Posts from Workshop
Which side would you find most interesting to play as?
In terms of the number of neutral dwellings and unique features, it doesn't stand out that much.
If that's really the case, it's disappointing.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
You're talking nonsense; it doesn't stand out that much in terms of the number of neutral developments and unique features.
But it's not just that. In this setting, literally EVERYTHING is different. Starting with the illustrations. There's no consistent style. It already gives the impression that everything was just thrown together haphazardly.
Furthermore, it's extremely unfortunate that everything is divided into several posts. And the large number of neutral developments and features is even more off-putting. Vegtam made a pretty good comparison, I think.
Tox, if you want to create a mafia game with unique, engaging characters, make it small and with open roles. Then you can involve role-playing.
But for now, it's just a huge mishmash, unfortunately.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Isn't that enough time for you to read it? :)
Set aside an hour on a good free day and get through it.
The current path of development for the game is a dead end.
The problem lies in the increasing complexity and the constant desire to add more features, ultimates, unkillable maniacs, and ways to avoid leaving clues, and so on. Without getting personal, we need to learn to play in a simple, standard setting first. We need to learn to analyze clues, actions, and behavior, and to think and communicate. In simple settings. Instead of constantly adding a bunch of things, pushing the game's dependence on random events and luck to the maximum. What weightlifter can lift the maximum weight without training and warm-up? That's the point.


За всем следят машины благодати и любви.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт