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Which side would you find most interesting to play as?
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Okay, I'll be looking for the right forum section. If playing Mafia without any psychological tricks or hints isn't as fun, that's understandable. But still! I've never played Mafia on such a large scale before. As I understand it, newcomers can join the game, right? I just got the impression that there's already an established group while browsing the site. Just in case.
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nice .
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Ruddy reminds me of myself when I first arrived. =)
You need a "Crime Report" theme.
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I figured it out. It seems like it's too early to sign up, though. Or am I really missing something?
In the sense that there are no game rules. And if there are, I would be grateful for some guidance on how to navigate.
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You need a "Crime Report" thread.
and also post in the discussions, not in the workshop.

Be strong. Believe
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Got it. Thanks to everyone. I'll stop posting now.
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Star Wars: The Clone Wars

War in the Galaxy! More and more systems are seceding from the Republic and joining the Confederacy of Independent Systems. The Jedi, along with the clone army, must hold back the droids on all fronts. Despite the apparent clarity, both sides pursue entirely different goals...

Republic

Chancellor

The Sith Darth Sidious, who has mastered all aspects of the Dark Side of the Force to hide his true nature. A skilled manipulator and psychologist, he surpasses even Master Windu in lightsaber combat. The post of Head of the Republic is a trifle necessary for the implementation of a multi-stage plan to restore Sith power over the Galaxy.
NA: none
Special Abilities:
Ruler - has a double vote during voting.
Sith - if Mace Windu attempts to block him, he kills him.
Force Side: Dark.
Status: non-droid.

Anakin Skywalker

An impulsive Jedi, the Chosen One. Ambitious, powerful, and arrogant. Having broken the Jedi Code, he married Padmé. An extraordinary sense of power manifested in him from a young age; thanks to it, Anakin can see the future of those he loves.
NA: Killing, weapon - lightsaber.
Special Abilities:
Marriage Bonds - knows Padmé, can communicate with her.
Nightmares - learns the name of Padmé's killer.
Force Side: Light.
Status: non-droid.

Obi-Wan Kenobi

Anakin's teacher, a strong Jedi, Master of the Order. He uses his sharp mind for the benefit of the Republic. He previously operated as a pair with Anakin, but now more and more frequently receives individual assignments.
NA: Analytics - obtains an additional clue for any killing.
Special Abilities: none.
Force Side: Light.
Status: non-droid.

Clone

An ordinary Republic fighter. May sacrifice himself to save a comrade.
NA: Cover - when the target is attacked, dies instead of them.
Special Abilities: none
Force Side: Light.
Status: non-droid.

Yoda

One of the oldest beings in the Galaxy, possibly the last of his kind. A wise Master of the Order, famous for certain eccentricities. He dislikes using weapons without necessity but feels others very subtly through the flow of the Force.
NA: Whisper of the Force - learns the target's Side.
Special Abilities: none
Force Side: Light.
Status: non-droid.

Padmé Amidala

Former Queen of Naboo, a senator with oratorical talent and a striking gift for finding trouble. She married Anakin at the very beginning of the Clone Wars and always maintains contact with him. She can act secretly where brute force is powerless.
NA1: Persuasion - target changes their vote during the day voting.
NA2: Investigation (once every two nights) - receives an allegorical hint about the target's NA.
Special Abilities:
Marriage Bonds - knows Anakin, can communicate with him.
Dream Object - upon her death, Anakin learns the name of the killer.
Force Side: Light.
Status: non-droid.

Mace Windu

Head of the Jedi Order, a master of the lightsaber. A blunt personality who does not tolerate one's arguments. His high status allows him to order the arrest of any resident of the Galaxy, even the Chancellor himself.
NA: Arrest - blocks target for one night. If he attempts to block a Sith, he dies.
Special Abilities: none
Force Side: Light.
Status: non-droid.

Ahsoka Tano

Student of Anakin Skywalker, similar in character and abilities to her teacher. Due to her sarcasm, she earned the nickname "Snips," nevertheless, she is always ready to help friends in a difficult moment.
NA: Resourcefulness - saves a chosen player from an attack.
Special Abilities: none.
Force Side: Light.
Status: non-droid.

R2-D2

An astromech droid capable of hacking any system. Possesses greater intelligence than other droids. He has repeatedly helped Anakin and his friends in difficult moments. Armed with an electroshock, effective against all types of droids.
NA1: Database Access - determines status: droid/non-droid.
NA2: Shutdown - blocks target if their status is "droid". Upon repeated use on the same target, kills them. If he attempts to use it on a player with "non-droid" status, he loses his NA for the next night.
Special Abilities: none.
Force Side: Light.
Status: droid.

Medical Droid

A droid providing medical assistance to Republic residents. A memory capacity greater than that of a living being, powerful analytical intelligence, and the inability to forget anything make it an ideal doctor. The med-droid's capabilities in medicine are very great, but only if the patient reaches it in time.
NA: Treatment - brings a player back to life if they died this night or the previous night.
Special Abilities: none.
Force Side: Light.
Status: droid.

Mouse Droid

This droid is used by both the Republic and the Confederacy to detect malfunctions in spaceships. It has no practical application in ground operations. This droid was captured from a separatist ship, which explains some of the anxiety the Jedi feel at the sight of it.
NA: none.
Special Abilities: none.
Force Side: Dark.
Status: droid.

Separatists

Count Dooku

Former student of Yoda, which explains his power in controlling the Force. A brilliant man, an excellent strategist who strictly adheres to Darth Sidious's instructions. It is precisely because he is a Sith that he was able to become the commander-in-chief of the separatists.
NA1: Killing, weapon - lightsaber.
NA2 (once per game): Lightning - kills everyone who comes to him this night. In doing so, one clue remains for each death.
Special Abilities:
Sith - if Mace Windu attempts to block him, he kills him.
Force Side: Dark
Status: non-droid.

Battle Droid

An ordinary separatist fighter, not distinguished by particular cleverness, but capable of performing combat tasks.
NA: Killing, weapon - blaster.
Special Abilities: none.
Force Side: Dark.
Status: droid.

Droideka

A modified battle droid equipped with two double-barreled laser cannons and a protective field generator. It has little value in an offensive against the smarter warriors of the Republic, but can delay an enemy counterattack.
NA: Barrier - blocks target.
Special Abilities: Protective Field - cannot be destroyed by weapons.
Force Side: Dark.
Status: droid.

General Grievous

A mysterious being clad in the strongest armor. Commander of the droid army, allowing himself some negligence in behavior with droids, which has repeatedly caused Dooku's dissatisfaction. Very cruel. The ability to handle lightsabers makes him an even more dangerous opponent.
NA1: Order - redirects target's NA if their status is "droid".
NA2: Killing (active if Count Dooku has died), weapon - lightsaber.
Special Abilities: Four Lightsabers - 50% chance to survive an attack. If he survives, there is a 50% probability he kills the attacker.
Force Side: Dark.
Status: non-droid.

Cad Bane

A hired killer who prefers cunning to brute force. He first made a name for himself after a perfect breach of the Jedi Temple's security system. He can kidnap any republican. He hides from authorities with ease.
NA: Kidnapping - removes target from the game for three turns, while a clue remains. If Bane is not killed or arrested during this time, the target dies.
Special Abilities: none.
Force Side: effectively Dark, but Light upon check.
Status: non-droid.

Loner

Savage Opress

Native of the planet Dathomir, enslaved by Asajj Ventress for revenge. He was sent to Count Dooku as a new apprentice, learned to control the Force and fight with lightsabers. Later he betrayed Ventress and dedicated his whole life to avenging himself on the Sith. His malice and cruelty made him a dangerous opponent even for the strongest Jedi.
NA1: Killing, weapon - lightsaber.
NA2 (once every three nights): Disappearance - all NAs directed at Savage this night do not work.
Special Abilities:
Vengefulness - upon Dooku's attack, kills him.
Sith - if Mace Windu attempts to block him, he kills him.
Force Side: Dark.
Status: non-droid.

Victory conditions for any side: only roles of their side remain.

For help in balancing the setting, Ment receives immunity on the first night.

Questions and suggestions regarding the balance / design of the setting are welcome.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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As a thank you for helping to balance the setting, Ment receives immunity for the first night.
I think this is unnecessary, thank you.
 

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The Defender seems a bit underwhelming. The training droid has an unnecessary block. Maybe instead of the training droid, you could add another hero from the saga? At least Chewbacca. Also, "Clone" wasn't very appealing.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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And also, all the special abilities are written as "N/A". For example, Kenobi's ability is more of a passive skill, and Dooku's lightning is also more of a passive skill. On the other hand, "once per game" is confusing. So, how will it actually work?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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By the way, here's a question:
Kidnapping – removes the target from the game for three turns, while leaving behind a clue. If Bane is not killed or arrested within this time, the target dies.
Can this non-damage ability be used not instead of, but together with, killing?
 

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Are you referring to the Mafia game? I think so. Because in three days, you can try to guess the clue and execute Bane. Then the target won't die, although they will be blocked for that time.

Zybr, this is exactly the Mafia game. The player whose role is Obi-Wan can send the GM the name of the killed player and receive an additional clue about the murderer. And Dooku, instead of killing, can activate such a defense, but only once per game.

Chewbacca appears for the first time in the third film; the events of the cartoon take place before it. Too many blocks? Initially, I wanted to replace it with a "mouse droid" that wouldn't have a night action, but I decided that a role without a night action would be boring. Suggestions for a new role (with a night action) are welcome :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Chewbacca appears for the first time in the third film; the events of the cartoon take place before that.
That's not entirely correct; he seems to have appeared in the third season.
Are you referring to the non-deterministic mafia? I think so.
Excellent, I think that would be great for balance.
 

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Why based on the cartoon and not the movie?
Not the best art for Anakin.

Be strong. Believe

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