need for any wordplay; a regular notepad will do.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
