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Posts from NHF – new heroes for Heroes V 3.1.

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In reply to Ment
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#879
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Then, please make it so that the names of the elves are saved in some kind of array.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#880
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Hafad (RedHeavenHero) vs Kiina (Ment) – are we going to see this match? :D

Added 51 seconds later
psatkha

Conqueror: if a hero is within 2 moves of an enemy town, they receive a +1 bonus to speed and +1 to attack for every 4 levels.
Revenge Series (if it fits, it should definitely be renamed; this is just the first thing that came to mind and is essentially off-topic): after defeating an army that included sworn enemies, the army receives a +1 damage bonus.
The first special ability needs to have its bonus changed because it's too similar to Kuber, and it's even more overpowered. The second one can't be implemented.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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In reply to Dyrman
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#881
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Dyrman
Are you planning to give this special ability to everyone? What does everyone have to do with it? ;)
This doesn't apply to all heroes; it refers to players, as each person decides whether or not to use logistics, and it can be developed in different ways depending on how and who is playing. There's also an issue with the terrain, as a hero travels slightly further on their home territory, if you haven't noticed.
In reply to sarkkot55555
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#882
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sarkkot55555
This doesn't apply to all heroes; it refers to players, as each individual decides whether or not to utilize logistics, and it can be developed in different ways depending on how and who is playing. There's also an issue with the terrain, as a hero travels slightly further on their home territory, if you haven't noticed.
So, what's wrong with logistics enhancing a specialist unit? It even makes things more interesting. If the city is enemy-controlled, the probability of being on home territory is not that high.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#883
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Dyrman
So what's wrong with logistics boosting special units? It even makes things more interesting. The city will be enemy territory, meaning the chance of it being your own territory is lower.
I'm not against considering logistics both with and without it, but it's better and easier to do it based on cells. But it's up to you guys to decide. I just made a suggestion.
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#884
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If needed, you can find the maximum amount of MP using this:
GetHeroStat(heroname, 9)
Otherwise, in Lilith's script, 2500 was deducted without considering anything.:o
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#885
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RedHeavenHero
Just in case, you can find the maximum amount of MP like this:
GetHeroStat(heroname, 9)
Otherwise, in Lilith's script, 2500 was being subtracted without taking anything into account. :o

2500 is a correction factor ;)
In reply to RedHeavenHero
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#886
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RedHeavenHero
Just in case, you can find the maximum amount of MP like this:
GetHeroStat(heroname, 9)
Otherwise, in the script, Lilith was taking away 2500 without considering anything. :o
How else should it be? Everything is written in the description of Lilith's ability. 2500 is the base value. You can't take away the entire amount, otherwise Lilith won't be able to hide in Valafar's portal after stealing ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#887
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Here's the idea...
But it turns out to be a rather dubious combination.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#888
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RedHeavenHero
Here's the idea...
But it turns out to be a rather dubious combination.
This is just one example. When a skill affects a special ability, enhancing it, that's also a good thing.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#889
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I would like to see a Warlock with mirror magic (like Jaleb from the mages). But to make it original, you could add this feature:
A spell cast by the enemy that deals damage can be reflected with a certain percentage chance to any of their units. At the same time, the element will change to its opposite.

For example, the enemy casts Ice Bolt. When reflected, it turns into a fireball and hits their units.
In reply to Slovenec
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#890
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Slovenec
I would like to see a Warlock with mirror magic (like the Djinn for Mages). But to make it original, you could add this feature:
An enemy spell that deals damage can be reflected with a certain probability to any of their units. At the same time, the element will change to the opposite.

For example, the enemy casts Ice Bolt. When it is reflected, it turns into a fireball and hits their units.
Don't do it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#891
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Dyrman
Can't be done.
That's a shame.

Second option:
Mine specialist.
When capturing mines, the hero immediately receives a week's worth of mine resources.

Third option:
Friendship with death.
When less than 10% of creatures remain on the battlefield, they gain the "ethereal" ability.
(or receive a free spell, independent of the hero's skill in the Light magic school)

And one more question:
Did Iris (the griffin queen for Haven) specifically receive Dark magic at the beginning? Wasn't she supposed to have it?
In reply to Slovenec
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#892
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Slovenec
The third option:
Friendship with Death.
When less than 10% of creatures remain on the battlefield, they gain the "ethereal" ability.
(or receive some free spell, independent of the hero's skill in the Light magic school)
Firstly, it's a completely uninspired (weak) special ability; for a normal gameplay experience, the number should be at least 50%;
and secondly, it's technically unfeasible.
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In reply to Slovenec
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#893
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Slovenec

The second option.
A specialist in mines.
When capturing mines, the hero immediately receives a week's worth of mine output.
There will be no need to upgrade such a hero.
Slovenec

The third option:
Friendship with death.
When less than 10% of creatures remain on the battlefield, they gain the "ethereal" ability.
(or they receive some free spell, not dependent on the hero's skill in the School of Light magic)
This is not feasible.
Slovenec

And one more question:
Did Iris (the Griffin Queen for the Order) specifically receive Dark magic at the beginning? Did she have it before?
Someone has to have Dark magic. Iris's high-initiative griffins and the general slow effect on neutrals is a good combination.

Or cast a nasty spell and fly away into the heavens.

As I already wrote, there will be 2 versions of the mod, in one of which the standard heroes will also be changed.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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