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5.0 (2 ratings)

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MasteR
#61
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Thank you to the map creator, it's a captivating map. There are no problems with completing it on the surface. The dungeon is a bit more challenging, but Railag can help by defeating the dragons and capturing the dwarves' castle. On the surface, he can study the portal to the city and enter the castle in the dungeon. Perhaps there should be some way to prevent him from entering the dungeon, otherwise it becomes less interesting?
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#62
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dima1106
Thank you, author, the map is captivating. There are no problems with the Walkthrough on the surface. It's a bit more challenging in the Dungeon, but Railag can help by defeating the dragons and capturing the Dwarf Castle on the surface. He can then research the portal to the city and enter the Castle in the Dungeon. Maybe it should somehow prevent him from entering the Dungeon, otherwise it becomes uninteresting?
In theory, he shouldn't be able to enter the Dungeon. I didn't think about the portal to the city. I should have also banned this spell on the map, but I forgot... Of course, try to complete the map without Railag in the Dungeon; he's not needed there. The main hero is perfectly capable of completing the mission on his own. That's much more interesting. And let Railag roam the surface, harassing the Elves.

Added 6 minutes later
Now I remember why I left that spell... I thought I had banned the construction of the 5th guild in the Dwarf city, but it turns out I didn't... Thanks for pointing that out. You still found a loophole in the Dungeon.
The flaw has been fixed. I advise those who are playing the map not to use the method described above.

By the way, it would be good if those who completed the map could express whether a continuation is needed.
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#63
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In the new (lite) version, the peasant's quest involving zombies doesn't work (50%, 2 groups – at the quest giver's location, with a quarry and a greedy merchant – they start the battle as standard neutrals). Consequently, after defeating all 4 groups, the quest isn't completed...
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#64
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vadim_t
In the new version (lite), the peasant's quest involving zombies doesn't work (50%, 2 groups - at the customer's location, a quarry and a greedy merchant - they start the battle as standard neutrals). Consequently, after defeating all 4 groups, the quest isn't completed...
Yes, I figured out what was wrong; it was another incredibly silly reason. Thank you very much for pointing it out.
All it took was slightly shifting the region, and suddenly the quest stopped working. The hero reaches the zombies faster than the trigger activates. I was only testing the new features. But now everything should be fine because I haven't changed anything else...
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


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In reply to MasteR
#65
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Juss456
Yes, I figured out what was wrong; the reason was incredibly trivial. Once again, thank you for pointing it out.
All it took was slightly shifting the region, and suddenly the quest stopped working. The hero reaches the zombies faster than the trigger activates. I was only testing the new features. But now everything should be fine because I haven't changed anything else...
Wow! Starting over again!:eek:
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#66
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vadim_t
Wow! Starting all over again!:eek:
But why would you need to? You know all the hints, it won't affect you.
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


Незваные гости
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Мультиплеерные карты для Heroes V 3.1:

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In reply to MasteR
#67
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Juss456
Why would you need them? You know all the hints, so it won't affect anything.
Yeah, +3 attack for each hint doesn't just appear on the road. ;) And unfortunately, the game doesn't accept save files. Besides, I want to complete it "almost fairly":D
#68
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I completed the map in 395 days.
I entered the Dungeon on the 2nd week of the 13th month.
Inside the Dungeon, I encountered serious enemy forces. My army was dwindling rapidly.
After defeating an Elven Scout with Raileg, I decided to try to break through to the Dwarf Fortress. The path to this fortress was blocked by several groups of Lava Dragons, each consisting of several tens of thousands. I defeated all the dragon groups. At the same time, I leveled up Raileg to level 39. I entered the Dwarf city with Raileg and learned "City Portal." Using the portal, I sent Raileg to the Dungeon. I divided Raileg's army with Sigryph. And easily defeated all the enemies.
Without Raileg's army, I'm afraid I wouldn't have been able to do it. Perhaps I should have gone to the Dungeon earlier. But I don't even know how I could have done that. Sigryph moved very well for me. Excellent logistics + Pathfinding + Path of War + Boots of Travel. And I never ignored the stables.
The computer handled the map well (Windows 7 32-bit, dual-core Athlon). It occasionally crashed when loading saves. The enemies didn't lag during their turns. Saving also didn't lag.
I really liked the map.
Thank you very much to the author.
In reply to mvk
#69
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mvk
Completed the map in 395 days.

After defeating an Elven Scout with Raileg, I decided to try to reach the Dwarf castle. The path to this castle was blocked by several groups of Lava Dragons, each consisting of several tens of thousands. I defeated all the dragon groups. At the same time, I leveled up Raileg to level 39. I entered the Dwarf city with Raileg and learned "City Portal". Using the portal, I sent Raileg to the Dungeon. I divided Raileg's army with Sigrif. And easily defeated all the enemies.
Without Raileg's army, I'm afraid I wouldn't have been able to cope. Perhaps I should have gone to the Dungeon earlier. But I don't even know how I could have done that. Sigrif moved very well for me. Skilled Logistics + Find Path + Path of War + Boots of Travel. And I never ignored the stables.
The computer handled the map well (Windows 7 32-bit, dual-core Athlon). Occasionally, it crashed when loading saves.
In the new version, this won't work - the Tower of Magi can only be built up to level 2. The saddest thing is that in the new version, the Scout prevents you from completing the main quest - he immediately runs to block the road:mad: The mission becomes virtually impossible.
I'm surprised how you managed to defeat the Scout - in the previous version, the computer clearly glitched in his favor during the battle - despite roughly equal skills, the Scout's much smaller group wiped out any of my stacks with a single blow...
With the most optimal logistics, the surface can be traversed in 10.5 - 11 months. So, everything is already ready at the bottom, only Time Magic with a leveled-up resistance to enemy spells can help.
In reply to vadim_t
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#70
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vadim_t
In the new version, this won't work – the Tower faction building can only be upgraded to level 2. The saddest part is that in the new version, the scout prevents you from completing the main quest – it immediately runs to block the road:mad: The mission becomes virtually impossible.
I'm surprised how you managed to defeat the scout – in the previous version, the computer clearly glitched in its favor – despite roughly equal skills, the scout's much smaller unit wiped out any of my stacks with a single blow...
With the most optimal logistics, you can complete the map in 10.5 - 11 months. So, everything is already ready at the bottom, and only Time Magic with increased resistance to the enemy's spells can help.

In the new version, Railag easily defeats the scout; I tried to reduce the parameters so that the computer doesn't glitch. Regarding completing the quest – the elf reacts to the nearest target. You have 3 secondary heroes and the main hero at your disposal, and two of the heroes have logistics and archery skills, while the elf has none. Distract it with one of the secondary heroes that you need the least. And with the other, perform a maneuver. This used to work for you, and nothing has changed in this part. Just keep the main hero as far away from the elf as possible, and that's it. And there's also another tricky way, which I won't tell you. Maybe you'll figure it out yourself. In any case, the map is passable=)

Added 3 minutes ago
mvk
I completed the map in 395 days.
I entered the Dungeon on the 2nd week of the 13th month.
In the Dungeon, I encountered serious enemy units. My army was melting before my eyes.
After Railag defeated the elven scout, I decided to try to break through to the Dwarf castle. The road to this castle was blocked by several units of lava dragons, each consisting of several tens of thousands. I defeated all the dragon units. At the same time, I leveled up Railag to level 39. Railag entered the Dwarf city and learned "City Portal". Using the portal, I sent Railag to the Dungeon. I divided Railag's army with Sigrif. And easily defeated all the enemies.
Without Railag's army, I'm afraid I wouldn't have been able to do it. Perhaps I should have gone to the Dungeon earlier. But I don't even know how I could have done that. Sigrif moved very well for me. Skilled Logistics + Pathfinding + Path of War + Boots of Travel. And I never ignored the stables.
The computer handled the map well (Windows 7 32-bit, dual-core Athlon). It rarely crashed when loading saves. The enemies didn't lag with their turns. Saving also didn't lag.
I really liked the map.
Thank you very much to the author.

Thank you for the feedback) At least someone had occasional crashes when loading saves=) There were several reviews about one ending of the scenario, but nothing about the other. Did anyone test the second ending?
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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#71
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In my opinion, the author went overboard with the Dungeon. Personally, for me, removing the option described by mvk makes the map virtually impossible to complete. After dealing with the Inferno player (losing "only" the Dark Riders and half of the Furies – I got lucky!), I found a ton of opponents – Dark Elves with legion-sized armies. And all this is in the Light version and on the "Warrior" difficulty level...
The idea of building an army by capturing enemy Castles seems doomed – the opponent's main hero makes excellent use of "Portal," moving to the Castle I'm approaching...
I reached the Dungeon in a "record" time – 10 months, but that was more than enough for the opponent to build up unimaginable armies from 6 (or so?) Castles and – somehow – level up their heroes to a level comparable to my main hero...
I'm not a hardcore player, but I have completed difficult maps before; I know ways to defeat a superior opponent, but not when, for unclear reasons, their initiative is always higher than mine, and my stacks are simply wiped out before I even get a turn...
The author has uploaded replays of their battles in the Dungeon. I dealt with Marbas with fewer losses, but the Dark Elf opponents are significantly tougher...
It's a shame – this is the first map in a relatively long time that has really "hooked" me:(
P.S. However, in the final version, the Elf can be quite easily defeated by Raileigh.
In reply to vadim_t
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#72
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vadim_t
In my opinion, the author went too far with the Dungeon. For me, removing the option described by mvk made the map virtually impossible to complete. After dealing with the Inferno player (losing "only" the Dark Riders and half of the Furies - I got lucky!), I found a bunch of opponents - Dark Elves with legion-sized armies. And all this is in the "Light" version and on the "Warrior" difficulty level...
The idea of building an army by capturing enemy Castles seems doomed - the opponent's main hero makes excellent use of "Portal," moving to the Castle I'm approaching...
I reached the Dungeon in a "record" time - 10 months, but that was enough for the opponent to build up unimaginable armies from 6 (or so?) Castles + dwellings, and - somehow - level up their heroes to a level comparable to my main hero...
I'm not a hardcore player, but I have completed difficult maps before, and I know ways to defeat a superior opponent, but not when, for unclear reasons, their initiative is always higher than mine, and my stacks are simply wiped out before I even get a turn...
The author has uploaded replays of their battles in the Dungeon. I dealt with Marbas with fewer losses, but the Dark Elf opponents are significantly tougher...
It's a pity - this is the first map in a relatively long time that has really "hooked" me:(
P.S. However, in the final version, the Elf can be quite easily defeated by Raileigh.

They can be defeated if you fight them in Castles and use Might and Magic spells. In open areas, the chances are minimal. Also, before the battle with the strongest Dark Elf hero, I removed the Black Dragons and Furies from my army. + recruiting creatures in Castles helps a lot. Thanks to this, I managed to build a combat-ready army before one of the Dark Elf heroes attacked me. The Tear of Ascha is not given to you for nothing.
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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In reply to MasteR
#73
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Juss456
You can defeat them if you fight them in castles and use Might and Magic spells. In open areas, your chances are minimal. Also, before fighting the strongest hero of the Tower, I removed black dragons and harpies from my army. + recruiting creatures in castles helps a lot. Thanks to this, I managed to gather a combat-ready army before one of the Tower heroes attacked me. The Tear of Ascha is given to you for a reason.
Yes, probably, you can defeat any opponent. Especially if you use cheats :). My question was: why is the game version called "light" if only a very experienced player can complete it on almost the lowest difficulty level ("Warrior"), and even then, only with unlimited patience and incredible luck - the enemies attack me precisely when I am in my castle. By the way, I wouldn't have been able to handle the main forces even in the castle: 150 Black Dragons will fly over the wall in 1 turn. Since I didn't see Sandro's Cloak anywhere, that would be enough... All I managed to do without too many fatal losses was to capture 2 (!) castles. Of which, only one is fully rebuilt... And even then, as I wrote, Marbas immediately blocked my way to the castles, which cost me all my riders and half of my harpies. Maybe I'll try it on Recruit someday, but I suspect there won't be any difference in the Dungeon. Also, the enemy heroes were very surprising - initiative is TWICE as high - without any artifacts, luck and morale don't care about the Cloak of Shadows and the Ring of the Broken Spirit, etc. Maybe, after 20 years of playing HOMM, I'm still too bad a player for this map :(
In reply to vadim_t
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#74
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vadim_t
Yes, probably, you can defeat any opponent. Especially if you use cheats. My question was: why is the game version called "light" if only a very experienced player can complete it on almost the lowest difficulty level ("Warrior"), and even then, only with unlimited patience and incredible luck – the enemies attack me precisely when I'm in my Castle. By the way, I wouldn't be able to handle the main forces even in the Castle: 150 creatures will fly over the wall in one turn. Since I didn't see Sandro's Cloak anywhere, they would be enough... All I managed to do without completely devastating losses was to capture 2 (!) Castles. Of which, only one is fully rebuilt... And even then, as I wrote, Marbas immediately blocked my path to the Castles, which cost me all my riders and half of my furies.
Maybe I'll try it sometime on Recruit difficulty, but I suspect there won't be any difference in the Dungeon.
Besides, I was very surprised by the enemy heroes – their initiative is TWICE as high, even without any artifacts; luck and morale don't care about the Cloak of Shadows and the Ring of Broken Spirit, etc. Perhaps, after 20 years of playing HOMM, I'm still too bad of a player for this map:(
I'm not a game master, but I completed it (maybe I just got lucky somewhere). After the battle for the first Dungeon Castle and with Marbas, I had only about 120 Hydras left in my army, and I won all the other battles only thanks to them and what I managed to gather in the Castles between attacks. The "lightness" of the map does NOT apply to the Dungeon, and the difficulty level is also mostly the same. Here, you need to either use your head and try different ways to win (personally, I didn't develop Dark Magic; you can't do without Destruction Magic here + I developed the main hero's skills without a mentor), or use cheats if you really can't. If this map ever becomes part of a campaign, as I plan, I will simplify it significantly, but for now, it's like this=) And by the way, the enemy heroes have a full set of artifacts.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#75
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I'm playing on Hard difficulty, and the battle near the castle ruins by the road won't start (quest: "explore the city ruins and destroy all the evil"). There are no problems with the first one (near the prophet's hut), but the second one won't start.

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