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My grand plan involves processing map files (map.xdb) using a custom program that modifies certain fields and tags. During this process, a script containing arrays of object names, regions, etc., is placed in each map folder (i.e., the information extracted from the map files that cannot be obtained during gameplay through scripts). Based on this, we can create more advanced map-specific effects instead of some of the similar ones that already exist. For example, traps or some kind of cursed land. Also, we can expand Eymund's special ability and extend it to dwarven preserves (instead of the developers' oversight :smile29: ).
Added 9 minutes later Dyrman
Is it like a combination of Kiina and Hafad?
I understand that neither Kiina nor Hafad will be in the mod anymore? :smile05: