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#72
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vadim_t
In my opinion, the author went too far with the Dungeon. For me, removing the option described by mvk made the map virtually impossible to complete. After dealing with the Inferno player (losing "only" the Dark Riders and half of the Furies - I got lucky!), I found a bunch of opponents - Dark Elves with legion-sized armies. And all this is in the "Light" version and on the "Warrior" difficulty level...
The idea of building an army by capturing enemy Castles seems doomed - the opponent's main hero makes excellent use of "Portal," moving to the Castle I'm approaching...
I reached the Dungeon in a "record" time - 10 months, but that was enough for the opponent to build up unimaginable armies from 6 (or so?) Castles + dwellings, and - somehow - level up their heroes to a level comparable to my main hero...
I'm not a hardcore player, but I have completed difficult maps before, and I know ways to defeat a superior opponent, but not when, for unclear reasons, their initiative is always higher than mine, and my stacks are simply wiped out before I even get a turn...
The author has uploaded replays of their battles in the Dungeon. I dealt with Marbas with fewer losses, but the Dark Elf opponents are significantly tougher...
It's a pity - this is the first map in a relatively long time that has really "hooked" me:(
P.S. However, in the final version, the Elf can be quite easily defeated by Raileigh.

They can be defeated if you fight them in Castles and use Might and Magic spells. In open areas, the chances are minimal. Also, before the battle with the strongest Dark Elf hero, I removed the Black Dragons and Furies from my army. + recruiting creatures in Castles helps a lot. Thanks to this, I managed to build a combat-ready army before one of the Dark Elf heroes attacked me. The Tear of Ascha is not given to you for nothing.
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