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Карты - Maps для Heroes 3

#292
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Castiel
I mean, capturing a town just for the market isn't worth it; I only attacked because they were blocking the way, but otherwise, in my opinion, it's not worth it. It would be a different story if there was a Naga Bank, a Hive, or at least something valuable there, but a market? :o As an alternative, you could build a prison if you plan to remove the tavern in the castle.
If you don't like the Dwarves, you can use Medusas in a 2-cell formation; it's definitely better than Imps.
Two Fairy Dragons can break through with a growth bonus of 2 weeks; I wouldn't recommend leaving only one.
I also forgot to make the neutrals bloodthirsty so they don't join you.
You definitely don't need fewer Peasants; 500 HP with a speed of 3 will be defeated by almost any starting army.
45 Snipers is okay; now you need to decide whether to attack them or 2 Dragons. It wouldn't hurt to add another 15 Mages instead of 7 to balance the passage.
Okay, in principle, all that's left is to increase the number of Mages, which I'll do now, about 14. After all, it was intended as the earliest passage, which is constantly a problem, and there's also enough money there.
The Medusas are a good idea.
I won't remove the market; what if the Mages don't get enough resources? Then the market will be useful, I think; there's also a Garden of Knowledge next to the market. And the second passage with gold and a level 1 building, I think, is a small but nice bonus

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