I bought horses at the beginning of the third week and cleared the map with a powerful army in the castle. I think it's passable and faster, but the Fables units really hit my elves hard with their chain attacks :( Of course, at 200%.
- Free resources and 4k gold for villagers - in my opinion, this is unnecessary.
- I didn't understand the market behind the tent :smile32:
- A slight inconvenience due to the lack of roads at the bottom; by the time you deliver the purchased Phoenixes and Trolls, it's already time to buy the next ones :o
- 30 snipers as the main defense between enemies is too weak; it's much easier to break through than 4 Fables units.
- Instead of the Demons, I'd like at least Goblins; what is 1000 gold for? :rolleyes:
These are just minor things; overall, it's a good dueling map. The symmetry isn't that noticeable, and in a duel against strong opponents, it will only be a plus.
So, you need roads at the bottom, strengthen the snipers, replace the Demons with Goblins, and remove the resource and gold bonus for villagers, right? I'll try to fix it.
I also want to make the tavern not built. (SHOULD I?)
I originally wanted to have only one Fables unit instead of two, so that everything would flow faster, and reduce the number of villagers from 500 to 300 or 400, since I suspect that the AI takes too long to defeat them.
What do you think? Or should I strengthen the snipers and leave two dragons?
In general, here's a version with weaker troops (one dragon each) and Goblins instead of Demons, with roads for comparison. (By the way, I think the Demons look more aesthetically pleasing, and they only take up two squares).
And here's another file with 2 dragons and strengthened snipers (45 and 75 in the shortest jump to the opponent).
But I think I just can't find the right balance in these defenses:mad: