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Elliot the Dreamer.

The English girl Elliot Anne Evans had a wonderful childhood. Despite being a prodigy and having an unusually tall stature for her age, she had many good friends and was loved by everyone: from peers to elderly women. Elliot herself was kind and helpful, and loved her sister more than anything in the world. The two girls were each other's closest confidants. By the age of 10, Elliot had already graduated school, and in honor of this, her family organized a celebration at a country estate. In the evening, the sisters decided to take a break from the festive bustle and went to an old abandoned pier by the riverbank to admire the scenery. But the boards they were sitting on proved too decayed, and they both fell into the water. While Elliot managed to get back to shore relatively unscathed, she barely saved her sister, who nearly drowned. After this incident, same closest person in Elliot's life fell into a coma... One night, tormented by guilt and worry for her sister, Elliot fell into an unusual sleep. Everything seemed real yet surreal. Elliot found herself in a dark city where it rained constantly, and terrible creatures crawled through the streets. The girl's imagination became the only weapon in this madness. Overcoming the terrifying city, she saved her sister from a high tower and woke up... At that same moment, her sister in the hospital awoke from the coma. As it later turned out, Elliot possessed the ability to penetrate people's inner worlds and help them overcome hidden fears. The girl began using this ability to help other comatose patients and assisted doctors in hospitals across Great Britain for three years. But this did not pass without a trace, and eventually, Elliot became a prisoner of her own inner world. There, she had to battle a deity of dreams, who had given Elliot these abilities only to later conquer the world through her. But the girl was not so simple and defeated the trickster. In the end, it was not the deity that devoured Elliot's soul, but she who devoured him. After this, the Dreamer—as the doctors began to call her—gained the limitless ability to realize all her fantasies in the real world. The military quickly caught wind of this and tried to recruit her as a weapon. After she refused, secret services took Elliot's family hostage. In vain. The Dreamer turned the lives of those who harmed her loved ones into a living hell. But her family did not expect such things from "little Elliot" and were shocked by her actions. Tormented by guilt, the Dreamer decided to leave Earth and hide from everyone in another world that she wanted to invent for herself. However, her imagination did not create a new world, but merely transported her to the Club of the Almighty. Soon, Elliot became its new chairperson and remained in this post consistently. The Apocalypse stripped her of all divine abilities, and all that remains for the girl is the ability, as before, to penetrate the inner worlds of other people, helping them survive.
ND.
1) Journey into the Soul. Blocks the target and protects them from all attacks. Does not kill the attacker.
Features.
1) Soulless. Cannot use her ND on creatures that have no soul: Estrello, Biko, and Creation.
Karma. Good.
Status. Ally.
Elminora Leafy.

The offspring of a union between a young forest spirit and a demoness, Elminora became a strange creature who absorbed traits of both very different beings into her character. Like her father, she is modest, sweet, and feels love for all living things. But, like her mommy, she is own-willed, selfish, touchy, and vengeful. If you cross Elminora's path, she will without hesitation first entangle you in vines and then burn you with a fireball. Other demons immediately began hunting the half-blood's mother, so the forest folk and dryads had to take care of the girl's upbringing. Elminora never saw her own mother after the separation. In the society of forgiving, kind forest dwellers, the girl was going crazy. It infuriated her that people with their developing civilization were destroying nature, while her family did nothing to stop them, as humans were also considered worthy of love, like all living things. But Elminora was not so soft-hearted. Hating her family, she left them and began playing pranks on people in various places across the planet. Wild animal attacks, forest fires, biological epidemics, and even the destruction of Atlantis—this seemingly sweet girl can be thanked for all of it. Eventually, the Club noticed her and decided to invite her. As a result, Elminora has been its member for several days, but this was not enough for the world to get used to her presence. After the Apocalypse, Elminora lost all powers except the ability to heal living things. She is tormented by rage, anger, and fear, but ironically, all that remains for her is to provide aid to the victims.
ND.
1) Dryad Magic. Heals the player, saving them from death.
Ult. Demonic Healing. Saves the victim of this night's killing; kills the attacker. At this moment, it cannot be blocked.
Features.
None.
Karma. Evil.
Status. Enemy.
Biko.

The history of this machine begins in a world where humanity disappeared from the face of the Earth as a biological species, leaving behind a civilization of intelligent androids. The provisional government of machines tried to recreate the human race, but its genetic code proved too complex for reproduction. But even for androids, who were less demanding than humans, Earth ceased to be a suitable place for existence; its resources were almost completely depleted, and the planet itself was on the verge of destruction. Consequently, it was decided to colonize nearby celestial bodies for living, establish resource extraction, and in the future evacuate all of Earth's population to them. For this purpose, the so-called "Network" was organized, consisting of the best androids programmed for scientific work. On one of the first stations of the "Network," a program for mineral analysis was written. It was nicknamed Biko after the sound it made when printing reports. Like any program, it was updated, supplemented, and synchronized with others so that it could receive information about recently studied resources. Eventually, it was put on auto-update by being connected to the main network. This led to the development of artificial intelligence. Soon, Biko formed a personality. One day, she encountered a special subspecies of minerals that, during certain chemical reactions (which, same by the way, Biko conducted on her own initiative), released several times more energy than those temporarily used by the "Network" at the time. Biko claimed the discovery as her own and soon became a respected program; she headed the Scientific Center for the Study of Minerals and Rocks of Celestial Bodies, and shortly after designed and created an anthropomorphic body for herself, which in machine society was considered a privilege of the most outstanding androids. Incidentally, humans became a religion for the machine society, a model for worship. And Biko was obsessed with the naive idea of recreating a human, as she had read in the "Network" databases that one nerve cell is equal in power to a thousand computer processors. Since then, her main goal became searching for a way to revive humanity. On one of the asteroids, during an expedition organized personally by Biko, an unusual mineral was found possessing a type of energy previously unknown to machines. It was a magical artifact from another world. By a ridiculous accident, it fell on Biko, smashing her right ocular and taking the place of the "eye." The artifact's influence on the expedition ship was unfavorable: the shuttle lost control and was forced to land on Earth, which was full of dissatisfied android rebels who believed the "Network" had deceived them and left them to perish in poverty and misery. Biko's team was completely killed, and she, in an attempt to save herself, opened energy supply access to the artifact area, which she had almost immediately isolated from her "organism" after impact. As a result, Biko moved to another world, releasing a colossal amount of energy that finally destroyed Earth... And the android herself ended up in the Club, where she became the chief secretary due to her extraordinary ability for data analysis. Pedantic and obsessed with Science, yet naive, Biko observed the behavior of the Club's members and employees with interest, trying to understand relationships and feelings characteristic only of humans, not machines. The Apocalypse reduced her processor power by 99.9999999%. All she remained capable of doing was filling in a data cell regarding an individual's membership or non-membership in the Club. However, the magical artifact in her eye still retained some of its powers, and who knows what will happen if they are used...
ND.
1) Database Filling. Learns "ally/enemy" status.
Ult. Magical Processor Overload. Learns the target's status and receives the nicknames of two other players with the same status from the GM. After this, she loses the ability to write notes in the newspaper.
Features.
None.
Karma. Good.
Status. Ally.
Yuuko Ichihara.

The Dimensional Witch Yuuko Ichihara lived a predetermined life. Her entire existence was dedicated to ensuring that the powerful sorcerer Fei Wong Reed did not achieve his goal, the fulfillment of which would lead many worlds to collapse and cataclysms. Her existence, like that of Fei Wong Reed, was permitted by the Spirits, which is why they both have power over space and time. However, neither of them suspects that in reality, they cannot see, influence, or enter worlds that are not part of the same link where they exist. Yuuko herself was a close friend and lover of the most powerful magician of this link—Clow Reed. But they, despite all their power, were not immortal. One day, Yuuko caught a severe fever and was close to death. Clow's tears, his subconscious desire to prolong his beloved's life for even one more moment, created a spell that stopped the movement of time forever for Yuuko, thereby keeping her alive. But such a powerful violation of the laws of creation brought many misfortunes. Clow Reed set out to correct the consequences of his momentary impulse to disrupt the order of things and, having completed these wanderings, died in peace and tranquility in one of the worlds, never managing to see Yuuko... And she took on the title of Dimensional Witch—a person who trades in the wishes of people and other beings from all worlds of her link. She could not follow her beloved to the afterlife, for someone had to maintain the now-fragile balance of creation. Her little shop in the town of Tokyo on planet Earth in one of the worlds became a true warehouse of various human valuables. And each found a use. What belonged to a ninja from one world might be useful to an intelligent dog from another, and vice versa. And this is not even the most unusual example of how Yuuko performed her work. But her main goal was not this, but a complex maneuver to disrupt Fei Wong Reed's plans. This became a true clash of two great minds. Hundreds of personalities from all worlds were involved on both sides just to achieve or prevent the impossible. And yet, both players remained "behind the scenes." But their game was interrupted by the appearance of access to a new world. Yuuko, without wasting time, went to the Club, as it was a hearth of chaos that could spread to other worlds. The Apocalypse occurring there stripped her of the ability to move through space and time, but preserved her main power—performing equivalent exchanges between beings. After talking with Turings, Yuuko realized that she definitely liked this man's wisdom and worldview and decided to do everything to help save the Club. But ironically, even here another game in the grand match of two great sages will take place, for Fei Wong Reed has also set his sights on the Club.
ND.
1) Equivalent Exchange. Swaps the ND targets of two players.
Ult. Not Quite Equivalent Exchange. Independently assigns targets to two players.
Features.
1) Vow of Silence. Cannot write notes.
Karma. Good.
Status. Enemy.
Tetsu.

Tetsui Kokatsu may seem like a charming and kind young man, but this is only a mask hiding an obsessed, cunning, and vengeful person, most likely with psychological abnormalities. Since his teenage years, this guy had two fetishes. The first—beautiful men, and the second—vampires, who occasionally appeared in his world. As he grew up, Tetsu became obsessed with a third—drinks, primarily alcoholic ones. The youth discovered an innate talent for preparing all sorts of beverages. Bartender is truly his calling; even the simplest orange juice squeezed by Tetsu will seem divine. His life was changed by one incident that happened in a hotel where the guy lived in a foreign city he had come to for work. Tetsu never particularly hid that he was gay and managed to seduce a very handsome guest. Who knew that his lover would turn out to be a vampire, meeting whom Tetsu dreamed of most. The creature, mesmerizing the youth, killed all the people in the hotel, leaving only Tetsui alive for certain merits before him. The guy reasoned that next time he might not be so lucky and threw himself headlong into honing his pistol shooting skills. This bore fruit. When Tetsu encountered a vampire for the second time—alas, far from as beautiful, and moreover, wishing to devour the guy—he managed to shoot him. For this, undoubtedly, the deceased's relatives began hunting Tetsu for revenge. The only way out for the guy was a vacancy as a vampire hunter. But after some time, he grew tired of tormenting his heart by killing creatures he admired, hung up his weapon on the shelf, and left the country for another continent, dedicating himself to his obsession with drinks. His bartending talent did not go unnoticed by the Almighty. They invited him to work in their Club, and this became a true respite for Tetsu, who had already begun losing the will to live. Here he managed to satisfy all three of his passions. The drinks are obvious, but Tetsu found a beautiful male vampire in Villian and has been trying to win his attention for a long time, since the founding of the Club. When the Apocalypse came, Tetsu was the only mortal employee who did not set out to save the world, motivating this by saying that his skills would be of no help in dungeons (the guy told no one about his shooting skills). Tetsu remained in the Club, supporting the exhausted Almighty with the best drinks in all worlds.
ND.
1) Strong Drink. The target gets drunk and uses ND on a random player instead of the declared one.
2) Elixir of Life. Grants the target 50% protection for this night.
3) Poison. Kills the player with a 50% probability. Leaves no evidence.
Features.
1) Long-time Passion. Cannot poison Villian; in case of an attempt, learns his nickname.
2) Potential Object of Affection. Cannot poison Drycen, but will not learn his nickname upon attempting.
Karma. Evil.
Status. Ally.

The English girl Elliot Anne Evans had a wonderful childhood. Despite being a prodigy and having an unusually tall stature for her age, she had many good friends and was loved by everyone: from peers to elderly women. Elliot herself was kind and helpful, and loved her sister more than anything in the world. The two girls were each other's closest confidants. By the age of 10, Elliot had already graduated school, and in honor of this, her family organized a celebration at a country estate. In the evening, the sisters decided to take a break from the festive bustle and went to an old abandoned pier by the riverbank to admire the scenery. But the boards they were sitting on proved too decayed, and they both fell into the water. While Elliot managed to get back to shore relatively unscathed, she barely saved her sister, who nearly drowned. After this incident, same closest person in Elliot's life fell into a coma... One night, tormented by guilt and worry for her sister, Elliot fell into an unusual sleep. Everything seemed real yet surreal. Elliot found herself in a dark city where it rained constantly, and terrible creatures crawled through the streets. The girl's imagination became the only weapon in this madness. Overcoming the terrifying city, she saved her sister from a high tower and woke up... At that same moment, her sister in the hospital awoke from the coma. As it later turned out, Elliot possessed the ability to penetrate people's inner worlds and help them overcome hidden fears. The girl began using this ability to help other comatose patients and assisted doctors in hospitals across Great Britain for three years. But this did not pass without a trace, and eventually, Elliot became a prisoner of her own inner world. There, she had to battle a deity of dreams, who had given Elliot these abilities only to later conquer the world through her. But the girl was not so simple and defeated the trickster. In the end, it was not the deity that devoured Elliot's soul, but she who devoured him. After this, the Dreamer—as the doctors began to call her—gained the limitless ability to realize all her fantasies in the real world. The military quickly caught wind of this and tried to recruit her as a weapon. After she refused, secret services took Elliot's family hostage. In vain. The Dreamer turned the lives of those who harmed her loved ones into a living hell. But her family did not expect such things from "little Elliot" and were shocked by her actions. Tormented by guilt, the Dreamer decided to leave Earth and hide from everyone in another world that she wanted to invent for herself. However, her imagination did not create a new world, but merely transported her to the Club of the Almighty. Soon, Elliot became its new chairperson and remained in this post consistently. The Apocalypse stripped her of all divine abilities, and all that remains for the girl is the ability, as before, to penetrate the inner worlds of other people, helping them survive.
ND.
1) Journey into the Soul. Blocks the target and protects them from all attacks. Does not kill the attacker.
Features.
1) Soulless. Cannot use her ND on creatures that have no soul: Estrello, Biko, and Creation.
Karma. Good.
Status. Ally.
Elminora Leafy.

The offspring of a union between a young forest spirit and a demoness, Elminora became a strange creature who absorbed traits of both very different beings into her character. Like her father, she is modest, sweet, and feels love for all living things. But, like her mommy, she is own-willed, selfish, touchy, and vengeful. If you cross Elminora's path, she will without hesitation first entangle you in vines and then burn you with a fireball. Other demons immediately began hunting the half-blood's mother, so the forest folk and dryads had to take care of the girl's upbringing. Elminora never saw her own mother after the separation. In the society of forgiving, kind forest dwellers, the girl was going crazy. It infuriated her that people with their developing civilization were destroying nature, while her family did nothing to stop them, as humans were also considered worthy of love, like all living things. But Elminora was not so soft-hearted. Hating her family, she left them and began playing pranks on people in various places across the planet. Wild animal attacks, forest fires, biological epidemics, and even the destruction of Atlantis—this seemingly sweet girl can be thanked for all of it. Eventually, the Club noticed her and decided to invite her. As a result, Elminora has been its member for several days, but this was not enough for the world to get used to her presence. After the Apocalypse, Elminora lost all powers except the ability to heal living things. She is tormented by rage, anger, and fear, but ironically, all that remains for her is to provide aid to the victims.
ND.
1) Dryad Magic. Heals the player, saving them from death.
Ult. Demonic Healing. Saves the victim of this night's killing; kills the attacker. At this moment, it cannot be blocked.
Features.
None.
Karma. Evil.
Status. Enemy.
Biko.

The history of this machine begins in a world where humanity disappeared from the face of the Earth as a biological species, leaving behind a civilization of intelligent androids. The provisional government of machines tried to recreate the human race, but its genetic code proved too complex for reproduction. But even for androids, who were less demanding than humans, Earth ceased to be a suitable place for existence; its resources were almost completely depleted, and the planet itself was on the verge of destruction. Consequently, it was decided to colonize nearby celestial bodies for living, establish resource extraction, and in the future evacuate all of Earth's population to them. For this purpose, the so-called "Network" was organized, consisting of the best androids programmed for scientific work. On one of the first stations of the "Network," a program for mineral analysis was written. It was nicknamed Biko after the sound it made when printing reports. Like any program, it was updated, supplemented, and synchronized with others so that it could receive information about recently studied resources. Eventually, it was put on auto-update by being connected to the main network. This led to the development of artificial intelligence. Soon, Biko formed a personality. One day, she encountered a special subspecies of minerals that, during certain chemical reactions (which, same by the way, Biko conducted on her own initiative), released several times more energy than those temporarily used by the "Network" at the time. Biko claimed the discovery as her own and soon became a respected program; she headed the Scientific Center for the Study of Minerals and Rocks of Celestial Bodies, and shortly after designed and created an anthropomorphic body for herself, which in machine society was considered a privilege of the most outstanding androids. Incidentally, humans became a religion for the machine society, a model for worship. And Biko was obsessed with the naive idea of recreating a human, as she had read in the "Network" databases that one nerve cell is equal in power to a thousand computer processors. Since then, her main goal became searching for a way to revive humanity. On one of the asteroids, during an expedition organized personally by Biko, an unusual mineral was found possessing a type of energy previously unknown to machines. It was a magical artifact from another world. By a ridiculous accident, it fell on Biko, smashing her right ocular and taking the place of the "eye." The artifact's influence on the expedition ship was unfavorable: the shuttle lost control and was forced to land on Earth, which was full of dissatisfied android rebels who believed the "Network" had deceived them and left them to perish in poverty and misery. Biko's team was completely killed, and she, in an attempt to save herself, opened energy supply access to the artifact area, which she had almost immediately isolated from her "organism" after impact. As a result, Biko moved to another world, releasing a colossal amount of energy that finally destroyed Earth... And the android herself ended up in the Club, where she became the chief secretary due to her extraordinary ability for data analysis. Pedantic and obsessed with Science, yet naive, Biko observed the behavior of the Club's members and employees with interest, trying to understand relationships and feelings characteristic only of humans, not machines. The Apocalypse reduced her processor power by 99.9999999%. All she remained capable of doing was filling in a data cell regarding an individual's membership or non-membership in the Club. However, the magical artifact in her eye still retained some of its powers, and who knows what will happen if they are used...
ND.
1) Database Filling. Learns "ally/enemy" status.
Ult. Magical Processor Overload. Learns the target's status and receives the nicknames of two other players with the same status from the GM. After this, she loses the ability to write notes in the newspaper.
Features.
None.
Karma. Good.
Status. Ally.
Yuuko Ichihara.

The Dimensional Witch Yuuko Ichihara lived a predetermined life. Her entire existence was dedicated to ensuring that the powerful sorcerer Fei Wong Reed did not achieve his goal, the fulfillment of which would lead many worlds to collapse and cataclysms. Her existence, like that of Fei Wong Reed, was permitted by the Spirits, which is why they both have power over space and time. However, neither of them suspects that in reality, they cannot see, influence, or enter worlds that are not part of the same link where they exist. Yuuko herself was a close friend and lover of the most powerful magician of this link—Clow Reed. But they, despite all their power, were not immortal. One day, Yuuko caught a severe fever and was close to death. Clow's tears, his subconscious desire to prolong his beloved's life for even one more moment, created a spell that stopped the movement of time forever for Yuuko, thereby keeping her alive. But such a powerful violation of the laws of creation brought many misfortunes. Clow Reed set out to correct the consequences of his momentary impulse to disrupt the order of things and, having completed these wanderings, died in peace and tranquility in one of the worlds, never managing to see Yuuko... And she took on the title of Dimensional Witch—a person who trades in the wishes of people and other beings from all worlds of her link. She could not follow her beloved to the afterlife, for someone had to maintain the now-fragile balance of creation. Her little shop in the town of Tokyo on planet Earth in one of the worlds became a true warehouse of various human valuables. And each found a use. What belonged to a ninja from one world might be useful to an intelligent dog from another, and vice versa. And this is not even the most unusual example of how Yuuko performed her work. But her main goal was not this, but a complex maneuver to disrupt Fei Wong Reed's plans. This became a true clash of two great minds. Hundreds of personalities from all worlds were involved on both sides just to achieve or prevent the impossible. And yet, both players remained "behind the scenes." But their game was interrupted by the appearance of access to a new world. Yuuko, without wasting time, went to the Club, as it was a hearth of chaos that could spread to other worlds. The Apocalypse occurring there stripped her of the ability to move through space and time, but preserved her main power—performing equivalent exchanges between beings. After talking with Turings, Yuuko realized that she definitely liked this man's wisdom and worldview and decided to do everything to help save the Club. But ironically, even here another game in the grand match of two great sages will take place, for Fei Wong Reed has also set his sights on the Club.
ND.
1) Equivalent Exchange. Swaps the ND targets of two players.
Ult. Not Quite Equivalent Exchange. Independently assigns targets to two players.
Features.
1) Vow of Silence. Cannot write notes.
Karma. Good.
Status. Enemy.
Tetsu.

Tetsui Kokatsu may seem like a charming and kind young man, but this is only a mask hiding an obsessed, cunning, and vengeful person, most likely with psychological abnormalities. Since his teenage years, this guy had two fetishes. The first—beautiful men, and the second—vampires, who occasionally appeared in his world. As he grew up, Tetsu became obsessed with a third—drinks, primarily alcoholic ones. The youth discovered an innate talent for preparing all sorts of beverages. Bartender is truly his calling; even the simplest orange juice squeezed by Tetsu will seem divine. His life was changed by one incident that happened in a hotel where the guy lived in a foreign city he had come to for work. Tetsu never particularly hid that he was gay and managed to seduce a very handsome guest. Who knew that his lover would turn out to be a vampire, meeting whom Tetsu dreamed of most. The creature, mesmerizing the youth, killed all the people in the hotel, leaving only Tetsui alive for certain merits before him. The guy reasoned that next time he might not be so lucky and threw himself headlong into honing his pistol shooting skills. This bore fruit. When Tetsu encountered a vampire for the second time—alas, far from as beautiful, and moreover, wishing to devour the guy—he managed to shoot him. For this, undoubtedly, the deceased's relatives began hunting Tetsu for revenge. The only way out for the guy was a vacancy as a vampire hunter. But after some time, he grew tired of tormenting his heart by killing creatures he admired, hung up his weapon on the shelf, and left the country for another continent, dedicating himself to his obsession with drinks. His bartending talent did not go unnoticed by the Almighty. They invited him to work in their Club, and this became a true respite for Tetsu, who had already begun losing the will to live. Here he managed to satisfy all three of his passions. The drinks are obvious, but Tetsu found a beautiful male vampire in Villian and has been trying to win his attention for a long time, since the founding of the Club. When the Apocalypse came, Tetsu was the only mortal employee who did not set out to save the world, motivating this by saying that his skills would be of no help in dungeons (the guy told no one about his shooting skills). Tetsu remained in the Club, supporting the exhausted Almighty with the best drinks in all worlds.
ND.
1) Strong Drink. The target gets drunk and uses ND on a random player instead of the declared one.
2) Elixir of Life. Grants the target 50% protection for this night.
3) Poison. Kills the player with a 50% probability. Leaves no evidence.
Features.
1) Long-time Passion. Cannot poison Villian; in case of an attempt, learns his nickname.
2) Potential Object of Affection. Cannot poison Drycen, but will not learn his nickname upon attempting.
Karma. Evil.
Status. Ally.









