Auto-translated
And what if, God forbid, you play on the highest difficulty? :eek:
New here? I'm Roha — want a quick tour?
well, if you don't chicken out, you can play on the highest difficulty :smile15:
fixed the errors, now it's completely insane.
Here is my map:
Title: Somewhere on the edge of the world.
Description: Somewhere on the edge of the world, in a mountain ring, fierce enemies decided to destroy each other.
Number of players: 2
Size: 35x35. Basically, it's a medium size.
In general, I probably need to strengthen the monsters in some places and weaken them in others, but that can be done later.
The map is almost symmetrical. It seems that the keymaster's tent, which gives access to the market, is shifted by one cell (on one of the sides).
Play on 200% difficulty.
Of course, it's done quite well, but the map is just too symmetrical. It really hurts the eyes and creates a feeling of discomfort. The execution is good enough, but the idea itself isn't very appealing. IMHO.
Well, everything seems pretty good overall. You'll have to fight hard for each piece of land, but that's normal for a map of size M.
It will take a while to build up an army strong enough to break through into the neighbor's territory.
And by the way, there's no point in killing two powerful dragons for just 5 sorcerers. At least 10 would make sense.
Here is my map:
Title: Somewhere on the Edge of the World.
Description: Somewhere on the edge of the world, within a mountain ring, fierce enemies have decided to destroy each other.
Number of players: 2
Size: 35x35. Basically, it's a medium size.
In general, I probably need to strengthen the monsters in some places and weaken them in others, but that can be done later.
The map is almost symmetrical. The keymaster's tent, which gives access to the market, is shifted by one cell (on one of the sides), I think.
Play on 200% difficulty.
I bought horses at the beginning of the third week and cleared the map with a powerful army in the castle. I think it's passable and faster, but the Fables units really hit my elves hard with their chain attacks :( Of course, at 200%.
- Free resources and 4k gold for villagers - in my opinion, this is unnecessary.
- I didn't understand the market behind the tent :smile32:
- A slight inconvenience due to the lack of roads at the bottom; by the time you deliver the purchased Phoenixes and Trolls, it's already time to buy the next ones :o
- 30 snipers as the main defense between enemies is too weak; it's much easier to break through than 4 Fables units.
- Instead of the Demons, I'd like at least Goblins; what is 1000 gold for? :rolleyes:
These are just minor things; overall, it's a good dueling map. The symmetry isn't that noticeable, and in a duel against strong opponents, it will only be a plus.
The market behind the tent means that the tent disrupts the symmetry; it opens access to the market. (If you noticed, the keymaster's tents somewhat change the paths for one of the players.
So, you need roads at the bottom, strengthen the snipers, make the "besyatnya" more like gnomes, remove the resource and money bonus from the peasants, right? I'll try to finish it.
I also want to make the tavern not built. (IS IT NECESSARY?)
I actually wanted to make one fairy creature instead of two, so that everything flows faster, and reduce the number of peasants from 500 to 300 or 400, since I suspect that the computer takes too long to process them.
What do you think? Or should I strengthen the snipers and leave two dragons?
In general, here's a version with weaker troops (one dragon) and gnomes instead of "besyatnya" with roads for comparison. (By the way, "besyatnya" looks more aesthetically pleasing, and it only takes up two cells).
And another file with two dragons and strengthened snipers (45 and in the shortest jump to the enemy, 75).
But I think I just can't find the right balance in these defenses:mad:
I mean, capturing a town just for the market isn't worth it; I only attacked because they were blocking the way, but otherwise, in my opinion, it's not worth it. It would be a different story if there was a Naga Bank, a Hive, or at least something valuable there, but a market? :o As an alternative, you could build a prison if you plan to remove the tavern in the castle.
If you don't like the Dwarves, you can use Medusas in a 2-cell formation; it's definitely better than Imps.
Two Fairy Dragons can break through with a growth bonus of 2 weeks; I wouldn't recommend leaving only one.
I also forgot to make the neutrals bloodthirsty so they don't join you.
You definitely don't need fewer Peasants; 500 HP with a speed of 3 will be defeated by almost any starting army.
45 Snipers is okay; now you need to decide whether to attack them or 2 Dragons. It wouldn't hurt to add another 15 Mages instead of 7 to balance the passage.
No one is leaving any feedback on my map... It turned out to be a complete mess. Oh well, I'll keep trying.