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Карты - Maps для Heroes 3

#290
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Castiel
I bought horses at the beginning of the third week and cleared the map with a powerful army in the castle. I think it's passable and faster, but the Fables units really hit my elves hard with their chain attacks :( Of course, at 200%.
- Free resources and 4k gold for villagers - in my opinion, this is unnecessary.
- I didn't understand the market behind the tent :smile32:
- A slight inconvenience due to the lack of roads at the bottom; by the time you deliver the purchased Phoenixes and Trolls, it's already time to buy the next ones :o
- 30 snipers as the main defense between enemies is too weak; it's much easier to break through than 4 Fables units.
- Instead of the Demons, I'd like at least Goblins; what is 1000 gold for? :rolleyes:
These are just minor things; overall, it's a good dueling map. The symmetry isn't that noticeable, and in a duel against strong opponents, it will only be a plus.
The market behind the tent means that the tent ruins the symmetry because it provides access to the market. (If you noticed, the keymaster's tents somewhat change the paths for one of the players.)
So, you need roads at the bottom, strengthen the snipers, replace the Demons with Goblins, and remove the resource and gold bonus for villagers, right? I'll try to fix it.
I also want to make the tavern not built. (SHOULD I?)
I originally wanted to have only one Fables unit instead of two, so that everything would flow faster, and reduce the number of villagers from 500 to 300 or 400, since I suspect that the AI takes too long to defeat them.
What do you think? Or should I strengthen the snipers and leave two dragons?
In general, here's a version with weaker troops (one dragon each) and Goblins instead of Demons, with roads for comparison. (By the way, I think the Demons look more aesthetically pleasing, and they only take up two squares).
And here's another file with 2 dragons and strengthened snipers (45 and 75 in the shortest jump to the opponent).
But I think I just can't find the right balance in these defenses:mad:
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