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Posts from HeroesLAND is another “online heroes” game.

3.0 (2 ratings)
13 years ago
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Contraband Artifacts
Unknown artifacts have begun to appear on black markets and with the most renowned antique dealers: Perilous Turquoise, Captive Sun, Celestial Blades, Bracelet of Celestial Metal, Meteorite Bracer, and Star of the East, immediately attracting connoisseurs with their combat and magical properties. Moreover, some of them, when equipped simultaneously, granted the hero additional useful qualities.
To the reasonable question, "Where did they come from?", the merchants, in unison, began to be evasive and avoid answering. However, the threat of applying an appropriate level of interrogation allowed competent people to learn the truth. It turned out that these artifacts were taken from the bodies of defeated Garrison Destroyers, which had recently appeared in our lands.
The most desperate lovers of the unusual immediately rushed to search for the Destroyers. But few returned alive, and even fewer with loot...
13 years ago
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What could be better than a good fishing trip? Only a delicious fish soup made from a fresh catch.
In HeroesLAND, the ancient, forgotten art of Fishing is being revived. To partake in it, you should purchase a Fishing Rod or a Seine Net in the shops, sail out to sea, and... fish.
The first heroes who tried this new form of entertainment tell tales of a fantastic catch of Starfish, Seahorses, Jellyfish, Crabs, and Deep-Sea Fish. But then, the second group of heroes started catching far from friendly creatures instead of seafood: Kraken Tentacles and Drowned. The third group of heroes – those who managed to survive these encounters – mention that sometimes you can obtain a Seafood Soup Recipe from the defeated enemies, and the luckiest of them received a Pearl – the rarest gift in the world.
Fish, and you shall find.
13 years ago
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PvP on the map, clan wars, and clan rating
I. After winning a PvP battle on the map, a hero now receives Duelist Tokens and Clan War Victory Tokens only if their "strength" is no more than 20% higher than the strength of the defeated opponent. Principles of Attack on the map remain unchanged, but now the "minute peace interval after activity" is fully taken into account, which is initiated by the hero entering the game, teleporting, moving around the map, etc.
The "strength" of a hero is determined by their artifacts, spells, and army and is displayed in the tooltip for the hero's portrait on the "Statistics" tab in the battle results window.

II. The ratio of "strength" of heroes is now also used to determine the gained/lost combat rating of the clan after each battle in a clan war.
The clan's combat rating points are calculated as the product of this ratio and the "event coefficient":
PvP battle on the map - 1
Attack on the Fortress defender - 4
Attack on the Fortress guard - 0.5
Defense of the Fortress - 3
Attack on the Mine defender - 3
Attack on the Mine guard - 0.5
Defense of the Mine - 2
Attack on the clan property guard - 0.5
Clan War Victory Tokens are now earned only in PvP battles that meet the conditions described in the first point of this message.
In addition, now both clans must have at least five heroes to declare a clan war.

III. The clan's combat rating is now used "as is" when calculating the regular monthly clan rating. In addition, the impact of the number of objects under the clan's control on the overall rating has been significantly reduced.

In connection with these changes:
1. The exchange rate for Duelist Tokens in the Tavern has been modified.
2. The combat rating of all clans will be reset simultaneously on May 1, 2013, after the next calculation of the monthly clan rating.
13 years ago
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Victory Day
Eternal memory, respect, and glory to those who, on the fronts of the Great Patriotic War and in the rear, gave all their strength and their very lives for our present and future and were able to complete the unconditional defeat of the fascist evil on May 9, 1945!

On this great holiday, our heroes traditionally teach a lesson to the Vampire, who have recently been more actively stirring in their Bunkers, apparently sensing some shameful, modern trends in the Upper World.
13 years ago
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Mobile HeroesLAND Tactics
We now have an Android version of the mobile application for HeroeLAND Tactics. It is available for installation on Google Play.
We would be extremely grateful to everyone who, even if they don't plan to use this application, downloads and installs it to test its functionality on the maximum number of devices.

If your Android device is marked as unsupported on Google Play, you can install it directly using the apk file. In most cases, the application will work.
13 years ago
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Dwellings of middle and high-level units
In the dangerous garrison areas and in the New Lands, dwellings of middle and high-level units of all known HeroesLAND races have been discovered just recently.
For heroes, they are still an excellent source of fame, experience, gold, recipes, and packaged troops.
However, the Dwellings are protected by Summoning Crystals - be careful and cautious.
13 years ago
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Enhanced Two-Handed Weapons
Some of the ancient and long-forgotten knowledge about enhanced two-handed weapons has been restored.
Besides modifying the hero's primary stats, these artifacts grant special properties to the troops in his army:
Piercers allow units in melee combat to deal damage not only to the target but also to enemy units standing behind it;
Cleavers give a unit a chance to attack all enemies standing near it;
Crushers deal additional damage to the target with the "Hammer Blow" ability;
Choppers can significantly increase the damage dealt in melee combat; Enchanters curse the target and reflect a portion of the physical damage received;
Puncturers greatly enhance ranged attacks, allow units to shoot while blocked, can slow down the enemy, and remove all positive effects from them.
To possess such powerful artifacts, you must first obtain the Master title in the use of basic weapons, then anoint it with the blood of free heroes and sacrifice a few Ancient Coins to the gods.

The restoration and deciphering of ancient records about two-handed weapons is far from complete, so their properties may change.
12 years ago
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New server access scheme
In the coming days, we will be testing a new server access scheme, which we have high hopes for.
Since some technical issues may arise during this process, we are declaring Immortality Days for the entire testing period: even if you lose battles, artifacts will not be broken, external units will not disappear, and first-level pets will not die. An announcement will be made separately regarding the end of the test and Immortality Days.

During the testing, personal messages will be sent in the chat regarding the use of the new scheme or any errors that occur. Please, if you receive an error message, post it in the special forum thread, providing a description of your access method to the game: operating system type, browser type, etc.
Feedback on the overall change in performance and, especially, on the functioning of the chat is also welcome in this thread: connecting/disconnecting channels, party/clan channels, messages in different channels, private messages, etc.
In reply to feedok
12 years ago
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Altar of Sacrifice
In the seemingly thoroughly explored surroundings of the Capitals, a mysterious structure has been discovered: Altar of Sacrifice.
Despite the eerie atmosphere that permeated this building, researchers were able to figure out how the first room functions.
It turned out that in it, a hero can sacrifice packaged troops, gaining a small amount of experience in return. You can sacrifice troops of any race, except for the hero's own race.
Initial experiments showed that it is not possible to gain a new level solely through sacrifice - a battle must be won afterward.
Research on the Altar continues.
12 years ago
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Merging Packed Units
The second room of the Altar of Sacrifices has been explored.
It turns out that in this strange place, lucky heroes who are not averse to vivisection and eugenic experiments can try to combine several packed units into new, rarer artifacts, and the chance of a successful merge depends on the type and number of packs used.

Unidentified dark figures have already opened an exchange in the Tavern for Universal Souls for previously unseen items: Sphere of Reversed Time and Sign of Complete Protection. In this regard, the Council of Factions has once again adopted a resolution on the need to identify and clarify the identities of these individuals, as well as to once and for all find out where they get all these new artifacts from, and to start getting them from there themselves.
12 years ago
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Repairing Mechanisms
At the intersection of magic and technology, today a new spell, "Repairing Mechanisms," has been invented and put into operation, allowing damaged war machines and fortress ballista towers to be repaired in battle.
The spell requires four points of intelligence, belongs to the Air school, is level 2, and has a base cost of 8 mana. It can be purchased at the city's magical Guild.
12 years ago
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Seed of Armageddon.
The relentless attempts of mages to bring back the long-lost Armageddon spell to the world of HeroesLAND are finally starting to bear fruit. In secret magical laboratories, an artifact of immense power has been developed: Seed of Armageddon. When equipped, this artifact allows the owner to cast the corresponding spell once per battle.
The artifact's extreme instability is linked to its destructive power, and its complex production process means it can only be obtained in a very difficult way: the Seed is exchanged in the Tavern for a token, awarded for first place in the regular clan ranking.
12 years ago
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Summon Elementals
The Summon Elementals spells have been modified for all schools of magic. From now on, no more than three summoned units can be under the control of one hero on the battlefield at the same time.
12 years ago
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Captive Heroes
The very first expedition sent to the Underground Dungeons, located in the Domains, quickly returned. This rapid withdrawal was due to the discovery of manuscripts describing an ancient ritual for subduing Free Heroes, which, according to the texts, were used in ancient times to guard these very Domains. Moreover, the subjugated heroes became so powerful that they instilled fear even in bandits, who at that time were terrorizing the peaceful lands.
The Council of Factions refused to publish this ritual, and when questioned, the mages become gloomy and look away. All that is known for certain is that Captive Heroes can now be exchanged in the Tavern for racial Souls, obtained by making sacrifices on the Altar, which gives rise to various unpleasant thoughts.
After the first attempts at subjugation, it became clear that the summoned hero becomes a loyal vassal of his master until his death, attacking everyone nearby, with the exception of other heroes of the same faction as the suzerain. The magical connections formed during subjugation mean that a vassal's victory over another hero brings the suzerain one-hundredth of the defeated hero's treasury, while defeat gives the victor one-thousandth of the master's treasury. It also turned out that summoning vassals only works in hostile and dangerous areas of the world, as well as in the native capital's surroundings.

Against the backdrop of these exciting events, an alarming news story about the recent appearance of Marks of Life and Death passed almost unnoticed: it turned out to be a scam. Large quantities of these artifacts were stolen from all the Capital shops and soon found to be in the possession of Free Heroes. Now, not just a few of them possess such Marks, but all of them. Moreover, the necks freed from these Marks are now adorned with other powerful artifacts, making life much more difficult for those hunting for their own kind.
The organizers of the scam are being searched for, but so far without success.

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