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...and between turns, Chapayev is thinking...
New here? I'm Roha — want a quick tour?
...and between turns, Chapayev is thinking...
Okay. But what if Vasily Ivanovich has already come up with everything, and the white pieces are still moving?
then it's not Vasily Ivanovich)))
By the way, I have a question for you, Fidok (I'll write it here, because you've been treated more modestly on DF2 so far))).
Why not create a simulator of hero battles for online play? It's obvious, isn't it? But get rid of all the unnecessary stuff, because it's not original anymore, which, by the way, you shouldn't like yourself, because, as they say, it's no longer vanilla Heroes. But change the setting to something simpler and less time-consuming.
For example, to a user-defined army. Introduce points for each unit, spell, ability, etc., and users, for example, start the game and specify the amount of points they want to play with. An opponent is found for the same amount of points, they choose everything they want and start the battle. It's like Tactical Corner, but with different army compositions at the user's request, and, of course, in a pure online environment. Well, and it's easy to attach some trivial things there, for example, that units of your Faction cost (100 - hero level) % or something like that, for example, a fire mage buys 3 fire spells and gets 4 bonus spells for free, with a level no higher than his own level/5, and so on.
It will turn out to be a Heroes 3-style tactical simulator. And the idea of 2+ players in a battle can either be abandoned or rethought for this purpose.
In any case, the strategic element in an online browser game looks dull, very addictive, and reeks of donations (((
There are many unclear aspects: it's not clear whether there are hero specializations like in Heroes of Might and Magic III, or if these are just beautiful portraits? Does the Academy guild, for example, have Armageddon as a spell, and if so, do Firebirds and similar creatures have natural immunity to it?
Is there a sphere of magic ban and a cloak of ban for magic above level 2? It's very critical if you're leveling a mage, because otherwise you can just completely miss out:(
I would like to explain the situation a bit — what the problems might be and why there is such a reaction.
The thing is, modern Heroes is not pure fun, but rather a Competitive game. Tournaments are played, including those for money. Therefore, the requirements for it are slightly different than for ordinary games.
For example, any change to the rules or engine features changes the balance of towns, the balance of strategies, and most importantly — the power hierarchy of the players. Therefore, many changes are perceived as hostile a priori simply because they might infringe upon the interests of those who learned to play in one format, whereas in another, their win-loss statistics might worsen.
Plus, there is a risk of adding imbalance or impoverishing the gameplay, and many such things are not discovered immediately. For instance, when classes were added and monster specializations were improved in TE, they didn't anticipate that Broghild would turn out to be such an imb; this only became clear a couple of years later.
Therefore, if you want to make alternative online Heroes, you should immediately determine the target audience, gather a support/lobbying group, and design the gameplay specifically for them.
To illustrate the scale of the problem, one can cite dozens of threads in which megabytes of posts have been written over the last 3-4 years on the topic of SoD vs TE/VT.
So, you shouldn't expect enthusiasm like "oh how cute!" here.
The simplest path is to take one of the popular versions as a basis and make a complete copy of it in terms of gameplay, but with new technical capabilities.
Plus, try not to push your own ego too much, regardless of whether it's on point or not; respect and kudos in this business usually come long after the work is completed, while during the process, you mostly get rotten eggs.