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#1113
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The current path of development for the game is a dead end.
I had the same thought. I have nothing against Tox's set; it's playable.

The problem lies in the increasing complexity and the constant desire to add more features, ultimates, unkillable maniacs, and ways to avoid leaving clues, and so on. Without getting personal, we need to learn to play in a simple, standard setting first. We need to learn to analyze clues, actions, and behavior, and to think and communicate. In simple settings. Instead of constantly adding a bunch of things, pushing the game's dependence on random events and luck to the maximum. What weightlifter can lift the maximum weight without training and warm-up? That's the point.

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