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There are many: boots and gloves, obtained independently or purchased from other players; our favorite Rally Flag; roads on the map, in the end. Lider1
Heh. If only. But in reality, if you tell him to go somewhere, he will crawl 3-4 squares and stop, waiting.
Apparently, you were lucky enough to catch some kind of bug. Because movement stops only when clicking, loss of connection, updating the map when approaching its edge, and the inability to pass through the built path due to newly appeared obstacles. Lider1
I don't understand what kind of compromise there is, if some keys are so needed for the chat, why can't other keys be assigned to the chat? It's very inconvenient. Rather, it's terribly inconvenient. More precisely, it's impossible to play with these Ctrl Alt keys.
For the chat, all printable characters are needed - they are displayed in it. I plan to make a switch - chat/no chat. Lider1
If an hour and a half is a very long time, then what is normal and very fast? Why doesn't the memory reset, but only gets filled up?
In FF, IE, Chrome, and the client, I have a maximum of a couple of hundred MB of memory "leaking" in an hour and a half. And we continue to fight such leaks. Lider1
Yes, I'm saying that by the time you reach those high levels, you can go gray. It turns out that you need to pump up charisma, and this means you need to level up, and to level up, you need to kill several thousand hordes of spearmen :rolleyes: and while you reach that charisma, running around with that horde of spearmen is very interesting!
Hasty players reach levels 12-13 in a couple of weeks. Not so hasty ones - in a couple/three months. And they definitely don't have to spend all this time "only killing hordes of spearmen" or "only running around with spearmen" - building new types of troops becomes available quite quickly, and new targets for hunting appear just as quickly. Hint: PvP battles give many times more experience than PvE :о) Lider1
Yes, maybe, but the speed at which they are obtained... Personally, I don't enjoy monotonously killing 200-300 packs of spearmen.
You can do simple, repetitive quests that bring in 750-1000 coins. You can complete a "chest quest", each of which (and there are three of them) can be sold for 40K+ gold. You can sell drops, which are common at lower levels, and that's 1-1.5K for some Centaur Axe. You can also increase levels, receiving a good gold and resource bonus for it. There are many things you can do, besides "killing hordes of spearmen". Lider1
In the sense that you don't know how to do this programmatically, or you don't fully understand how they behave in the game?
It is quite clear how they behave in the game. The problems are with an acceptable algorithm for implementing this, complicated by the presence of more than two sides in the battle and the need to constantly rebuild and show players the complete turn queue of units.