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Posts from HeroesLAND is another “online heroes” game.

3.0 (2 ratings)
In reply to Lider1
15 years ago
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Lider1
It's better with SoD/complete and Hamachi/GR. Forever.
Who would argue, but not me :o)

Just a few comments:
1. The hero deliberately moves slowly on the map, but doesn't wait for other heroes. The speed can be increased in many ways. There's no need to "specify every 3 cells," everything is as in the original: click once to set the target, click again to send them on their way, any click during movement interrupts it.
2. For now, I had to compromise with the keys due to the chat.
3. There is no "plot," there is charisma, which increases with level, and troops are recruited based on it, if their dwellings are built.
4. A gig of memory leaks after a very long, continuous game. It can be fixed by refreshing the page. At the start, the game uses 40-50MB.
5. Of course, native troops recover, but not quickly, especially at higher levels. Therefore: play worse - wait longer. Not to mention the risk of being stuck with a beaten army in dangerous areas.
6. There are thousands of ways to earn gold, from selling loot to bonuses for leveling up.
7. The alternating turns of units with the same speed is still a problem. No normal algorithm has been found yet.

That's the situation.

Added 4 minutes ago
There's a lot of news, and here's the latest.

2v2 battles on the map and assistance in them.
...Twilight is a natural phenomenon in our world. It occurs both during the day and at night, in any part of our world. Twilight is what lies between darkness and light. Twilight is multifaceted and mysterious; it is only a vague shadow, it avoids the gaze, it hides from the light, it is incomprehensible and therefore frightening. Only one thing can be said about twilight with certainty - it lies on the edge and sacredly maintains the balance. But the balance of twilight lies outside the living and understandable being of Antagarich. Does something exist that can stop twilight if it considers something to be disrupting the balance?
"The cockroach lies on the edge of the floor and leg, will it be able to maintain their balance?" - you thought bitterly, irritably putting aside another decryption. The next letter said that reinforcements had been sent to your region. And that's it. Nothing was said about what kind of reinforcements, under whose command, and where exactly they were sent. "What nonsense." And indeed, you didn't notice any reinforcements in the following days. No answers were received to any questions you sent to the capital. Well, you're managing without reinforcements for now, and reinforcements, whether they exist or not, can't be a bad thing, right?
Team battles 2v2 on the map are now available.
For this, at least one of the "confronting" heroes must be in a party, and any other member of that party must be in the game and within "party assistance range" of the battle location.
If an assistant is found only for one of the heroes, the second will receive a hero of the corresponding level in their team, controlled by artificial intelligence.

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In reply to feedok
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15 years ago
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feedok
Well, who would argue, but I never will :o)

That's good :D
feedok

Just a few comments:
1. The hero deliberately moves slowly across the map, but doesn't wait for other heroes. The speed can be increased in many ways.

I don't see any ways to do that.
feedok

"You don't need to specify every 3 cells," everything is as in the original: with the first click, you set the target, with the second - send it on its way, any click during movement interrupts it.

Heh. If only. But in reality, you tell him to go somewhere, and he crawls 3-4 cells and stops, waiting for ages.
feedok

2. For now, I had to compromise on the keys because of the chat.

I don't understand what kind of compromise there is, if certain keys are so needed for the chat, why can't other keys be assigned to the chat? It's very inconvenient. Rather, it's terribly inconvenient. More precisely, it's impossible to play with these Ctrl Alt keys.
feedok

3. There is no "payroll," there is charisma, which increases with level, and on which troops are hired, if their dwellings are built.

That's something else...
feedok

4. A gig of memory leaks after a very long continuous game. It can be fixed by refreshing the page. At the start, the game consumes 40-50MB.

If an hour and a half is very long, then what is normal and very fast? Why doesn't the memory reset, but only gets filled up?
feedok

5. Of course, your own troops recover, but not quickly, especially at high levels. Therefore: you play worse - you wait longer. Not to mention the risk of standing with a beaten army in dangerous areas.

Yes, I'm saying that by the time you reach those high levels, you can go gray. It turns out that you need to pump up your charisma, and this means you need to level up, and to level up, you need to kill several thousand hordes of spearmen :rolleyes: and by the time you reach that charisma, running around with that horde of spearmen is very interesting!

feedok

6. There are thousands of ways to earn gold - from selling loot to bonuses for leveling up.

Yes, maybe, but the speed at which you get them... Personally, I don't enjoy monotonously killing 200-300 packs of spearmen.

feedok

7. With the native alternation of turns of units with the same speed - it's still a problem. No normal algorithm is being developed.
.

In other words, you don't know how to do this programmatically, or you don't fully understand how they behave in the game?
feedok

That's the situation.

Yes, that's it.:D
In reply to Lider1
15 years ago
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Lider1
I don't see any ways to do that.
There are many: boots and gloves, obtained independently or purchased from other players; our favorite Rally Flag; roads on the map, in the end.
Lider1
Heh. If only. But in reality, if you tell him to go somewhere, he will crawl 3-4 squares and stop, waiting.
Apparently, you were lucky enough to catch some kind of bug. Because movement stops only when clicking, loss of connection, updating the map when approaching its edge, and the inability to pass through the built path due to newly appeared obstacles.
Lider1
I don't understand what kind of compromise there is, if some keys are so needed for the chat, why can't other keys be assigned to the chat? It's very inconvenient. Rather, it's terribly inconvenient. More precisely, it's impossible to play with these Ctrl Alt keys.
For the chat, all printable characters are needed - they are displayed in it. I plan to make a switch - chat/no chat.
Lider1
If an hour and a half is a very long time, then what is normal and very fast? Why doesn't the memory reset, but only gets filled up?
In FF, IE, Chrome, and the client, I have a maximum of a couple of hundred MB of memory "leaking" in an hour and a half. And we continue to fight such leaks.
Lider1
Yes, I'm saying that by the time you reach those high levels, you can go gray. It turns out that you need to pump up charisma, and this means you need to level up, and to level up, you need to kill several thousand hordes of spearmen :rolleyes: and while you reach that charisma, running around with that horde of spearmen is very interesting!
Hasty players reach levels 12-13 in a couple of weeks. Not so hasty ones - in a couple/three months. And they definitely don't have to spend all this time "only killing hordes of spearmen" or "only running around with spearmen" - building new types of troops becomes available quite quickly, and new targets for hunting appear just as quickly. Hint: PvP battles give many times more experience than PvE :о)
Lider1
Yes, maybe, but the speed at which they are obtained... Personally, I don't enjoy monotonously killing 200-300 packs of spearmen.
You can do simple, repetitive quests that bring in 750-1000 coins. You can complete a "chest quest", each of which (and there are three of them) can be sold for 40K+ gold. You can sell drops, which are common at lower levels, and that's 1-1.5K for some Centaur Axe. You can also increase levels, receiving a good gold and resource bonus for it. There are many things you can do, besides "killing hordes of spearmen".
Lider1
In the sense that you don't know how to do this programmatically, or you don't fully understand how they behave in the game?
It is quite clear how they behave in the game. The problems are with an acceptable algorithm for implementing this, complicated by the presence of more than two sides in the battle and the need to constantly rebuild and show players the complete turn queue of units.
14 years ago
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Fortress Mock-ups on the Arena
The time will come when higher powers will once again awaken the places where ancient heroes, in epic battles, decided the fate of Antagarich.
The stones, among which only the shadows of fallen warriors wander, will come to life and demonstrate their former power, giving some protection, some death, and the whole world – a new reason for war.
Scouts have brought disturbing news from different regions of the continent:
It seems that overnight, in the places where there were only abandoned bare walls, something began to stir. And this stirring is clearly not good, because those brave souls who tried to get closer to the Fortresses remained lying at the walls, riddled with arrows. And now no one enters or leaves these Fortresses...
The leaders of the clans immediately began to develop plans for reconnaissance and pacification of the Fortresses. However, before that, it was decided to entrust skilled craftsmen with the task of constructing mock-ups of the Fortresses, on which one could test this difficult task – the Siege.On the Arena, there is now an opportunity to test your skills in the siege of Fortresses.
The differences between the siege and the usual hero battle:
1. With a catapult and ranged towers, heroes can control them without possessing the corresponding skills.
2. The catapult and troops with the "Siege Attack" ability deal fixed damage to the fortress walls and ranged towers, with some variation.
3. Placing troops in front of the bridge does not prevent it from opening and closing.
4. After the death of troops directly on the bridge, it closes if it has not been destroyed.
5. Fortress walls do not cause a penalty for the ranged troops of the attacking hero; only the usual penalty for the distance to the target applies.
6. The fortress moat temporarily performs only a decorative function.

For the siege of Fortress mock-ups, all heroes are automatically provided with a catapult mock-up.

In reply to feedok
14 years ago
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Pumpkin Festival.
How amazing the metamorphosis of the old into the new can be. Ancient rituals of worshiping dark forces, sacrifices, days of darkness and death, after centuries, turn into the most innocent holidays. Not so long ago, a bloody, predatorily curved knife rose and fell, and today's incarnations of ominous dark priests sound like cheerful children's voices and give out sweets. This does not mean that evil always awaits defeat and ridicule. It just means that evil will find new ways. So, should we avoid the old ones?
- And there, on the hunting trails... - you quietly whistled an old robber song, reading the following message:
In one of the villages, not far from the Capital, a black cat of suspicious appearance appeared. It would seem - what is so strange about a cat? However, it turned out that this cat is a shapeshifter. This was discovered by the very first passing mage. The cat did not want to turn into human form, even after being exposed. It just sat there and meowed. And after some time, it successfully disappeared from the simple-minded rural villagers. Subsequently, the cat was never found, but in the vicinity of the village, an abnormally large number of wild pumpkins appeared. Enterprising peasants, of course, immediately filled all the cellars with this very pumpkin in all possible forms - salted, pickled, fresh, and not so fresh... Soon, however, strange complaints began to come from the same peasants: something is rustling in their cellars, scratching and rattling. In the place where the pumpkins were collected, new ones grew - just as large and literally in a couple of days.
- Pumpkins. Well, of course, pumpkins. This is the very information that I have been dreaming about all this time. I am here conducting military operations, fighting hordes of monsters, exploring ancient ruins, dealing with matters of state importance, and they send me fresh reports about pumpkins. Wonderful...Mysterious Scarecrows have appeared in the vicinity of the capital. If, as a hero of the third level and higher, you dare to carefully search them, you can find Large Pumpkins. Be careful! These vegetables are insidious, although they can reward lucky daredevils with Sweet Pumpkins.
The festival will last until November 3rd.
14 years ago
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HeroesLAND is now also available on social media:
Facebook
VKontakte

Install it, invite your friends, get referral bonuses, play, and enjoy life :)
14 years ago
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Profession - Enchanter.
Since ancient times, people with the gift of magic have inspired involuntary awe. And envy. Magic is like an extra sense: those who use it do so as naturally as an ordinary person breathes. This cannot be taught. But this also gave impetus to those who were not gifted to use their minds instead of mystical forces. The most intelligent quickly realized that they could work with magical tools and materials just as well as mages. The first attempts were disastrous, but human nature and perseverance prevailed - the first Enchanters appeared. Brave people who toy with forces capable of shattering worlds, masters like whom are rarely found - they quickly found their place in the rapidly changing world. And they rightfully earned that place.
After glancing at the message from the monastery, line by line, you began to read the next one. An announcement arrived from the capital about the opening of the first Academy of Enchanters. Everyone was invited to study, regardless of whether the person wishing to learn was a mage or not.
You became wary. Putting aside the message from the capital, you picked up the message from the monastery again. There was no doubt - it spoke of the same thing. But this simply couldn't be! The message from the monastery reached you after months and months, while the message from the capital arrived in just a couple of days, delivered by a capital courier... Or maybe...
Irritatedly interrupting yourself mid-thought and tossing the message aside, you made a firm decision to return to your current affairs. After all, as one old fairytale hero of the orcish tribes said, "We don't have time for thoughts - we must fight!"In the world of HeroesLAND, a new profession has appeared - the Enchanter.
Enchanters can insert spell scrolls into artifacts. If such an artifact is then worn in battle, all the spells inserted into it will be added to the hero's spellbook without consuming intelligence points. The maximum level of the artifact, as well as the maximum level and number of spells, depend on the profession level. The enchanter can sell his services to other heroes, setting a price and making his workplace public.

Details and discussion can be found here.
14 years ago
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The day of remembrance for the bogatyr Svyatogor.
Children of almost all nations are well aware of stories about heroes capable of withstanding the fury of any, even the most powerful, spell. Seasoned warriors know stories about how this happened to entire armies. When the thirst for battle, determination, or some other aspiration drives people forward, no spell can stop them. But does this mean that people not endowed with the gift of magic can subconsciously manipulate subtle magical energies, even at the peak of their emotions? Perhaps the stories of ancient warrior heroes, who knew no obstacles, neither of steel nor of magic, are not as far from the truth as is commonly believed?
You skimmed through another deciphered text, pacing back and forth in the campaign tent. Today had been full of stress, and you were still on edge. Continuing to pace like a tiger in a cage, you picked up the next message.
It said that an archaeological society had recently discovered a very strange burial site. In the vast underground halls, no corpses were found, and the archaeologists did not immediately realize that it was indeed a burial site. The entire huge underground complex was teeming with life, both plant and animal. The central room of the complex was found relatively quickly, but opening it was much more difficult. When it was opened, a whole flock of various birds burst out towards the astonished researchers, followed by dozens of animals, many of which had never been seen by anyone in the expedition. However, the animals and birds were clearly not dangerous. Inside the room, very skillful bas-reliefs and obelisks were found. The inscriptions on the obelisks could not be properly deciphered; only individual words were understood. According to them, a certain Svyatogor was buried there. In addition, the obelisks contained his biography, but the decipherment had only just begun. At the time the message was written, only a small excerpt had been deciphered:
"I will live forever in everything and in nothing. I am what is around me."
- Very sad words for a burial site, - you muttered.December 3rd is approaching - the day of remembrance for the bogatyr Svyatogor, a colorful and contradictory figure.
Throughout the week, until December 5th, Svyatogor's Tokens may drop in any battle on the map, which can then be exchanged in the Tavern for commemorative artifacts:
Svyatogor's Might Token - increases the hero's attack by 3, but reduces defense by 2.
Svyatogor's Resilience Token - increases the hero's defense by 4, but reduces attack by 2.
Svyatogor's Will Token - increases the hero's magic power by 3, but reduces knowledge by 2.
Svyatogor's Spirit Token - increases the hero's knowledge by 4, but reduces magic power by 2.
14 years ago
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New clan level.
The world is interwoven with the finest threads. The connection of every phenomenon, entity, and thing in the Universe with all others – the Threads of Fate, as the poets of antiquity would say. The same threads connect people to each other and to the world around them. Few, very few, are able to feel these threads, to understand them. It often happens that two people who are very closely connected have never seen each other in their lives and will never see each other. But it is well known that the world is something more than what we can see. Perhaps these threads can be understood, felt... used?
After finishing reading the message, you remained still for a while. Suddenly, you realized that you understood what it was about. The connection between things... Archers often talk about something similar. When they focus, the rest of the world disappears, and the target seems to become closer. You have experienced something similar yourself. But to use it...
You allowed yourself to spend some more time contemplating this decipherment, but then you stretched tiredly, got up, and headed to the bed. In any case, such a non-trivial task requires a great deal of effort and time. Which you simply don't have right now... Or is it just fatigue talking?The third clan level has been implemented.
Bonuses:
1. The ability to use Portal Scrolls to a clan member (sold in stores)
2. Increase the number of heroes in the clan by 10
3. Increase the clan warehouse by 10 slots
Conditions for obtaining:
1. At least 10 heroes must be in the clan for at least 30 days
2. Each of these heroes must be willing to give:
- Clan Mark of the third level (obtained at the Tournament)
- 200,000 gold
- 400 Hunter Tokens
- 10 Duelist Tokens
- 20 Hero Blood
- 4 Victory Tokens for each race.

Portal Scroll to a clan member can be used to instantly move to a hero who:
1. Is in the same clan as your hero.
2. Is online.
3. Is on the map and in an area where the Astrolabe can be used.
4. Is not currently in combat.
14 years ago
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Free Heroes
The spark of creation, inherent in every sentient being, finds different ways to manifest. But very often, the creation eventually surpasses its creators. Or it may develop further, forgetting those who brought it into being. But is this a good thing? Are the creators all-powerful? Do they foresee the consequences of their efforts? And aren't these creators themselves created, just like their own creations?
With a familiar gesture, you carelessly tossed aside the tiresome nonsense.
The next message informed you that the mages, who had recently boasted about their "intelligent" golems, had made a mess of things: the golems had apparently been "lost" somewhere. Oh, gods. Is it really that difficult to keep track of an idol created by your own magic? What fools. Or are the mages lying, and their artificial "heroes" have gained free will and broken free?
It's still interesting: how many of these golems have "disappeared"? Does it make sense to increase the guard?
This is a good reason to reproach yourself for neglecting modern technology: now it's unclear what to expect...Free Heroes have appeared on the map.
They differ in their degree of aggressiveness (some have been hired to guard the Capitals and patrol within the garrison areas, some have begun to set up ambushes in forests, mountains, and steppes, and some have become pirates) and stealth (many conceal the exact size of their army, and some even its composition).
Free Heroes are marked on the map with a red flag.

Let's discuss Free Heroes here: http://forum.heroesland.com/viewtopic.php?f=4&t=2995
14 years ago
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New Year is the best holiday, and we all know that for sure.
Carefree fun, dreams, wishes that will definitely come true, and, of course, gifts that are so great to both receive and give.

This warm, snowy holiday has also come to HeroesLAND. Not far from the capitals of the Factions, New Year Trees have grown, and only very young children are not allowed in, because the Cyclopes there are mischievous, and the Grandchildren are extremely playful.
Besides these children's trees, rumors have it that somewhere on the snowy islands, you can also find an Adult Tree. And that's where the real fun awaits our heroes. The Mischievous Cyclopes are hosting Kind Grandfather Frosts together with Devilish Snow Maidens, and what would New Year be without them?

Under the New Year Trees, all the girls and boys are already waiting for Chests with Surprises and New Year Snowflakes. The Tavern can exchange Snowflakes for a cute Anvil Girl.

Happy New Year, friends.
14 years ago
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We have prepared another New Year's gift for our heroes, especially for those who are new to the game. This is a Demo Battle, available without registration.
14 years ago
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The siege of the Swamp Fortress of Rumah.
The time will come, and higher powers will once again awaken the places where ancient heroes, in epic battles, decided the fate of Antagarich.
The stones, among which only the shadows of fallen warriors wander, will come to life and demonstrate their former power, giving someone protection, someone death, and the whole world – a new reason for war.
- What kind of devilry is this? - you thought wearily. I've already seen this scroll. Or...
- Damn, not at the right time. We haven't even had time to properly master those fortress layouts on the Arena, and now they're predicting real battles under the walls.The Swamp Fortress of Rumah has announced its readiness for the siege, which will take place next Saturday, January 14, 2012.
Scouts who managed to return from this Fortress reported that its treasury has accumulated almost four million gold coins.
A description of the capture of Fortresses and its discussion can be found here.
14 years ago
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We have added a Fitting Room.
14 years ago
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We have a new service: HeroesLAND Tactics. This is a virtual arena, not connected to the rest of the HeroesLAND world. Tactical heroes receive level 21, primary stats characteristic of their type, and points to acquire an army, artifacts, skills, and spells upon creation. Battles are held between heroes who have submitted applications, with pairs being matched based on similar ratings, which change after the battle depending on the result and the rating of its participants. An application for a battle is valid until the next distribution, which occurs every 5 minutes. Discussion is available here.

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