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NHF – new heroes for Heroes V 3.1.

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RedHeavenHero
My grand plan involves processing map files (map.xdb) with a custom program, modifying certain fields and tags. During this process, a script containing arrays of object names, regions, etc., is placed in each map folder (i.e., the information extracted from the map files that cannot be obtained during gameplay through scripts). Based on this, we can create more adventure map-specific special abilities instead of some of the similar ones that exist now. For example, traps or some kind of cursed land.
Also, expand Eymund's special ability and extend it to the dwarven Preserves (instead of the developers' oversight :smile29: ).

Added 9 minutes later
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So, I understand that neither Kiina nor Hafad will be in the mod anymore? :smile05:
Now it's clear. A "forced," so to speak, mod. And with each new map, it will have to be significantly updated.
I explained why they aren't there yet: to quickly test performance. Then I'll gradually bring them all back, or I'll have to slightly modernize the code.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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