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Here is my map: Title: Somewhere on the edge of the world. Description: Somewhere on the edge of the world, in a mountain ring, fierce enemies decided to destroy each other. Number of players: 2 Size: 35x35. Basically, it's a medium size. In general, I probably need to strengthen the monsters in some places and weaken them in others, but that can be done later. The map is almost symmetrical. It seems that the keymaster's tent, which gives access to the market, is shifted by one cell (on one of the sides). Play on 200% difficulty.
Of course, it's done quite well, but the map is just super symmetrical. It's just unpleasant to look at and creates a feeling of some kind of discomfort. The execution is quite good, but the idea itself is not very good. IMHO.