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HeroesLAND is another “online heroes” game.

#46
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It's better with SoD/complete and Hamachi/GR. Forever.
Who would argue, but not me :o)

Just a few comments:
1. The hero deliberately moves slowly on the map, but doesn't wait for other heroes. The speed can be increased in many ways. There's no need to "specify every 3 cells," everything is as in the original: click once to set the target, click again to send them on their way, any click during movement interrupts it.
2. For now, I had to compromise with the keys due to the chat.
3. There is no "plot," there is charisma, which increases with level, and troops are recruited based on it, if their dwellings are built.
4. A gig of memory leaks after a very long, continuous game. It can be fixed by refreshing the page. At the start, the game uses 40-50MB.
5. Of course, native troops recover, but not quickly, especially at higher levels. Therefore: play worse - wait longer. Not to mention the risk of being stuck with a beaten army in dangerous areas.
6. There are thousands of ways to earn gold, from selling loot to bonuses for leveling up.
7. The alternating turns of units with the same speed is still a problem. No normal algorithm has been found yet.

That's the situation.

Added 4 minutes ago
There's a lot of news, and here's the latest.

2v2 battles on the map and assistance in them.
...Twilight is a natural phenomenon in our world. It occurs both during the day and at night, in any part of our world. Twilight is what lies between darkness and light. Twilight is multifaceted and mysterious; it is only a vague shadow, it avoids the gaze, it hides from the light, it is incomprehensible and therefore frightening. Only one thing can be said about twilight with certainty - it lies on the edge and sacredly maintains the balance. But the balance of twilight lies outside the living and understandable being of Antagarich. Does something exist that can stop twilight if it considers something to be disrupting the balance?
"The cockroach lies on the edge of the floor and leg, will it be able to maintain their balance?" - you thought bitterly, irritably putting aside another decryption. The next letter said that reinforcements had been sent to your region. And that's it. Nothing was said about what kind of reinforcements, under whose command, and where exactly they were sent. "What nonsense." And indeed, you didn't notice any reinforcements in the following days. No answers were received to any questions you sent to the capital. Well, you're managing without reinforcements for now, and reinforcements, whether they exist or not, can't be a bad thing, right?
Team battles 2v2 on the map are now available.
For this, at least one of the "confronting" heroes must be in a party, and any other member of that party must be in the game and within "party assistance range" of the battle location.
If an assistant is found only for one of the heroes, the second will receive a hero of the corresponding level in their team, controlled by artificial intelligence.

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