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#74
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vadim_t
Yes, probably, you can defeat any opponent. Especially if you use cheats. My question was: why is the game version called "light" if only a very experienced player can complete it on almost the lowest difficulty level ("Warrior"), and even then, only with unlimited patience and incredible luck – the enemies attack me precisely when I'm in my Castle. By the way, I wouldn't be able to handle the main forces even in the Castle: 150 creatures will fly over the wall in one turn. Since I didn't see Sandro's Cloak anywhere, they would be enough... All I managed to do without completely devastating losses was to capture 2 (!) Castles. Of which, only one is fully rebuilt... And even then, as I wrote, Marbas immediately blocked my path to the Castles, which cost me all my riders and half of my furies.
Maybe I'll try it sometime on Recruit difficulty, but I suspect there won't be any difference in the Dungeon.
Besides, I was very surprised by the enemy heroes – their initiative is TWICE as high, even without any artifacts; luck and morale don't care about the Cloak of Shadows and the Ring of Broken Spirit, etc. Perhaps, after 20 years of playing HOMM, I'm still too bad of a player for this map:(
I'm not a game master, but I completed it (maybe I just got lucky somewhere). After the battle for the first Dungeon Castle and with Marbas, I had only about 120 Hydras left in my army, and I won all the other battles only thanks to them and what I managed to gather in the Castles between attacks. The "lightness" of the map does NOT apply to the Dungeon, and the difficulty level is also mostly the same. Here, you need to either use your head and try different ways to win (personally, I didn't develop Dark Magic; you can't do without Destruction Magic here + I developed the main hero's skills without a mentor), or use cheats if you really can't. If this map ever becomes part of a campaign, as I plan, I will simplify it significantly, but for now, it's like this=) And by the way, the enemy heroes have a full set of artifacts.

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