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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
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#984
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RedHeavenHero
Here's Hafaad with NCF support, as well as Kii'na's Elves (thanks to Ment for that). Minor changes to Avrana's script.
Don't remove the hero check for the city. If Kii'na is in the city, the player should be identified by the city.

Added 8 hours 29 minutes ago
I've implemented a new approach. It needs to be tested simultaneously. Does anyone else want to join?

Added 3 hours 53 minutes ago

UP 55

Saf
Fundamentals of Magic
Wisdom
Stone Spikes

Silanna's Legacy
For each learned nature and earth element spell, the hero receives a bonus to magic and knowledge. These learned spells can no longer be forgotten.

Knaud
Fundamentals of Machine Control
Rune Machines
-

Sabotage
Before a battle with an enemy, the hero destroys all of their machines. For each destroyed machine, a bonus is given to morale for the battle. If the hero loses the battle, the enemy's machines will be restored.

Added 10 hours 11 minutes ago

UP 56

Telhar
Fundamentals of Defense
Reflection
-

Resilience
The fewer different creatures and the higher the hero's level, the higher the defense of the entire army.

Currently, there are 128 heroes!
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#985
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Tell me, does the mod increase the game's system requirements? I just decided to test it out, setting up one computer and 8 players. And the game started to lag, even though it used to run smoothly on maximum settings. Maybe it's just because there are a lot of players?
In reply to MSCH
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#986
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MSCH
Tell me, does the mod increase the game's system requirements?
I just decided to test it, set up one computer and 8 players. And the game started to lag, even though it used to run smoothly on maximum settings. Maybe it's just because there are a lot of players?

Of course, because all the additional functionality uses the technical resources of the processor and RAM! :smile13:
#987
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Okay, but on top of that, I saved yesterday, and today it kicks me out, doesn't load, specifically when I try to play a computer-controlled eight-player game. I try single-player – it seems to be okay.

Added 1 minute ago
By the way, happy holidays to everyone!
In reply to MSCH
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#988
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MSCH
Tell me, does the mod increase the game's requirements?
I just decided to test it, set up one computer and 8 players. And the game started to lag, even though it used to run smoothly on maximum settings. Could it just be because there are many players?
It depends on several heroes (and their relation to the map size), which will likely need to be moved.

Added 1 minute ago
MSCH
I'm trying single-player - it seems to be okay.
The mod needs to be loaded through the multiplayer menu. There is no support through single-player mode. - this is written in the topic header

Added 3 minutes ago
I'm already leaning towards creating a special mod for single-player - NHF SE (Single Edition).
This one will be ME.
I can already add combat scripts to it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#989
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Dyrman

I'm leaning towards creating a special mod for the single-player game - NHF SE (Single Edition).
This one will be ME.
We can already add combat scripts to it. ;)

This is much more encouraging... :smile13: :smile12: :smile20:
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#990
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UP a4b57
Changed:
- All heroes in the selection list are now in alphabetical order;
- Some specializations and mod scripts have been reworked (more readable, hero coefficients moved out);
- Biographies of some heroes have been added;
- A check has been added for the map launch mode (thanks to RedHeavenHero);
- The mod description has been improved, and in particular, all heroes are described (files are in the archive with the mod);
- To test performance, several heroes have been disabled for this build (list in the archive with the mod).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#991
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I had an idea on how to extract the maximum amount of information from the maps, and even modify some things in them (create new objects, regions, get the names of garrisons, dwarven preserves, and other unnamed objects). Maybe we could use this as a basis to create new specializations or improve existing ones?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#992
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RedHeavenHero
I had an idea on how to extract maximum information from the maps, and even change something in them (create some new objects, regions, get the names of garrisons, dwarven preserves, and other unnamed objects). Maybe we can use this as a basis to create new units or improve existing ones?
Several new artworks and buildings are already planned to be added to the mod. The rest would also be useful. But for now, excuse me - it's summer and I have very important things to do =)
Could you elaborate?
So, it would be like a combination of Kiina and Hafad?
For example, the interaction of a new hero with a garrison from the maps.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#998
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My grand plan involves processing map files (map.xdb) using a custom program that modifies certain fields and tags. During this process, a script containing arrays of object names, regions, etc., is placed in each map folder (i.e., the information extracted from the map files that cannot be obtained during gameplay through scripts). Based on this, we can create more advanced map-specific effects instead of some of the similar ones that already exist. For example, traps or some kind of cursed land.
Also, we can expand Eymund's special ability and extend it to dwarven preserves (instead of the developers' oversight :smile29: ).

Added 9 minutes later
Dyrman
Is it like a combination of Kiina and Hafad?
I understand that neither Kiina nor Hafad will be in the mod anymore? :smile05:
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#999
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RedHeavenHero
My grand plan involves processing map files (map.xdb) with a custom program, modifying certain fields and tags. During this process, a script containing arrays of object names, regions, etc., is placed in each map folder (i.e., the information extracted from the map files that cannot be obtained during gameplay through scripts). Based on this, we can create more adventure map-specific special abilities instead of some of the similar ones that exist now. For example, traps or some kind of cursed land.
Also, expand Eymund's special ability and extend it to the dwarven Preserves (instead of the developers' oversight :smile29: ).

Added 9 minutes later
[/U
So, I understand that neither Kiina nor Hafad will be in the mod anymore? :smile05:
Now it's clear. A "forced," so to speak, mod. And with each new map, it will have to be significantly updated.
I explained why they aren't there yet: to quickly test performance. Then I'll gradually bring them all back, or I'll have to slightly modernize the code.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1000
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Dyrman
Now it's clear. A "forced" mod, so to speak.
Forced?
And with each new map, it will have to be updated quite a bit.
Actually, not that much. Just add the map name to an array - that's all.:smile26:
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
#1001
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I understand that neither Kiin nor Hafada will be included in the new version?

:( That's a shame. I liked them.
#1003
Goodbye my only friends