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Posts from HeroesLAND is another “online heroes” game.

3.0 (2 ratings)
13 years ago
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HeroesLAND has been nominated in the public vote, which is part of the "Runet Award 2012".

Near each of the Castles, a Gong of the Upper World has appeared. By striking it, each player can cast their vote in support of our world and receive a Mallet, which can be exchanged in the Tavern for small bonuses.
You can strike the Gong once a day.
13 years ago
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A new service, "Damage Calculation," has appeared in our Armory, taking into account all the nuances of the game mechanics. Now you can estimate how much damage those 500 Battle Gnomes will inflict on the hero's troops, considering they are cursed and weakened. And finally, go and loot the Treasure Vaults.
13 years ago
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The Revived Outskirts
Inhabitants have appeared in the previously deserted outskirts of HeroeLAND and on the uninhabited islands.

The problem isn't that their armies are huge and skillfully conceal their numbers until the start of the battle. Such familiar difficulties have never bothered true heroes, especially since the inhabitants of those places have something to offer.
The main problem lies in the mysterious events that befall those who dare to visit these places:
Sometimes, unidentified individuals lighten a hero's load.
Sometimes, after an overnight stay, part of the mana disappears, or soldiers in the army fall ill.
Sometimes, out of nowhere, hordes of wild creatures attack: Twilight Worms of Madness and Relentless Helminths.

The only good thing is that a hero who defeats these worms can earn a rare and valuable drop. And that in those lands, in the very same place, one can find a valuable artifact. Just pick it up from the ground...

Free heroes have not yet ventured into these lands, but there is reliable information that this situation will not last long...
13 years ago
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Jotunn. Life has been discovered in the southern, snowy wastelands, and it is quite peculiar: Jotunn and their undead Pets. If you happen to be in those lands and decide to spend the night near a snow-covered mountain, be sure to check – is it a Jotunn? Will the mountain suddenly come to life and collapse on you? If you recognize a Jotunn in the mountain, slowly, and preferably on tiptoe, leave that now-uncomfortable place. If, during the process of checking the mountain for Jotunn, you are unlucky, it will be too late to shout, "Leave me alone, you big-nosed monsters!" It is better to carefully prepare for an eventful battle. Despite the thick layer of ice and snow, Worms have already managed to penetrate those lands.
13 years ago
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Svyatogor is rushing to us.
Here comes another holiday from the upper world: December 3rd is the day of remembrance for the bogatyr Svyatogor.
Following tradition, the heroes of HeroesLAND celebrate this holiday with intense battles, because during this time (from today until Monday, December 10, 2012) in any successful hunt on the world map, Signs of Svyatogor can drop, which can then be exchanged in the Tavern for commemorative artifacts: Sign of Svyatogor's Might, Sign of Svyatogor's Endurance, Sign of Svyatogor's Will, or Sign of Svyatogor's Spirit.
13 years ago
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The Wandering Portal to the Phantom Fortress.
Another ancient legend has come to life and entered our world.
According to legend, in ancient times, when not all swords were yet rusted and staffs were not yet covered in mold, an unnamed Fortress on the edge of the world was besieged by hordes of invaders. And so brave were its defenders that the siege lasted for weeks and months. Until the will of the defenders was broken by soul-crushing betrayal. The enraged attackers treated their opponents with such cruelty that even the Gods were horrified and cursed everyone who was in that Fortress. Since then, the Fortress, along with its cursed guard, has been doomed to wander the world, like the mythical Flying Dutchman from the upper world.

Periodically, on a random patch of land, most often on the Outlands, a Wandering Portal appears, opening the way to the Phantom Fortress, whose dungeons are full of untold riches accumulated over many years of wandering. The Fortress's garrison has, over this time, gained the ability to change its appearance and act as either a Castle, a Citadel, or a Necropolis army, and sometimes even as inherently neutral creatures.
Those who dare to enter the Portal must defeat the Fortress's guard and seize part of the treasure, or face defeat.

The Fortress siege is available to heroes of level 12 and higher.
13 years ago
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Happy New Year!
The overworld is preparing to celebrate another New Year. Our heroes are also embracing this holiday.
Once again, not far from the capitals, at the foot of snow-covered mountains, New Year Trees have been erected. This time, the Council of Factions decided not to divide them into "children's" and "adult" trees. All heroes above level five can look forward to snowballs from Mischievous Cyclops, warm embraces from Kind Grandfather Frosts and their Playful Grandchildren, as well as two braids from Devilish Snow Maidens. Lively, but rewarding interaction with these New Year characters will definitely be rewarded with New Year Snowflakes and Sacks of Gifts.
Heroes of lower levels shouldn't be upset. First, the holiday will stay with them until the Old New Year, and second, as a reward for any successful battle on the world map during this time, they may find Sacks of Gifts, New Year Fireworks, and numerous New Year souvenirs, which can be presented to the object of their affection, accompanied by a suitable inscription.

Happy New Year, friends.
13 years ago
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Defending Dwellings
“…And the inhabitants of the Dwellings pleaded: rivers of our blood and other useful fluids are flowing in our homes, spilled by the arrogant hero-invaders!
And the Gods heard these prayers.
And they gifted each Dwelling with a personal Summoning Crystal.
And near these indestructible Crystals, in each battle, reinforcements began to appear, to aid the locals, and to bring utter doom to those who came…”

Quoted from "Summoning Crystals: History of Appearance, Structure, and Principles of Operation," vol. 2, pp. 24-25.
13 years ago
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Necromancy.
The long-lost art of Necromancy has returned to the world of HeroesLAND, seemingly forgotten forever.
Now, Death Knights and Necromancers have access to the "Necromancy" skill. By learning this skill, these heroes can increase the number of Skeletons and Skeleton Warriors in their army. The number of each unit of these troop types automatically increases by 25, 50, or 100 percent at the start of the battle, depending on the skill level.
13 years ago
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Arena in the Fortress
Fortresses in HeroesLAND now have their own Arenas, where heroes can test their skills in siege battles.
A fee of 10,000 gold is charged for each battle, which goes into a common bank. If a hero wins the battle, they have a one percent chance of receiving half of the bank as a reward, after which the Fortress forms a new bank of 100,000. The size of the reward is determined at the end of the battle.
The defenders are led by a free hero - the Spirit of the Fortress, whose strength is less than that of the defender of the Ghostly Fortress.
Arena battles in the Fortress are available to heroes from level 10.
13 years ago
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Sieges:
Two more Fortresses will open their welcoming gates for curious heroes and clans seeking refuge.
You will be able to try to capture the Fortress Harrian on February 24th, and the Fortress Puri Tulang on March 3rd. The start time is 17:00 MSK.
13 years ago
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A Surprise Anniversary
Today, February 20, 2013, it unexpectedly became clear that exactly one year has passed since the release date of our project.

All holidays, and especially such significant ones, are traditionally celebrated with heroic festivities. For the sake of this first anniversary year, all, even the most secluded and mystical places of HeroesLAND, have become available for festivities: Vampire Bunker, Scarecrow, Hut on Chicken Legs, and House of the Damp Undead.
To ensure the safety of the celebrating heroes, the Council of Factions decided to spend part of the reserve of magical energy and organize Days of Immortality for the duration of the holidays: even when defeated in battles, artifacts will not break, external units will not disappear, and first-level pets will not die.
The celebrations will last all week - until Monday, February 25.

Happy holidays, heroes and heroines!
13 years ago
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Goddess Day
The glorious spring day is approaching when all men reflect, understand what is truly important, kneel, and say:
- Without you, our laughing Goddesses with radiant eyes, life would be endlessly dreary and empty.
And they give their women everything they have.

Happy holidays!

PS. As tradition dictates, the holiday and its surroundings are accompanied by the Days of Immortality, during which even soulless monsters can acquire a bouquet of flowers.
13 years ago
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about nothing...
13 years ago
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Garrison Destroyers
Hunters, patrolling the imperial lands, have discovered clusters of unfamiliar free heroes in rarely visited areas. These groups are moving cautiously but steadily towards inhabited areas. They are reluctant to engage in battles, but they put up a decent fight. Those lucky enough to emerge victorious from trial battles vaguely hint at "gold and trinkets in the backpacks of the defeated."
An urgent analysis of available archival records has shown that a similar scourge occurred many years ago, just before the last invasion of our lands by hordes of barbarian outlanders. The vanguard units of the aggressors then sought to destroy the Garrisons guarding the capital's surroundings, in order to ease the passage for the main forces. And some of them succeeded. To destroy a Garrison, the attacker only needed to get close to it and spend just five minutes near it. Apparently, powerful magic was used, which also prevented the restoration of defensive structures for quite some time.
The situation was further complicated by the fact that the world was then fragmented not only by inter-factional warfare but also by conflicts within each faction. Many heroes of those days, willingly or unwillingly, helped the interventionists, preventing sincere defenders from offering worthy resistance to the enemy. As a result, the invasion was long and bloody...

In a hurry, the Council of Factions began to discuss options for repelling the enemy, so as not to repeat past mistakes.

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