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Posts from Карты - Maps для Heroes 3

4.1 (7 ratings)
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And what if, God forbid, you play on the highest difficulty? :eek:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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well, if you don't mess up, you can play on the highest difficulty :smile15:

fixed the errors, now it's completely messed up.

don't download from here, the map has a serious bug, download it from the thread.
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In reply to post-war breakout
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My second map!) (Although, I must admit, my first "failed" map might have been better, but who cares!)
"The World Beyond" (The real name is simply "Beginning" because this map is supposedly the beginning of a campaign)
Size: Small
Description: A new world has recently been discovered! Strangely enough, the wise called it "The World Beyond." And now all the travelers of Antagarich have rushed there in search of something new. This includes the lich Halkor. But who knew that all they could expect there was disappointment...
P.S.
1) I know, the map is small, and there are mountains covering half of it... But what can you do, I'm not a very good mapmaker yet)
2) I'm not much better as a gamer than I am as a mapmaker, so I haven't even finished playing my own map.
3) Tell me about any mistakes, I'll take them into account, fix them, and try to remember them for the future.
4) I don't know Antagarich very well, but I decided to make a map anyway. If there are any historical inaccuracies, please let me know.
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In reply to post-war breakout
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post-war breakout
well, if you don't chicken out, you can play on the highest difficulty :smile15:

fixed the errors, now it's completely insane.

Nah, the highest difficulty is just insane. I chickened out.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Here is my map:
Name: Somewhere on the edge of the world.
Description: Somewhere on the edge of the world, within a mountain range, fierce enemies have decided to destroy each other.
Number of players: 2
Size: 35x35. Basically, it's a Medium map.
Overall, I probably need to strengthen the monsters in some places and weaken them in others, but I can do that later.
The map is almost symmetrical. The keymaster's tent, which gives access to the market, is shifted by one cell (on one of the sides), I think.
Play on 200% difficulty.
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In reply to нонстоп
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nonstop
Here is my map:
Title: Somewhere on the edge of the world.
Description: Somewhere on the edge of the world, in a mountain ring, fierce enemies decided to destroy each other.
Number of players: 2
Size: 35x35. Basically, it's a medium size.
In general, I probably need to strengthen the monsters in some places and weaken them in others, but that can be done later.
The map is almost symmetrical. It seems that the keymaster's tent, which gives access to the market, is shifted by one cell (on one of the sides).
Play on 200% difficulty.
Of course, it's done quite well, but the map is just super symmetrical. It's just unpleasant to look at and creates a feeling of some kind of discomfort. The execution is quite good, but the idea itself is not very good. IMHO.
In reply to Дварф
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Dwarf
Of course, it's done quite well, but the map is just too symmetrical. It really hurts the eyes and creates a feeling of discomfort. The execution is good enough, but the idea itself isn't very appealing. IMHO.
Thank you. Of course, I can tweak it a bit so it's not so noticeable, but symmetry is its main feature, so there might only be minor changes regarding the textures. Have you played it? What do you think should be done with the guards? Where should I reduce them, and where should I add more?
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Well, everything seems pretty balanced. You'll have to fight hard for every piece of land, but that's normal for a map of size M. It will take a while to build up an army strong enough to break through into a neighbor's territory. And by the way, there's no point in killing two powerful dragons for just 5 sorcerers. At least make it 10.
In reply to Дварф
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Dwarf
Well, everything seems pretty good overall. You'll have to fight hard for each piece of land, but that's normal for a map of size M.
It will take a while to build up an army strong enough to break through into the neighbor's territory.
And by the way, there's no point in killing two powerful dragons for just 5 sorcerers. At least 10 would make sense.
It can be adjusted, but there's also the recruitment of Phoenixes, which I considered a bonus. Or maybe just one dragon should be placed there? It's quite a distance to travel.
Overall, it's very strange; the AI seems to be acting very foolishly, and you can win in less than 30 days with 200% certainty. Maybe it considers 500 peasants to be a strong force and doesn't venture out for a long time?
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nonstop
Here is my map:
Title: Somewhere on the Edge of the World.
Description: Somewhere on the edge of the world, within a mountain ring, fierce enemies have decided to destroy each other.
Number of players: 2
Size: 35x35. Basically, it's a medium size.
In general, I probably need to strengthen the monsters in some places and weaken them in others, but that can be done later.
The map is almost symmetrical. The keymaster's tent, which gives access to the market, is shifted by one cell (on one of the sides), I think.
Play on 200% difficulty.
I bought horses at the beginning of the third week and killed the computer opponent with a powerful army in the castle. I think it's passable and faster, but the Fables hit my elves hard with their chain attack :( On 200%, of course.
- Free resources and 4k for peasants - in my opinion, it's unnecessary.
- I didn't understand the market behind the tent :smile32:
- A slight inconvenience from the lack of roads at the bottom; by the time you deliver the purchased phoenixes and trolls, it's already time to buy the next ones :o
- 30 snipers as the main guard between enemies is too weak; it's much easier to break through than against 4 Fables.
- Instead of Beastiary, I would have liked at least Gnomish units; what is 1000 gold :rolleyes:
These are just minor things; overall, it's a good dueling map. The symmetry is not very noticeable, and in a duel against strong opponents, it will only be a plus.
In reply to Castiel
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Castiel
I bought horses at the beginning of the third week and cleared the map with a powerful army in the castle. I think it's passable and faster, but the Fables units really hit my elves hard with their chain attacks :( Of course, at 200%.
- Free resources and 4k gold for villagers - in my opinion, this is unnecessary.
- I didn't understand the market behind the tent :smile32:
- A slight inconvenience due to the lack of roads at the bottom; by the time you deliver the purchased Phoenixes and Trolls, it's already time to buy the next ones :o
- 30 snipers as the main defense between enemies is too weak; it's much easier to break through than 4 Fables units.
- Instead of the Demons, I'd like at least Goblins; what is 1000 gold for? :rolleyes:
These are just minor things; overall, it's a good dueling map. The symmetry isn't that noticeable, and in a duel against strong opponents, it will only be a plus.
The market behind the tent means that the tent ruins the symmetry because it provides access to the market. (If you noticed, the keymaster's tents somewhat change the paths for one of the players.)
So, you need roads at the bottom, strengthen the snipers, replace the Demons with Goblins, and remove the resource and gold bonus for villagers, right? I'll try to fix it.
I also want to make the tavern not built. (SHOULD I?)
I originally wanted to have only one Fables unit instead of two, so that everything would flow faster, and reduce the number of villagers from 500 to 300 or 400, since I suspect that the AI takes too long to defeat them.
What do you think? Or should I strengthen the snipers and leave two dragons?
In general, here's a version with weaker troops (one dragon each) and Goblins instead of Demons, with roads for comparison. (By the way, I think the Demons look more aesthetically pleasing, and they only take up two squares).
And here's another file with 2 dragons and strengthened snipers (45 and 75 in the shortest jump to the opponent).
But I think I just can't find the right balance in these defenses:mad:
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In reply to нонстоп
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nonstop
The market behind the tent means that the tent disrupts the symmetry; it opens access to the market. (If you noticed, the keymaster's tents somewhat change the paths for one of the players.
So, you need roads at the bottom, strengthen the snipers, make the "besyatnya" more like gnomes, remove the resource and money bonus from the peasants, right? I'll try to finish it.
I also want to make the tavern not built. (IS IT NECESSARY?)
I actually wanted to make one fairy creature instead of two, so that everything flows faster, and reduce the number of peasants from 500 to 300 or 400, since I suspect that the computer takes too long to process them.
What do you think? Or should I strengthen the snipers and leave two dragons?
In general, here's a version with weaker troops (one dragon) and gnomes instead of "besyatnya" with roads for comparison. (By the way, "besyatnya" looks more aesthetically pleasing, and it only takes up two cells).
And another file with two dragons and strengthened snipers (45 and in the shortest jump to the enemy, 75).
But I think I just can't find the right balance in these defenses:mad:
I mean, attacking the tent just to get to the market isn't a good idea; I only attacked it because it was blocking the path, but otherwise, in my opinion, it's not worth it. It would be different if there was a nagabank, a hive, or at least something valuable there, but a market? :o As an alternative, you could use a prison if you plan to remove the tavern from the castle.
If you don't like gnomes, you can use medusas that attack in a 2-cell range; it's definitely better than imps.
Two fairy creatures are defeated with a growth buyout of 2 weeks, so I wouldn't advise leaving only one.
Also, don't forget to make the neutrals bloodthirsty so they don't join you.
You definitely don't need fewer peasants; 500 HP with a speed of 3 will be defeated by almost any starting army.
45 snipers are okay; now you need to decide whether to attack them or the two dragons. It wouldn't hurt to add 15 more mages instead of 7 to balance the paths.
In reply to Castiel
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Castiel
I mean, capturing a town just for the market isn't worth it; I only attacked because they were blocking the way, but otherwise, in my opinion, it's not worth it. It would be a different story if there was a Naga Bank, a Hive, or at least something valuable there, but a market? :o As an alternative, you could build a prison if you plan to remove the tavern in the castle.
If you don't like the Dwarves, you can use Medusas in a 2-cell formation; it's definitely better than Imps.
Two Fairy Dragons can break through with a growth bonus of 2 weeks; I wouldn't recommend leaving only one.
I also forgot to make the neutrals bloodthirsty so they don't join you.
You definitely don't need fewer Peasants; 500 HP with a speed of 3 will be defeated by almost any starting army.
45 Snipers is okay; now you need to decide whether to attack them or 2 Dragons. It wouldn't hurt to add another 15 Mages instead of 7 to balance the passage.
Okay, in principle, all that's left is to increase the number of Mages, which I'll do now, about 14. After all, it was intended as the earliest passage, which is constantly a problem, and there's also enough money there.
The Medusas are a good idea.
I won't remove the market; what if the Mages don't get enough resources? Then the market will be useful, I think; there's also a Garden of Knowledge next to the market. And the second passage with gold and a level 1 building, I think, is a small but nice bonus
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No one is leaving any feedback on my map... It seems like it turned out to be a complete mess. Oh well, I'll keep trying.
In reply to Дварф
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Dwarf
No one is leaving any feedback on my map... It turned out to be a complete mess. Oh well, I'll keep trying.
I, for example, couldn't unpack it when I downloaded it.

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