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Heroist
Aaa. You mean this? I think it requires modifying the character model, specifically removing one component (which isn't present in the videos or during combat). This would have an effect on all characters, whether they are lying down or standing. Although, I'm not 100% sure, but I think this issue isn't related to the animation and it's impossible to remove it only for the death animation.
I just thought I had seen something like this before. Too bad.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I saw it too. It's just that this skirt controls the entire character on the adventure map. I'll try to find it now.

Added 8 minutes later
Okay, I found it. I selected the skeleton, clicked on "shared." There, at the bottom, is the creature type (the second to last line). I selected "random any," and the skirt disappeared...

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Heroist
I saw it too. It's just that this skirt controls the entire character on the adventure map. I'll try to find it now.

Added 8 minutes later
Okay, I found it. I selected a skeleton, clicked on shared. There, at the bottom, is the creature type (the second to last line), I selected random any - the skirt disappeared...
This is a bad option because it affects all creatures. Moreover, the creatures don't just lose their skirt; the creature becomes a container with a random creature.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Really? That’s strange; it didn’t show up in my editor.)))

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It wouldn't have been displayed anyway, as we assigned the properties of a container to the creature model. The skirt disappeared because containers don't have skirts, but the model remained.
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Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Okay. Basically, the thing is that it probably won't be possible to disable the skirt on the "animation" of a creature in adventure mode. It seems like this is decided by the game itself – i.e., it determines the map mode and then, based on that, finds the creatures, looks at their type, and assigns skirts.
Also, you can check the developer maps to see if they contain dead creatures.

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I once tried to find a solution to this as well. I tried to manually "stop" this effect using StopVisualEffects, but I don't remember what the result was. I found a better and simpler solution.
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

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What’s the solution?)))

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I didn't need the dead creatures to remain on the map until the end of the game, and after a large cluster, I simply removed them. This way, the "skirt" wouldn't be so noticeable. Here, I understand the situation is different. It might be possible to try applying StopVisualEffects to a specific point on the map or somehow else. No other methods, without creating a mod, come to mind.

Added 4 minutes later
Although, I just checked, it probably won't be possible to do it that way.

Added 7 minutes later
Here's another possible solution, but it would only work with a mod.

Take some rare, unnecessary object, assign it the model of the desired creature and its arena animations through shared. In this case, there shouldn't be any "skirt."
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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You can take an object, yes. That's not a problem. But if you need to play the death animation and then remove the skirt, you'll have to change the corpses.))

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When I was creating the video, I assigned a model and hero animations to a certain object. All animations played successfully. Perhaps in this case, PlayObjectAnimation will also work successfully for such an object. If you want, you can check it.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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No, I don't doubt it at all. I wonder, what if you did the same thing to a monster? The skirt should definitely disappear.

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I think I saw a script somewhere that removes the skirts from creatures. Do you need it, or has the issue already been resolved?
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needed) will be useful
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
Auto-translated
SetMonsterSelectionType(monster name, skirt type)

-1 = Selection shows, its size is set by the game (default)
0 = No skirt
1 = Small skirt
2 = Large skirt

Added after 30 seconds
Hopefully, this will be useful someday.

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