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Elliot the Dreamer.

The English girl Elliot Anne Evans had a wonderful childhood. Despite being a prodigy and having an unusually tall stature for her age, she had many good friends and was loved by everyone: from peers to elderly women. Elliot herself was kind and helpful, and loved her sister more than anything in the world. The two girls were each other's closest confidants. By the age of 10, Elliot had already graduated school, and in honor of this, her family organized a celebration at a country estate. In the evening, the sisters decided to take a break from the festive bustle and went to an old abandoned pier by the riverbank to admire the scenery. But the boards they were sitting on proved too decayed, and they both fell into the water. While Elliot managed to get back to shore relatively unscathed, she barely saved her sister, who nearly drowned. After this incident, same closest person in Elliot's life fell into a coma... One night, tormented by guilt and worry for her sister, Elliot fell into an unusual sleep. Everything seemed real yet surreal. Elliot found herself in a dark city where it rained constantly, and terrible creatures crawled through the streets. The girl's imagination became the only weapon in this madness. Overcoming the terrifying city, she saved her sister from a high tower and woke up... At that same moment, her sister in the hospital awoke from the coma. As it later turned out, Elliot possessed the ability to penetrate people's inner worlds and help them overcome hidden fears. The girl began using this ability to help other comatose patients and assisted doctors in hospitals across Great Britain for three years. But this did not pass without a trace, and eventually, Elliot became a prisoner of her own inner world. There, she had to battle a deity of dreams, who had given Elliot these abilities only to later conquer the world through her. But the girl was not so simple and defeated the trickster. In the end, it was not the deity that devoured Elliot's soul, but she who devoured him. After this, the Dreamer—as the doctors began to call her—gained the limitless ability to realize all her fantasies in the real world. The military quickly caught wind of this and tried to recruit her as a weapon. After she refused, secret services took Elliot's family hostage. In vain. The Dreamer turned the lives of those who harmed her loved ones into a living hell. But her family did not expect such things from "little Elliot" and were shocked by her actions. Tormented by guilt, the Dreamer decided to leave Earth and hide from everyone in another world that she wanted to invent for herself. However, her imagination did not create a new world, but merely transported her to the Club of the Almighty. Soon, Elliot became its new chairperson and remained in this post consistently. The Apocalypse stripped her of all divine abilities, and all that remains for the girl is the ability, as before, to penetrate the inner worlds of other people, helping them survive.
ND.
1) Journey into the Soul. Blocks the target and protects them from all attacks. Does not kill the attacker.
Features.
1) Soulless. Cannot use her ND on creatures that have no soul: Estrello, Biko, and Creation.
Karma. Good.
Status. Ally.

Elminora Leafy.

The offspring of a union between a young forest spirit and a demoness, Elminora became a strange creature who absorbed traits of both very different beings into her character. Like her father, she is modest, sweet, and feels love for all living things. But, like her mommy, she is own-willed, selfish, touchy, and vengeful. If you cross Elminora's path, she will without hesitation first entangle you in vines and then burn you with a fireball. Other demons immediately began hunting the half-blood's mother, so the forest folk and dryads had to take care of the girl's upbringing. Elminora never saw her own mother after the separation. In the society of forgiving, kind forest dwellers, the girl was going crazy. It infuriated her that people with their developing civilization were destroying nature, while her family did nothing to stop them, as humans were also considered worthy of love, like all living things. But Elminora was not so soft-hearted. Hating her family, she left them and began playing pranks on people in various places across the planet. Wild animal attacks, forest fires, biological epidemics, and even the destruction of Atlantis—this seemingly sweet girl can be thanked for all of it. Eventually, the Club noticed her and decided to invite her. As a result, Elminora has been its member for several days, but this was not enough for the world to get used to her presence. After the Apocalypse, Elminora lost all powers except the ability to heal living things. She is tormented by rage, anger, and fear, but ironically, all that remains for her is to provide aid to the victims.
ND.
1) Dryad Magic. Heals the player, saving them from death.
Ult. Demonic Healing. Saves the victim of this night's killing; kills the attacker. At this moment, it cannot be blocked.
Features.
None.
Karma. Evil.
Status. Enemy.

Biko.

The history of this machine begins in a world where humanity disappeared from the face of the Earth as a biological species, leaving behind a civilization of intelligent androids. The provisional government of machines tried to recreate the human race, but its genetic code proved too complex for reproduction. But even for androids, who were less demanding than humans, Earth ceased to be a suitable place for existence; its resources were almost completely depleted, and the planet itself was on the verge of destruction. Consequently, it was decided to colonize nearby celestial bodies for living, establish resource extraction, and in the future evacuate all of Earth's population to them. For this purpose, the so-called "Network" was organized, consisting of the best androids programmed for scientific work. On one of the first stations of the "Network," a program for mineral analysis was written. It was nicknamed Biko after the sound it made when printing reports. Like any program, it was updated, supplemented, and synchronized with others so that it could receive information about recently studied resources. Eventually, it was put on auto-update by being connected to the main network. This led to the development of artificial intelligence. Soon, Biko formed a personality. One day, she encountered a special subspecies of minerals that, during certain chemical reactions (which, same by the way, Biko conducted on her own initiative), released several times more energy than those temporarily used by the "Network" at the time. Biko claimed the discovery as her own and soon became a respected program; she headed the Scientific Center for the Study of Minerals and Rocks of Celestial Bodies, and shortly after designed and created an anthropomorphic body for herself, which in machine society was considered a privilege of the most outstanding androids. Incidentally, humans became a religion for the machine society, a model for worship. And Biko was obsessed with the naive idea of recreating a human, as she had read in the "Network" databases that one nerve cell is equal in power to a thousand computer processors. Since then, her main goal became searching for a way to revive humanity. On one of the asteroids, during an expedition organized personally by Biko, an unusual mineral was found possessing a type of energy previously unknown to machines. It was a magical artifact from another world. By a ridiculous accident, it fell on Biko, smashing her right ocular and taking the place of the "eye." The artifact's influence on the expedition ship was unfavorable: the shuttle lost control and was forced to land on Earth, which was full of dissatisfied android rebels who believed the "Network" had deceived them and left them to perish in poverty and misery. Biko's team was completely killed, and she, in an attempt to save herself, opened energy supply access to the artifact area, which she had almost immediately isolated from her "organism" after impact. As a result, Biko moved to another world, releasing a colossal amount of energy that finally destroyed Earth... And the android herself ended up in the Club, where she became the chief secretary due to her extraordinary ability for data analysis. Pedantic and obsessed with Science, yet naive, Biko observed the behavior of the Club's members and employees with interest, trying to understand relationships and feelings characteristic only of humans, not machines. The Apocalypse reduced her processor power by 99.9999999%. All she remained capable of doing was filling in a data cell regarding an individual's membership or non-membership in the Club. However, the magical artifact in her eye still retained some of its powers, and who knows what will happen if they are used...
ND.
1) Database Filling. Learns "ally/enemy" status.
Ult. Magical Processor Overload. Learns the target's status and receives the nicknames of two other players with the same status from the GM. After this, she loses the ability to write notes in the newspaper.
Features.
None.
Karma. Good.
Status. Ally.

Yuuko Ichihara.

The Dimensional Witch Yuuko Ichihara lived a predetermined life. Her entire existence was dedicated to ensuring that the powerful sorcerer Fei Wong Reed did not achieve his goal, the fulfillment of which would lead many worlds to collapse and cataclysms. Her existence, like that of Fei Wong Reed, was permitted by the Spirits, which is why they both have power over space and time. However, neither of them suspects that in reality, they cannot see, influence, or enter worlds that are not part of the same link where they exist. Yuuko herself was a close friend and lover of the most powerful magician of this link—Clow Reed. But they, despite all their power, were not immortal. One day, Yuuko caught a severe fever and was close to death. Clow's tears, his subconscious desire to prolong his beloved's life for even one more moment, created a spell that stopped the movement of time forever for Yuuko, thereby keeping her alive. But such a powerful violation of the laws of creation brought many misfortunes. Clow Reed set out to correct the consequences of his momentary impulse to disrupt the order of things and, having completed these wanderings, died in peace and tranquility in one of the worlds, never managing to see Yuuko... And she took on the title of Dimensional Witch—a person who trades in the wishes of people and other beings from all worlds of her link. She could not follow her beloved to the afterlife, for someone had to maintain the now-fragile balance of creation. Her little shop in the town of Tokyo on planet Earth in one of the worlds became a true warehouse of various human valuables. And each found a use. What belonged to a ninja from one world might be useful to an intelligent dog from another, and vice versa. And this is not even the most unusual example of how Yuuko performed her work. But her main goal was not this, but a complex maneuver to disrupt Fei Wong Reed's plans. This became a true clash of two great minds. Hundreds of personalities from all worlds were involved on both sides just to achieve or prevent the impossible. And yet, both players remained "behind the scenes." But their game was interrupted by the appearance of access to a new world. Yuuko, without wasting time, went to the Club, as it was a hearth of chaos that could spread to other worlds. The Apocalypse occurring there stripped her of the ability to move through space and time, but preserved her main power—performing equivalent exchanges between beings. After talking with Turings, Yuuko realized that she definitely liked this man's wisdom and worldview and decided to do everything to help save the Club. But ironically, even here another game in the grand match of two great sages will take place, for Fei Wong Reed has also set his sights on the Club.
ND.
1) Equivalent Exchange. Swaps the ND targets of two players.
Ult. Not Quite Equivalent Exchange. Independently assigns targets to two players.
Features.
1) Vow of Silence. Cannot write notes.
Karma. Good.
Status. Enemy.

Tetsu.

Tetsui Kokatsu may seem like a charming and kind young man, but this is only a mask hiding an obsessed, cunning, and vengeful person, most likely with psychological abnormalities. Since his teenage years, this guy had two fetishes. The first—beautiful men, and the second—vampires, who occasionally appeared in his world. As he grew up, Tetsu became obsessed with a third—drinks, primarily alcoholic ones. The youth discovered an innate talent for preparing all sorts of beverages. Bartender is truly his calling; even the simplest orange juice squeezed by Tetsu will seem divine. His life was changed by one incident that happened in a hotel where the guy lived in a foreign city he had come to for work. Tetsu never particularly hid that he was gay and managed to seduce a very handsome guest. Who knew that his lover would turn out to be a vampire, meeting whom Tetsu dreamed of most. The creature, mesmerizing the youth, killed all the people in the hotel, leaving only Tetsui alive for certain merits before him. The guy reasoned that next time he might not be so lucky and threw himself headlong into honing his pistol shooting skills. This bore fruit. When Tetsu encountered a vampire for the second time—alas, far from as beautiful, and moreover, wishing to devour the guy—he managed to shoot him. For this, undoubtedly, the deceased's relatives began hunting Tetsu for revenge. The only way out for the guy was a vacancy as a vampire hunter. But after some time, he grew tired of tormenting his heart by killing creatures he admired, hung up his weapon on the shelf, and left the country for another continent, dedicating himself to his obsession with drinks. His bartending talent did not go unnoticed by the Almighty. They invited him to work in their Club, and this became a true respite for Tetsu, who had already begun losing the will to live. Here he managed to satisfy all three of his passions. The drinks are obvious, but Tetsu found a beautiful male vampire in Villian and has been trying to win his attention for a long time, since the founding of the Club. When the Apocalypse came, Tetsu was the only mortal employee who did not set out to save the world, motivating this by saying that his skills would be of no help in dungeons (the guy told no one about his shooting skills). Tetsu remained in the Club, supporting the exhausted Almighty with the best drinks in all worlds.
ND.
1) Strong Drink. The target gets drunk and uses ND on a random player instead of the declared one.
2) Elixir of Life. Grants the target 50% protection for this night.
3) Poison. Kills the player with a 50% probability. Leaves no evidence.
Features.
1) Long-time Passion. Cannot poison Villian; in case of an attempt, learns his nickname.
2) Potential Object of Affection. Cannot poison Drycen, but will not learn his nickname upon attempting.
Karma. Evil.
Status. Ally.
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Let's give immunity for the fourth night!
You promised.
А, вот почему.

??+⛓️♿=?
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Mafia

Daizumi Izanami.

A creature with the blood of a mermaid and a succubus in her veins can hardly be a saint. Nevertheless, Daizumi manages to seem like one. A silent, graceful, and calm young woman with a doll-like appearance looks simply like an angel in the flesh. But in her soul, she is a cynical bitch, accustomed to getting everything she wants, and more importantly, wholeheartedly despising all male beings. In her home world, she ruined the lives of hundreds of men, playing with them like dolls without any remorse. Daizumi was one of the founders of the Club and its first chairperson. At that time, there were no men among the members and staff, except for a local slightly unstable thug-security guard, on whom Daizumi felt it was a waste of time to even spend effort, as well as Yortla, Tetsu, Turings, and Estrello; however, she perceived the former as an animal before seeing him as a man (it should be noted that Daizumi is very tender toward animals and nature in general), the second was gay and not interested in her at all, and she could not harm the third and fourth. Thus, she managed to maintain good relations with everyone and avoid wasting her contempt. Except for one person — Villain. She was used to playing with boys; he — with girls. And these two clashed in fierce rivalry, as each wanted to add the other to their "collection." And although it all ended in a formal draw, Villain emerged as the winner, for he never attacked the woman, but only played with her character, provoking her into action. But Daizumi will never admit this in her life and is convinced that she won. Perhaps that is why shortly after this "duel," she left the Club. She returned only recently, out of boredom. And not even a few days had passed since her return when the apocalypse arrived. Daizumi was stripped of all her powers: both mermaid and seductive-succubus ones. But her main ability remained — water control. Perhaps this became the primary reason why Daizumi decided to eliminate all other Omnipotents and use this world for her own purposes. For her seemingly simple ability provides unimaginable possibilities when used correctly. Gathering a group of personalities around her who could be used, Daizumi began her campaign to conquer the Club.
ND.
1) Desiccation. Kills the player by removing all water from their body.
2) Water "Reading". You know that water is capable of storing information? Using it, she learns the player's karma: "good/evil".
3) Raising Archives. Learns the player's status: "friend/foe".
Features.
1) Created for Power. Receives a double vote after Turings' death.
2) Ex-chairperson. The first attempt at her execution fails.
3) Patron of Aquatic Creatures. Cannot be summoned by Yortla, cannot kill him.
4) Bitch vs Bitch... Cannot be healed by Elminora.
5) Drinking control. Does not get drunk or poisoned by Tetsu's drinks. However, she might drink a little elixir of life.
6) Rivalry. If she tries to kill Villain, he uses his ult on her, but does not kill her; instead, he places her in a cage with the intention of later putting her in his garden as a decoration, a pet, and material for experiments. But these are just nuances of the description; in terms of gameplay, the ult is used as usual.
Karma. Evil.
Status. Friend.

Dreizen Schwarzschild.

Dreizen came from a planet where two races lived: humans and vampires. He was born in the dark times of war between them. Vampires hunted humans by night, while humans, under sunlight unbearable for their enemies, conducted raids on their shelters by day. Dreizen is a descendant of an ancient royal line. Genetically, it happened that he became one of the strongest vampires in history. His family hoped that Dreizen would be able to end the war and wipe all humans from the face of the planet or at least turn them into slaves of the "higher race," as they considered themselves. But everything happened quite differently. In childhood, Dreizen was kidnapped by an order of humanist vampires who believed that races should coexist in peace. Few know at what cost the adventure of removing the prince from his family succeeded, but nevertheless, the order managed to hide Dreizen and raise him based on humanistic ideals. The boy grew, his powers of darkness control grew, but they were hidden since they were not used. Meanwhile, the war became more like a cold one. And then one fine day, the truth about Dreizen's origin was revealed to him. The order hoped that the vampire king would not go against his own son and everything would end with a peace treaty. But unfortunately, Dreizen was not even granted an audience. He had to fight his way into the royal chambers, only to be attacked by his own family. This attack awakened Dreizen's powers, and with one furious blow he killed his father, and soon slaughtered his entire kin. The order could not forgive such cruelty, and Dreizen was exiled from it. But he was not upset: he already knew which path he would take. Placing the crown upon himself, Dreizen proclaimed himself the only legitimate heir to the throne and lord of all vampires. And his first command was... The termination of the war. The order immediately took back its words and emerged from the shadows, pledging support to the new king. Dreizen had to overcome much, but his dream of peace was fulfilled. At the cost of purging separatists, destroying the human Inquisition, and hundreds of hours spent at the negotiating table, Dreizen finally broke the chain of enmity and hatred that bound humans and vampires. Having achieved his final accomplishment: discovering that vampires could feed on more than just human blood, Dreizen decided to pay for the sins he had committed. Despite the fact that everyone — both vampires and humans — had long since forgiven them. He left the throne to his son Justice, traveled to a distant desert, and there stepped into the sunlight, turning into ash as a result. That is how the story of the greatest vampire would have ended if not for the political inexperience of his son. Realizing that things were going south and that in the new post of king he was unable to preserve peace without wise counsel, Justice quickly realized his mistake and, performing an ancient ritual, brought his father back to life. It cannot be said that the latter was particularly happy, but seeing what had begun to happen in the country, he quickly got to work. The separatists were kicked once again, humans received wise instructions, and the son received a stern reprimand. It would be foolish to die again, so Dreizen sat on the throne once more, sending Justice to learn wisdom from his closest advisors. One very important feature of the king should be noted: he was a brilliant musician with a beautiful vocal range. This is how the Club noticed him. Dreizen received an invitation for the position of musician with the possibility of obtaining membership. After thinking it over, the king decided to accept. The throne was again passed to Justice, and Dreizen himself entered the Club. Right before Daizumi intended to begin her mission to exterminate the Omnipotents. The cunning mistress of water quickly managed to orient herself and, not without the help of her succubus abilities, clouded Dreizen's mind, telling him that this place was a gathering of unholy beings who must be destroyed for the global good. The vampire king believed her and joined her alliance, offering her the only ability remaining after his arrival — the dark magic of vampires, which was capable of killing even a dragon. But besides this, Dreizen still had his magical voice.
ND.
1) Strike of Darkness. Kills the player.
2) Enchanting Song. Steals the target's voice.
Ult. Royal Darkness. Kills two players, piercing Eliot's protection. Cannot be substituted by Yuuko. Cannot be blocked.
Features.
1) Vampire Body. 50% protection from attacks.
2) Equals in Strength. If Villain uses an ult on him, he kills him in return. Both die as a result.
Karma. Good.
Status. Foe.

Fei Wong Reed.

Even with his accomplices, Fei Wong Reed did not share the goal for which he lives. Almost nothing is known about him at all. In reality, Fei Wong is a relative of Clow Reed, the strongest mage of their world. It cannot be said that Fei Wong Reed was evil or cruel. He is simply a man who has his own dream, created by a perception distorted by envy, and will commit any sin for its fulfillment. Fei Wong loved Yuuko Ichihara, but his feelings were unrequited. Eventually, he began to envy Clow Reed with all his soul: first, because of his magical power, second, because of Yuuko's love. But at the moment when Clow's desire led to many cataclysms, Fei Wong saw a dream for himself. His relative managed only to postpone the death of the beloved; Fei Wong desired to resurrect her, unfreezing the flow of time for her while not letting her die. By this, as he believed, he would be able to surpass Clow in power and have the right to Yuuko's love. But for such a violation of the law of creation, many conditions, resources, and efforts are necessary. The plan of Fei Wong's entire life consists in achieving them. But its execution was interrupted by the opening of access to the Club of Omnipotents. Fei Wong joined Daizumi's alliance, offering his help in exchange for access to some of this world's resources. However, the apocalypse did not pass him by. Almost all the time while executing his moves, Fei Wong acted from the shadows, hiding behind many magical protections from the Dimensional Witch. And his only power remaining in the Club was the creation of energy shields. However, Fei Wong always has soulless mannequins in reserve, professional killers from his personal army. Unfortunately, upon entering this world, they were almost immediately destroyed, but they managed to perform one kill.
ND.
1) Assassin Mannequin. Kills the target. 50% chance of leaving no clues.
2) Magical Shield. Protects a player from attack.
Ult. Mass Protection. No member of the mafia can be killed this night.
Features.
1) Killers' Professionalism. If Estrello is watching the victim, there is a 50% probability that no additional clue is received even when using an ult.
2) Love of a Lifetime. Cannot kill Yuuko.
Karma. Evil.
Status. Foe.

Ea.

Once upon a time in one of the worlds, there lived Mother Earth, mistress of nature and all living things on the planet. And she had two daughters. One healthy and normal, the other even healthier, to excess — Ea. The normal daughter grew as expected, while the abnormal one grew with deviations. Everything went wrong for her. Her mother did not love her and tried everything to get rid of her, but unsuccessfully — the girl received immense power at birth, and all the mother's attempts turned into harm for the mother herself. And nothing could be done, so Ea had to be tolerated. Naturally, everyone's attitude toward her was terrible. Ea was constantly alone, left to her own devices. As a result, she grew up rude, hating and despising everything and everyone, including herself. Even nature was treated with disrespect by Ea. She tormented animals, destroyed forests, caused earthquakes. Unable to cope with her any longer, the mother turned for help to the only ones who could at least try to set Ea on the right path. The Omnipotents accepted the girl into their Club in hopes of rehabilitating her. But nothing had an effect. Ea mocked and harassed everyone, and the fact that she could not harm anyone only angered her. The only ones who could control her more and for whom she even began to feel sympathy were Turings and Eliot. But in the end, she snapped anyway and left for the wild coastal cliffs. However, a week before the apocalypse, Ea returned: she was tired of being bored in the desolate lands. The ensuing cataclysms stripped the girl of all her powers except the simplest one available to her — control over the earth's soil and mountain rocks. This angered Ea even more, and she gladly joined Daizumi's alliance.
ND.
1) Burial. Kills a player by collapsing a pile of stones on them. The victim cannot be healed by Elminora unless she uses her ult.
2) Stone to the Head. Blocks the target.
Ult. Earthquake. 50% failure rate for all NDs of the city and Discord.
Features.
1) Mistress of Beasts. Not summoned by Yortla.
2) Gratitude. Cannot kill Turings and Eliot.
3) Similarity of Origin. None of her NDs work on Kreation.
Karma. Evil.
Status. Friend.

Loners

Discord.

An inter-universal embodiment of Chaos, Discord could not help but admire what was happening in the Club when access to it opened. All these cataclysms, changes in the world, surreal creatures were music to the soul of this powerful being. It may seem strange, but Discord was never evil and never killed anyone. All he wanted was to change the world so that it became beautiful... By his standards. Clouds of cotton candy, rains of chocolate milk, shifts of day and night every minute — these are just the smallest things that Discord loves and wants to see in an ideal world. Unfortunately, he never managed to embody his dream, but the surreal landscapes and constant chaos occurring in the Club after the apocalypse simply made Discord fall in love with it. He set a goal to create a kingdom of Chaos based on this world, where there would be no boring laws. Moving into the Club, the embodiment of disorder only weakened slightly, for the nature of the apocalypse was similar to the nature of his own soul. The Omnipotents were glad at the appearance of a being who was in full power and hoped that Discord would help them restore order. But upon learning his ideals, they sent him far away, and he took offense and decided that it would be better for them to spend some time as statues decorating his palace. And when he gets rid of the Omnipotents, the mortals returning after the restoration of the world will see a completely new Club and become the first inhabitants of the kingdom of Chaos. Yes, Discord also wishes success for their mission to stop the apocalypse, since he was capable of creating cataclysms that were even worse and more interesting himself, but at the same time his creations would be under his control. Who knows, maybe the Club will get tired of being chaotic and become a peaceful and boring place? Discord cannot allow this.
ND.
1) Petrification. Turns a player into a statue, removing them from the game. Equivalent to death. 75% chance of leaving no clues, pierces natural protection.
2) Clouding of Mind. Redirects a player's ND to another target that he specifies himself.
Ult. Dominance of Chaos. All players use their NDs on random targets, possibly even on themselves.
Features.
1) Charmer. Disrupts his first execution.
2) Crazy Inner World. If Eliot blocks him, her ND does not work the next night.
3) Tough Hide. 25% protection from attacks.
Karma. Good.
Status. Foe.

Kreation.

The nature of this world, with its entire being, tries to erase foreign life from its face. But the Omnipotents successfully hold the defense within the Club premises. Nature's hatred for them was embodied in a living creature. Kreation is the personification of the world's desire to wipe the Omnipotents from the face of the planet. He himself is a full personality, arriving at the Club presenting himself as an elemental mage from a distant dimension. In hard times, no one bothered to check his history for authenticity, so Kreation received membership. Moreover, through certain machinations, he managed to convince Biko that he had been here for a long time and was "one of them," which, in essence, was true. And now he intends to use this opportunity to destroy the Omnipotents. Kreation plans to kill them all and then reach the center of the planet to get rid of the Club workers, for this is Nature's desire. No foreign life should interfere with the development of this world. Kreation is a son of Nature; he has the ability to use all her powers. And he will use them.
ND.
1) Cave-in. Buries the target under a flow of earth and stones. Does not work on Ea.
2) Local Flood. Blocks the target. Does not work on Daizumi and Yortla.
3) Lightning Strike. The target uses an ND on a random player.
4) Magical Fairy Dances. For 2 nights, the target receives 75% protection from attacks (does not work against Kreation's own attacks), but loses the ability to use their NDs and vote in the daytime voting. Additionally, the target cannot be blocked by Eliot. Does not work on Estrello, Biko, Yuuko, Daizumi, Ea, and Discord.
Ult. Psychic Disruption. The target falls into a fit of uncontrollable aggression and kills everyone who comes to them at night, while losing their own ND. Clues are given for the target.
Ult. Protective Forest Wall. No ND works on Kreation. Does not work against Villain's ult.
Ult. Monster Attack. Kills the target, piercing natural protection. The victim can only be saved by demonic healing, but in this case, Kreation will not die. If Eliot puts the target into a trance, he dies instead of her. No clues are left.
Features.
1) Powerlessness against the Creator. None of Kreation's NDs work on Turings.
Karma. Evil.
Status. Friend.
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okay.
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Order of Special Abilities.

1) Earthquake of Ea.
2) Discord's Reign of Chaos.
3) Maximum Estrello Concentration.
4) Not Quite an Equal Exchange of Yuuko.
5) Mental Breakdown of Kreation.
6) Discord's Blurred Mind.
7) The Call of King Yortl.
8) Tetsuo's Strong Drink.
9) Kreation's Lightning Strike.
10) Equal Exchange of Yuuko.
11) Mass Protection of Fay Wong.
12) Estrello's All-Seeing Eye.
13) Kreation's Monster Attack.
14) Kreation's Magical Dance with Fairies.
15) Journey into Eliot's Soul.
16) Stone to the Head of Ea.
17) Local Flood of Kreation.
18) Biko's Magical Processor Overload.
19) Filling Biko's Database.
20) Merlin's Empathy.
21) Daizumi's "Water Reading".
22) Raising Daizumi's Archives.
23) Draizen's Enchanting Song.
24) Estrello's Surveillance.
25) Kreation's Protective Forest Wall.
26) Fay Wong's Magical Shield.
27) Tetsuo's Elixir of Life.
28) Gibutsu Villian's Rage.
29) Draizen's Royal Darkness.
30) Draizen's Darkness Strike.
31) Tetsuo's Poison.
32) Kreation's Collapse.
33) Ea's Burial.
34) Fay Wong's Mannequin Assassin.
35) Discord's Petrification.
36) Daizumi's Desiccation.
37) Elminora's Demonic Healing.
38) Elminora's Dryad Magic.

Numbers 1 to 7, 10 to 12, 18, 25, and 26 are not displayed. If numbers 1-5, 11, 12, and 25 are used, only the fact of using these abilities is indicated; for number 18, only the first target is displayed in the newspaper, the others Biko receives privately. The rest are not displayed at all.

The Mafia has 3 special abilities per night, among which there can be only one killing ability and one ultimate ability. Daizumi can use two special abilities in one night.

Discord can use an ultimate ability together with another of his special abilities.

Kreation has two special abilities per night, including ultimate abilities.

For the town, the ultimate ability is used INSTEAD of a regular special ability.

Depending on the game situation, some unsuccessful special abilities may be displayed in the newspaper as successful. This is possible in the following cases:
1. Eliot puts Estrello, Biko, or Kreation into a trance.
2. Tetsuo gets Daizumi drunk with strong liquor.
3. Elminora heals Daizumi when no assassination attempt is made on her.
4. Ea blocks Kreation.
5. If Eliot put Discord into a trance in the previous night, then in this night her ability will not work, but it will be displayed as successful.
6. Kreation blocks Daizumi or Yortl.
7. Kreation blocks, strikes with lightning, or invites Turing to dance with fairies.



That's all, I'm done, I think... I'm going to work on the psychomafia.
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Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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And how many roles are there, 35?
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It all seems too disparate. Even if we take into account the described concept, it still turns out to be exactly what Nebo clearly illustrated.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Hardcore, but I would play it!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Zubr, in the literary descriptions, I will try to portray the world as comprehensively and harmoniously as possible.
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38 actions for 16 characters? A variety of names that players will confuse for half the game? A setting that doesn't fit in a single post? Toxic, this is a disaster. Maybe you perfectly understand everything you wrote, but such a volume of information doesn't inspire any desire to delve into it.
It's all because I tried to make the setting so that players wouldn't feel like they are playing as dummies with primitive characters. No, each character here is an individual with their own history, their own goals, their own personality.

In Mafia, this isn't necessary for a couple of weeks. You can't engage in role-playing in Mafia when your role is hidden.
Antoine de Saint-Exupéry
Perfection is achieved not when there is nothing left to add, but when there is nothing left to take away.

He was a smart man, take it and use it.

And the current path of Mafia development is a dead end.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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Oh, come on, it's not like there haven't been heavily detailed settings in other games before, and besides, even "ordinary" settings aren't fully explored by all players, and lengthy role descriptions, if not a plus, are certainly not a minus.
I haven't read everything myself, just skimmed through it.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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Don't you want to try something new?
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Dragneel
I haven't read it all myself, I've only skimmed through it so far.
Vegtam
Such a large amount of information doesn't make me want to delve into it.

There aren't any settings that are this overloaded with lore and specific details; there haven't been any. By the way, settings based on well-known universes or generic themes are easier to grasp.
Don't you want to try something new?

This isn't something new; it's something old, so bloated that it can barely function.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!

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