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Hello everyone!
My friend and I are playing Heroes of Might and Magic V: Tribes of the East 3.1 (unlicensed version).
We're playing through Hamachi, using random maps, different difficulty levels, and different factions.

The problem is that, following the skill tree towards the Archmage specialization, at some point, the required skill isn't offered. That is, the right side is empty when leveling up, and the left side offers unnecessary skills.

I definitely remember that the necessary skills were offered at previous levels, but I chose something else (also useful). It feels like after you've "refused" a skill several times, it's no longer offered.

I'm getting really frustrated.
Can anyone tell me what's going on?
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For each learned skill, you can learn one ability within that skill's branch. For example, if you want to acquire empathy in the leadership branch, and you only have the basics of leadership learned, you can get diplomacy, but not empathy. You need at least advanced leadership and the diplomacy ability. If any of these conditions are not met, you will not be able to acquire empathy. Moreover, if you have already learned as many abilities as you have skills, taking into account their levels, you will not be offered any abilities during level-up, only skills (the exception is the Commander's Aura, which is always offered as soon as all the necessary abilities for it have been learned).
 

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In reply to Ment
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Thank you for your answer. I'll ask a more specific question: I'm playing as Wingael: I'm specializing in the Light Magic skill tree - Light Magic Expert, Righteous Fury, and nothing else. Is it possible that in the future, when I gain a level, there will be nothing available on the right side?
In reply to Ment
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Ment
(exception – Ment, it is always offered immediately after all the necessary skills for it have been learned).

I disagree. Often, Ment is not offered at all.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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I disagree. Often, the skill point (SP) is simply not awarded.

What do you mean? :smile07:
This is only possible if you have several other skills to the right, in which case it's understandable that the SP won't be visible behind them. :D
But, when space becomes available, it will definitely appear. :smile08:

Whatever
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This is only possible if you have a few more skills to the right, then it's clear that the Special Ability (SA) won't be visible behind them.
It's not that I've downloaded a lot of Heroes games to test the SA... But, from my humble observation, the SA has a higher priority than any other skill, and it's granted immediately after the conditions are met, so to speak, out of turn. Maybe I'm wrong, but I haven't seen any exceptions.
I read somewhere that the SA requires level 30. Could this be the problem?
Where? :eek:
 

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I don't remember exactly where, but I think that's not quite right. I myself received a Skill Artifact at level 27-29. There was probably a mistake there.
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In reply to RedHeavenHero
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From the manual:

When a hero levels up under normal circumstances, the following are offered:
» 1 “new” skill;
» 1 skill “for improvement”;
» 1 “standard” ability (available to all hero classes);
» 1 “special” ability (unique to the hero class).
If the hero cannot receive any of these at the moment, a replacement is offered: instead of a skill – a skill, instead of an ability – an ability. If there is no suitable replacement, nothing is offered.

The question arises again: If you develop strictly along the skill wheel towards a Combat Ability (CA), how can you end up in a situation where no ability is offered (when leveling up, the right side is empty)?

And another question: what is considered a “special” ability (unique to the hero class) for a Ranger?
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The question arises again: If you strictly follow the skill tree towards the Combat Arts (CA), how can you end up in a situation where no skills are offered (when leveling up, the right side is empty)?
If the number of available skills is greater than the number of skills already learned, it's impossible.
And another question: what is considered a "special" skill (unique to the hero class) for the Ranger?
True Luck. Perhaps the guide also implies Arrow Storm, Enchanted Arrow, and Deadly Shot, but I'm not sure.
 

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In reply to Ment
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I've figured something out: There's a dependency between the development of the "Avenger" skill and racial abilities (various types of arrows): first, you learn the skills, and then the arrows. Level 1 of the skill - you can learn one arrow. Level 2 of the skill - two arrows. Level 3 - three arrows. Therefore, it's possible that you should be given an ability (like a rain of arrows, for example), but you won't get it because you don't have enough levels in the Avenger skill.
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Ment
True luck. Perhaps the guide also implies a rain of arrows, an enchanted arrow, and a deadly shot, but I'm not sure.
Rain of Arrows unlocks Elven Luck, Deadly Shot unlocks Silent Stalker, and Enchanted Arrow unlocks Secrets of Light, which are the paths through which Elven spellcasters develop, so you need at least Skilled Avenger, Logistics, Light, and Luck, along with the corresponding skills from those lines. Without a mentor, I could get it around level 27-28, but ideally, you can get it at level 25. He_3JIou, in addition, you need to consider the starting skills of your main hero, because Ossir, for example, is given magic resistance and he naturally cannot take Elven Luck from the Luck line (unless the mentor doesn't sell it).
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Regarding the priority of Creature Ability (CA), I very rarely see it being leveled up, so I’m probably mistaken. I simply can’t think of any other explanation (if all the conditions for CA are met, but it’s still not there). Or maybe it’s forbidden on the map. (I’ve never seen that happen).

Whatever
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I will describe the special ability for each race: -Barbarian: Ability "Pure Rage": Grants +500 blood wrath at the beginning of the battle. -Demon Lord: Ability "Ur-Gash's Call": Instant summoning of reinforcements from Shi'o. :smile08: :smile08: -Knight: Ability "Relentless Force" Damage from "Vanguard" increases by 200%. :smile10: :smile33: -Necromancer: Ability "Scream of Terror": When using "Banshee's Wail", the enemy's morale decreases by 6. :smile54: -Ranger: Ability "True Luck": :smile08: :smile08: All hero unit attacks become successful (if the enemy has the "Absolute Protection" ability, the effect of both abilities is canceled:smile32: ). -Rune Priest: Ability "Absolute Protection":smile08: :smile08: All regular enemy attacks become unsuccessful, successful attacks become regular (if the enemy has the "True Luck" ability, the effect of both abilities is canceled:smile32: ). -Warlock: Ability "Rage of the Elements" All "elemental chain" damage modifiers (from skills and buildings) are doubled. :smile54: -Wizard: Ability "Arcane Omniscience" The hero, regardless of their skill in magical abilities, receives all possible spells and casts them at a master level. :smile08: :smile08: :smile08: :smile54: These abilities are in the "special and unique" list. The minimum level to learn them is 25! :smile26: What is required to learn them: -Pure Rage: :smile29: :smile29: :smile29: 1. Sulfur Rain. 2. Devil's Strike. 3. Encouragement. -Ur-Gash's Call: :smile29: :smile29: :smile29: 1. Cursed Ground. 2. Surprise Attack. 3. Fire Arrows. -Relentless Force: :smile29: :smile29: :smile29: 1. Guardian Angel. 2. Empathy. 3. Fight to the Last. -Scream of Terror: :smile29: :smile29: :smile29: 1. Banishment. 2. Dark Regeneration. 3. Lord of the Dead. -True Luck: :smile29: :smile29: :smile29: 1. Secrets of Light. 2. Elven Luck. 3. Native Lands. -Absolute Protection: :smile29: :smile29: :smile29: 1. Magic Depletion. 2. Rune Shield. 3. Preparedness. -Rage of the Elements: :smile29: :smile29: :smile29: :smile29: :smile29: :smile29: 1. Sense of the Elements. 2. Lucky Sorcerer. 3. Secret Advantage. 4. Lord of Storms. 5. Lord of Cold. 6. Lord of Fire. -Arcane Omniscience: :smile29: :smile29: :smile29: 1. Earthshaker. 2. Mentorship. 3. Secret Advantage. I think this information will help everyone. :smile13: :smile13: :smile13: :smile13: :smile13: P.S. For convenience and understanding, use the "Skill Wheel" program. P.P.S. Heroes for whom the special ability is impossible: -Barbarian: 1. Garuna. -Demon Lord: 1. Nibros. -Knight: !None! -Necromancer: 1. Zoltan. -Ranger: 1. Ilfina. 2. Ossir. -Rune Priest: 1. Sveyya. -Warlock: !None! -Wizard: 1. Nurra. The rest can use the special abilities.

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