Well, who would argue, but I never will :o)
That's good :D
Just a few comments:
1. The hero deliberately moves slowly across the map, but doesn't wait for other heroes. The speed can be increased in many ways.
I don't see any ways to do that.
"You don't need to specify every 3 cells," everything is as in the original: with the first click, you set the target, with the second - send it on its way, any click during movement interrupts it.
Heh. If only. But in reality, you tell him to go somewhere, and he crawls 3-4 cells and stops, waiting for ages.
2. For now, I had to compromise on the keys because of the chat.
I don't understand what kind of compromise there is, if certain keys are so needed for the chat, why can't other keys be assigned to the chat? It's very inconvenient. Rather, it's terribly inconvenient. More precisely, it's impossible to play with these Ctrl Alt keys.
3. There is no "payroll," there is charisma, which increases with level, and on which troops are hired, if their dwellings are built.
That's something else...
4. A gig of memory leaks after a very long continuous game. It can be fixed by refreshing the page. At the start, the game consumes 40-50MB.
If an hour and a half is very long, then what is normal and very fast? Why doesn't the memory reset, but only gets filled up?
5. Of course, your own troops recover, but not quickly, especially at high levels. Therefore: you play worse - you wait longer. Not to mention the risk of standing with a beaten army in dangerous areas.
Yes, I'm saying that by the time you reach those high levels, you can go gray. It turns out that you need to pump up your charisma, and this means you need to level up, and to level up, you need to kill several thousand hordes of spearmen :rolleyes: and by the time you reach that charisma, running around with that horde of spearmen is very interesting!
6. There are thousands of ways to earn gold - from selling loot to bonuses for leveling up.
Yes, maybe, but the speed at which you get them... Personally, I don't enjoy monotonously killing 200-300 packs of spearmen.
7. With the native alternation of turns of units with the same speed - it's still a problem. No normal algorithm is being developed.
In other words, you don't know how to do this programmatically, or you don't fully understand how they behave in the game?
That's the situation.
Yes, that's it.:D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того