I just don't understand what the difference is between SingleMonsterNameFileRef and
MultipleMonstersNameFileRef.
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I just don't understand what the difference is between SingleMonsterNameFileRef and MultipleMonstersNameFileRef.
Attaches a light source to an object on the map. It should start glowing. But I just apply the effect to the cell with the object.
doll = '/Effects/_(Effect)/Artefacts/General/Blue.xdb#xpointer(/Effect)'
SetObjectFlashlight ('dolmen', doll)I used a script like this. But for some reason, it's been deleted from my files.doll = '/Effects/_(Effect)/Artefacts/General/Blue.xdb#xpointer(/Effect)'
SetObjectFlashlight ('dolmen' , doll)
Open the data folder - follow the path indicated above, and you can choose a suitable effect there.
Regarding this function: I'm not sure if it will work, but essentially ("grammatically"), it does the right thing.
PlayVisualEffect(doll, "dolmen", "stop1", 0, 0.5, 0, 0, 0 ); It works!)))
So, "light" refers to something other than an effect.
SetAmbientLight (0, "BrighterDay" , true, 0) --day
Why can't we configure it through the standard light emission, like in crystals? Doesn't it work? Then you could do this: Take a crystal, make it invisible, then add the desired light and place it at the coordinates of the desired object.
How does the SetObjectFlashlight command work?