Star Wars: The Clone WarsWar in the Galaxy! More and more systems are seceding from the Republic and joining the Confederacy of Independent Systems. The Jedi, along with the clone army, must hold back the droids on all fronts. Despite the apparent clarity, both sides pursue entirely different goals...
RepublicChancellor 
The Sith Darth Sidious, who has mastered all aspects of the Dark Side of the Force to hide his true nature. A skilled manipulator and psychologist, he surpasses even Master Windu in lightsaber combat. The post of Head of the Republic is a trifle necessary for the implementation of a multi-stage plan to restore Sith power over the Galaxy.
NA: none
Special Abilities:
Ruler - has a double vote during voting.
Sith - if Mace Windu attempts to block him, he kills him.
Force Side: Dark.
Status: non-droid.
Anakin Skywalker
An impulsive Jedi, the Chosen One. Ambitious, powerful, and arrogant. Having broken the Jedi Code, he married Padmé. An extraordinary sense of power manifested in him from a young age; thanks to it, Anakin can see the future of those he loves.
NA: Killing, weapon - lightsaber.
Special Abilities:
Marriage Bonds - knows Padmé, can communicate with her.
Nightmares - learns the name of Padmé's killer.
Force Side: Light.
Status: non-droid.
Obi-Wan Kenobi
Anakin's teacher, a strong Jedi, Master of the Order. He uses his sharp mind for the benefit of the Republic. He previously operated as a pair with Anakin, but now more and more frequently receives individual assignments.
NA: Analytics - obtains an additional clue for any killing.
Special Abilities: none.
Force Side: Light.
Status: non-droid.
Clone
An ordinary Republic fighter. May sacrifice himself to save a comrade.
NA: Cover - when the target is attacked, dies instead of them.
Special Abilities: none
Force Side: Light.
Status: non-droid.
Yoda
One of the oldest beings in the Galaxy, possibly the last of his kind. A wise Master of the Order, famous for certain eccentricities. He dislikes using weapons without necessity but feels others very subtly through the flow of the Force.
NA: Whisper of the Force - learns the target's Side.
Special Abilities: none
Force Side: Light.
Status: non-droid.
Padmé Amidala
Former Queen of Naboo, a senator with oratorical talent and a striking gift for finding trouble. She married Anakin at the very beginning of the Clone Wars and always maintains contact with him. She can act secretly where brute force is powerless.
NA1: Persuasion - target changes their vote during the day voting.
NA2: Investigation (once every two nights) - receives an allegorical hint about the target's NA.
Special Abilities:
Marriage Bonds - knows Anakin, can communicate with him.
Dream Object - upon her death, Anakin learns the name of the killer.
Force Side: Light.
Status: non-droid.
Mace Windu
Head of the Jedi Order, a master of the lightsaber. A blunt personality who does not tolerate one's arguments. His high status allows him to order the arrest of any resident of the Galaxy, even the Chancellor himself.
NA: Arrest - blocks target for one night. If he attempts to block a Sith, he dies.
Special Abilities: none
Force Side: Light.
Status: non-droid.
Ahsoka Tano
Student of Anakin Skywalker, similar in character and abilities to her teacher. Due to her sarcasm, she earned the nickname "Snips," nevertheless, she is always ready to help friends in a difficult moment.
NA: Resourcefulness - saves a chosen player from an attack.
Special Abilities: none.
Force Side: Light.
Status: non-droid.
R2-D2
An astromech droid capable of hacking any system. Possesses greater intelligence than other droids. He has repeatedly helped Anakin and his friends in difficult moments. Armed with an electroshock, effective against all types of droids.
NA1: Database Access - determines status: droid/non-droid.
NA2: Shutdown - blocks target if their status is "droid". Upon repeated use on the same target, kills them. If he attempts to use it on a player with "non-droid" status, he loses his NA for the next night.
Special Abilities: none.
Force Side: Light.
Status: droid.
Medical Droid
A droid providing medical assistance to Republic residents. A memory capacity greater than that of a living being, powerful analytical intelligence, and the inability to forget anything make it an ideal doctor. The med-droid's capabilities in medicine are very great, but only if the patient reaches it in time.
NA: Treatment - brings a player back to life if they died this night or the previous night.
Special Abilities: none.
Force Side: Light.
Status: droid.
Mouse Droid
This droid is used by both the Republic and the Confederacy to detect malfunctions in spaceships. It has no practical application in ground operations. This droid was captured from a separatist ship, which explains some of the anxiety the Jedi feel at the sight of it.
NA: none.
Special Abilities: none.
Force Side: Dark.
Status: droid.
SeparatistsCount Dooku 
Former student of Yoda, which explains his power in controlling the Force. A brilliant man, an excellent strategist who strictly adheres to Darth Sidious's instructions. It is precisely because he is a Sith that he was able to become the commander-in-chief of the separatists.
NA1: Killing, weapon - lightsaber.
NA2 (once per game): Lightning - kills everyone who comes to him this night. In doing so, one clue remains for each death.
Special Abilities:
Sith - if Mace Windu attempts to block him, he kills him.
Force Side: Dark
Status: non-droid.
Battle Droid 
An ordinary separatist fighter, not distinguished by particular cleverness, but capable of performing combat tasks.
NA: Killing, weapon - blaster.
Special Abilities: none.
Force Side: Dark.
Status: droid.
Droideka
A modified battle droid equipped with two double-barreled laser cannons and a protective field generator. It has little value in an offensive against the smarter warriors of the Republic, but can delay an enemy counterattack.
NA: Barrier - blocks target.
Special Abilities: Protective Field - cannot be destroyed by weapons.
Force Side: Dark.
Status: droid.
General Grievous
A mysterious being clad in the strongest armor. Commander of the droid army, allowing himself some negligence in behavior with droids, which has repeatedly caused Dooku's dissatisfaction. Very cruel. The ability to handle lightsabers makes him an even more dangerous opponent.
NA1: Order - redirects target's NA if their status is "droid".
NA2: Killing (active if Count Dooku has died), weapon - lightsaber.
Special Abilities: Four Lightsabers - 50% chance to survive an attack. If he survives, there is a 50% probability he kills the attacker.
Force Side: Dark.
Status: non-droid.
Cad Bane
A hired killer who prefers cunning to brute force. He first made a name for himself after a perfect breach of the Jedi Temple's security system. He can kidnap any republican. He hides from authorities with ease.
NA: Kidnapping - removes target from the game for three turns, while a clue remains. If Bane is not killed or arrested during this time, the target dies.
Special Abilities: none.
Force Side: effectively Dark, but Light upon check.
Status: non-droid.
LonerSavage Opress
Native of the planet Dathomir, enslaved by Asajj Ventress for revenge. He was sent to Count Dooku as a new apprentice, learned to control the Force and fight with lightsabers. Later he betrayed Ventress and dedicated his whole life to avenging himself on the Sith. His malice and cruelty made him a dangerous opponent even for the strongest Jedi.
NA1: Killing, weapon - lightsaber.
NA2 (once every three nights): Disappearance - all NAs directed at Savage this night do not work.
Special Abilities:
Vengefulness - upon Dooku's attack, kills him.
Sith - if Mace Windu attempts to block him, he kills him.
Force Side: Dark.
Status: non-droid.
Victory conditions for any side: only roles of their side remain.
For help in balancing the setting,
Ment receives immunity on the first night.
Questions and suggestions regarding the balance / design of the setting are welcome.