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#1455
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Heroist
Why can't we configure it through the standard light emission, like in crystals? Doesn't it work? Then you could do this: Take a crystal, make it invisible, then add the desired light and place it at the coordinates of the desired object.
I don't quite understand what you mean by "standard light emission." Could you explain it in more detail?
If you attach the desired light to the crystal, what will that change? The problem would still be the same.

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