Since ancient times, people with the gift of magic have inspired involuntary awe. And envy. Magic is like an extra sense: those who use it do so as naturally as an ordinary person breathes. This cannot be taught. But this also gave impetus to those who were not gifted to use their minds instead of mystical forces. The most intelligent quickly realized that they could work with magical tools and materials just as well as mages. The first attempts were disastrous, but human nature and perseverance prevailed - the first Enchanters appeared. Brave people who toy with forces capable of shattering worlds, masters like whom are rarely found - they quickly found their place in the rapidly changing world. And they rightfully earned that place.
You became wary. Putting aside the message from the capital, you picked up the message from the monastery again. There was no doubt - it spoke of the same thing. But this simply couldn't be! The message from the monastery reached you after months and months, while the message from the capital arrived in just a couple of days, delivered by a capital courier... Or maybe...
Irritatedly interrupting yourself mid-thought and tossing the message aside, you made a firm decision to return to your current affairs. After all, as one old fairytale hero of the orcish tribes said, "We don't have time for thoughts - we must fight!"In the world of HeroesLAND, a new profession has appeared - the Enchanter.
Enchanters can insert spell scrolls into artifacts. If such an artifact is then worn in battle, all the spells inserted into it will be added to the hero's spellbook without consuming intelligence points. The maximum level of the artifact, as well as the maximum level and number of spells, depend on the profession level. The enchanter can sell his services to other heroes, setting a price and making his workplace public.
Details and discussion can be found here.