Heroes III
At a glance
Read from the map file- Players
- 8 8 human-playable
- Teams
- Free-for-all
- Map size
- Medium — 72×72 Two levels
- Victory
- Defeat all enemies
- Difficulty
- Normal
- Game version
- Restoration of Erathia
- Map language
- English
- Towns
- 24 16 neutral
Player slots 8
| Colour | Played by | Faction | Team |
|---|---|---|---|
| Red | Human or computer | Any at random | — |
| Blue | Human or computer | Any at random | — |
| Tan | Human or computer | Any at random | — |
| Green | Human or computer | Any at random | — |
| Orange | Human or computer | Any at random | — |
| Purple | Human or computer | Any at random | — |
| Teal | Human or computer | Any at random | — |
| Pink | Human or computer | Any at random | — |
- Uploader
- PXG
The map is the result of efforts to minimize the impact of randomness on the game and to maximize the equalization of starting conditions. It was intended to be used for Multiplayer with both AI and human players, so that the AI wouldn't get in the way too much, but also wouldn't look terrible.
The initial resource distribution has been modified, and resources no longer depend on the level. So you can (and should) set the difficulty to "Impossible" and observe at least a decent AI game.
When starting the game, it is important to know the following:
0) There is no water, diplomacy is not relevant (all monsters are strict).
1) You will periodically encounter small groups of creatures. You NEED to attack them - they contain free loot.
2) The "fly" and "town portal" spells can only be obtained as scrolls in the center of the map; "dimension door" is completely absent.
3) Artifact merchants have been removed from all castles. This is the second reason to give all players the "artifact" bonus in the starting conditions.
The map was created in 1999 8-)
I'd be interested to hear your feedback :-)