Posts from Inferno faction discussion.
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It seems that regular dogs have two heads, while Cerberuses have three. It's just that the one closer to the viewer partially obscures the middle one. If you look closely, you can see the jaw of the middle one and the crest. So, the number of heads hasn't changed for Cerberuses, but it has increased for the dogs.
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
By the way, there's a devil running around the entire field, it's a terrible imbalance, I can't imagine how they could release such a game! They should have given everyone teleport!
Where did you find the imbalance?! In the 4th part, I see the imbalance in the magic of subjugation lasting for 3 TURNS!
Added 1 minute ago
Perhaps more types of damage (besides physical and magical) are not needed in "Heroes". In King's Bounty, there's a lot of trouble with this: because of fire damage, Cold Resistance is ineffective against demons :(.
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And what stopped you from not taking dragons against demons?!
Where did you find the imbalance?! In the 4th part, I see the imbalance in the "Mind Control" spell, which lasts for a whole 3 turns!
Added 1 minute ago
And what prevented you from not taking dragons against demons?!
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Let's just start calling any unique ability an imbalance.
🏹🎪+⛓️♿=💕
Let's first figure out what kind of unit it will be, and then come up with its characteristics.
Perhaps we don't need more types of damage (besides physical and magical) in "Heroes." KB has a lot of trouble with this: because of fire damage, Cold Resistance is ineffective against demons there :(.
Two plus two :rolleyes:. Just hope they don't come up with calling two-headed dogs Cerberuses :(.
Why can only creatures have immunity in a few percent (with exceptions)?
They've already been named... On Facebook, they're called hellhounds/Cerberuses in the title.
Moderated: OFF-TOPIC in the message
No, the speed of creatures should be limited. I think the best option is when there are two squares left to the farthest point on the other side of the field: you can defeat large creatures, but you can't reach all the others :).
And still, I prefer the system of two types of damage - physical and magical. Perhaps astral damage could be added, which would hit everyone equally, but no more. If elemental damage is used, it should only be for spells (which is partially implemented for necromancers), not for troops :).
Then the system will become boring and monotonous, but I like the elemental damage in KB.
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
The teleport spell is one of the most recognizable features of the series. Removing it would be a big mistake. And limiting the teleport to only certain areas of the map is just ridiculous.
I absolutely agree that teleportation not covering the entire map is a major mistake in Heroes 5, and I don't want it to be repeated in Heroes 6!
Added 1 minute ago
That's a shame.
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Except the ones we've made