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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Nargott
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13 years ago
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Nargott
If that's the case, then my option is valid. Because the chance of a tenfold repetition of an existing spell is too small. Although I would hedge my bets up to 100 or 1000 regenerations, depending on performance, just to minimize the absurd case where, after 6 misses, there is NO automatic hit due to repetitions. Since such a situation is perceived as a bug (if the player knows about the automatic hit after 6 misses), its chance must be minimized.
I tested it, and it didn't happen even 4 times in a row. But closer to level 25, it increases to 7-8, because we are already learning many spells. In general, it would be better to add all the learned spells to the array, compare them with the general array, and choose from the unlearned ones with the same chance. A load of 1000 will be significant.

Added 14 hours 0 minutes ago
UP
FIX Fahim. Now, at least 1 spell will be learned every 5 levels.
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13 years ago
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FIX Fahim. Now, at least 1 spell will be learned every 5 levels.
So, after 4 misses, the fifth one will be an automatic learning? Then consider that your 30% chance turns into an actual 50%. Since the chance of a series of 4 misses is 25%, and in this case, the chance of learning increases from 30% to 100%, i.e., by 70%. In the end, in 75% of cases, the chance is 30%, and in 25% - the chance is 100%.
In reply to Nargott
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13 years ago
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Nargott
So, after 4 misses, the fifth attempt will automatically succeed? Then you can consider that your 30% chance turns into an actual 50%. Since the chance of a series of 4 misses is 25%, and in this case, the chance of learning increases from 30% to 100%, i.e., by 70%. In the end, in 75% of cases, the chance is 30%, and in 25%, the chance is 100%.
The chance is 20%. 24%*-36% total.
13 years ago
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I still recommend assigning a spell to every 4th or 5th level. This will allow for some control over obtaining the necessary spells. And yet, what do you consider to be an overpowered bonus? I repeat: in my opinion, +5 at level 20 is a perfectly normal bonus.
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13 years ago
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Kiina by Ment - a light elf, description of specialty: Can generate "native" race creatures on the map (simulating a week of growth).
Eymund - a dwarf, description of specialty: Can break mines. To repair them, all heroes except Eymund will need money.
Alamar by Ment - a warlock, description of specialty: Modified Arantir's specialty - avatar of death.

Added 1 minute ago
Lexsus01
I still recommend giving a spell every 4 or 5 levels.
This will allow for some control over obtaining the necessary spells.
It's approximately like that. The only difference is that you can get more spells than one every 5 levels, but never less.
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13 years ago
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That's pretty much how it is. The only difference is that you can get more spells than one every 5 levels, but never fewer.
For example, in rare cases, you might get 5 spells in 5 levels.
In reply to Dyrman
13 years ago
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Dyrman
...
Let's test it out.
In reply to Nargott
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13 years ago
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Nargott
For example, in rare cases, 5 spells for 5 levels.
This won't add much prestige for a Wizard, especially since it's rare, very rare. Less than 1%.
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13 years ago
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Hey everyone, what do you think about the idea of a mega-hero? The concept is that this hero would combine the best qualities of all factions: he could summon creatures to the battlefield like demons, resurrect creatures after battle (but not just necromancers), have the luck of elves, the magical power of mages, be able to cast enhanced spells like warlocks, have creatures that increase rage like orcs, have morale like humans (unwavering), and have the strongest defense like dwarves. And, most importantly, this hero could be recruited by any faction! What do you think of my crazy idea?)))
In reply to sarkkot55555
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13 years ago
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sarkkot55555
Hey, what do you think about the idea of a mega-hero? The idea is that this hero would combine the best aspects of all factions.
:smile04: You can live with such a comment until the balance formulas are calculated by one person above :D
And for now, all that remains is to tremble :smile07:
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13 years ago
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Are there any plans for heroes who can reduce the stats of enemy creatures? For example, a hero who reduces resistance to a specific element?
In reply to Ple-Sen
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13 years ago
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Ple-Sen
Are there any plans for heroes that reduce the stats of enemy creatures? For example, a hero that reduces resistance to a specific element?
No, you can't do that with a regular mod.
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13 years ago
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when will the mod be available?

P.S.:
and also: where can I find a mod that changes the Academy into the Conflux?
In reply to Sanctuary
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13 years ago
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Here's a suggestion:
Necromancer Falmer.
Specialization: When Falmer attacks a group of creatures on the map, the necromancer infects them with a plague. Part of the group dies. The percentage of creatures that die depends on the hero's level and the creature's level.

If you're interested, I can help with the implementation. ;)

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