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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to Ment
13 years ago
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Ment
I use Yandex.Disk, it's very convenient.

Yes, Yandex Disk is simple and convenient. I use it myself.
In reply to wildcat
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13 years ago
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wildcat
MentI use Yandex.Disk, it's very convenient.

Yes, Yandex Disk is simple and convenient. I use it myself.

It needs to have direct link addressing, and besides, this resource is not suitable for comrades who don't understand Russian...
In reply to psatkha
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13 years ago
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Psatkha, did you recolor the effects in Maya?
In reply to RedHeavenHero
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13 years ago
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RedHeavenHero
Psatkha, did you recolor the effects in Maya?

No, I recolored the particles in a Hex editor using the R, G, B principle – many particles can only be recolored this way!

You can recolor the source in Maya, but we don't have them...

Sincerely, Psatkha
In reply to psatkha
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13 years ago
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psatkha
No, I was recoloring particles in a Hex editor based on the R, G, B principle – many particles can only be recolored this way!

In Maya, you can recolor the source, but we don't have them...

Sincerely, Psatkha
Thank you, that's exactly what I wanted to know. ;)
In reply to RedHeavenHero
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13 years ago
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RedHeavenHero
Thank you, that's exactly what I wanted to know. ;)

By the way, what effect are you recoloring?!
In reply to psatkha
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13 years ago
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psatkha
By the way, what effect are you changing?!
For now, I decided to start with something simple: I'm changing the gargoyle's eyes to white.:smile16:
In reply to RedHeavenHero
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13 years ago
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Quartz Gargoyles
CREATURE_QUARTZ_GARGOYLE (511)

These gargoyles are made of a material that resembles glass. However, this is a misconception; quartz has completely different properties. The mineral is opaque to magic and does not refract sunlight in such a way as to blind enemies, but instead, due to the mystical (and piezoelectric) connection between quartz and the element of air, they strike their target with an electric discharge upon attack. This effect also enhances other lightning attacks. At the same time, the gargoyles themselves do not take any damage.
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In reply to RedHeavenHero
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13 years ago
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RedHeavenHero
Quartz Gargoyles
CREATURE_QUARTZ_GARGOYLE (511)

These gargoyles are made of a material that resembles glass. However, this is a misconception; quartz has completely different properties. The mineral is opaque to magic and does not refract sunlight in a way that would blind enemies, but instead, due to the mystical (and piezoelectric) connection of quartz with the element of air, they strike the target with an electric discharge upon attack. This effect also enhances other lightning attacks. The gargoyles themselves do not receive any damage from this.

By the way, there are some particles that don't need to be recolored, meaning they are normal and read their color from the texture. To switch to this mode, you need to do the following:

false

Change to:

true
In reply to psatkha
13 years ago
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Found some interesting information on how to semi-automatically generate random creatures on the map, including those found in NCF:

"
1) Download the Slovogryz utility from http://narod.ru/disk/39162318001/Slovogryz.zip.html [any editor that can replace one line with another will do, but this description provides (if I may say so) syntactic elements specific to this program].
2) Temporarily move the NCF__Core.pak and NCF_Creature.pak files from the data folder to another location [I thought this step was pointless, so I didn't remove them from the folder – everything worked perfectly with them in place].
3) Run the map editor from the H5_MapEditor.exe folder (the original editor, not H5_MapEditor.NCF.exe). [You can also generate the map in the game, but then you really need to remove the NCF core].
4) In the generator, select Tools - Create Random Map.
5) A window with the map generator parameters will appear – set the name and desired map parameters.
6) Generate the map.
7) Return the NCF__Core.pak and NCF_Creature.pak files back to the data folder [I thought this step was pointless, so I didn't remove them from the folder – everything worked perfectly with them in place].
8) Find the generated map in the maps folder and open it with WinRAR [this is also a bit strange, as any archiver will do].
9) Essentially, the map is an archive, so you need to find the map.xdb file in it and extract it somewhere, and then delete it from the archive (but don't close the archive yet).
10) Run Slovogryz and drag the map.xdb file into the program window.
11) In the Search Mask field, enter:
\*\*
12) In the Replacement Mask field, enter:
\n\t\t\t\tfalse\n\t\t\t\t0
13) Click the "Replace" button.
14) Put the modified map.xdb file back into the archive (Slovogryz will also create a map.xd_ file – this is a backup, and you can delete it if you want).
15) Run the game through ...\bin\H5_Game.NCF.exe, find the generated map in the list of scenarios (if it doesn't appear, check the box for multiplayer maps).
!! Now, I'll explain why all these steps were necessary. First, the map generator cannot work with the NCF platform, so I had to hide the main NCF files during map generation. We used Slovogryz to replace the monsters on the maps with random ones, because the generator cannot distribute random monsters, only predefined ones. After this replacement, each new launch of the map will place random monsters on it, which increases replayability, but most importantly, these monsters will include new neutral creatures."

I'm too lazy to figure it out, but I think you could slightly modify the script so that there are creatures of a certain level.

P.S.

This is only characteristic of maps created by the standard generator. If anyone is interested, please take a look at what line to change in the IRMG maps. I think many people would be interested in playing on IRMG+NCF(+NHF) maps
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13 years ago
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The mechanism is correct, but there’s no need for any word puzzles; a regular notebook will do.
13 years ago
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Ment, I signed my comments with square brackets =). Otherwise, I tried to keep the quote unchanged.
In reply to Рексарыч
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13 years ago
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1. In this case, a weak monster might be replaced by a strong one, and vice versa. 2. Simply "slightly modifying" it won't be enough to distribute the creatures across different levels. 3. In "armies," only the first stack will be replaced with a random one.
13 years ago
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Friend, if you want, you can suggest a line with the levels – I can create a script (at least I can try) that will automatically replace them.
In reply to Рексарыч
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13 years ago
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Searching by pattern won't work. Most likely, this issue needs to be resolved by modifying/creating the files from which GSC retrieves information. Or through in-game scripts.

Added 7 hours later
Ment
The mechanism is correct, but there's no need for any wordplay; a regular notepad will do.
There are no regular expressions there.

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