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Posts from Inferno faction discussion. Auto-translated

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#352
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It seems that regular dogs have two heads, while Cerberuses have three. The one in the foreground is just partially obscuring the middle one. If you look closely, you can see the jaw of the middle one and its crest. So, the number of heads hasn't changed for Cerberuses, but it has increased for the dogs.
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#353
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These are all decorations for the same head unit. There are two of them.
My sword, my trusted ally, unphased by my aspect.
In reply to Ranmaru Rei
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#354
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Irdis Evalle
It seems that regular dogs have two heads, while Cerberuses have three. It's just that the one closer to the viewer partially obscures the middle one. If you look closely, you can see the jaw of the middle one and the crest. So, the number of heads hasn't changed for Cerberuses, but it has increased for the dogs.
The developers confirmed that both dogs will have two heads each.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#355
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Teleporting across the entire map is an imbalance, but not a reason for an argument. Let's first find out what unit it will be, and then we can start thinking about its characteristics. Perhaps we don't need more types of damage (besides physical and magical) in "Heroes." In King's Bounty, this creates a lot of trouble: because of fire damage, Cold Resistance is ineffective against demons. Two plus two:rolleyes:. I just hope they don't decide to call two-headed dogs Cerberuses.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Happy Life
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#356
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Morning


By the way, there's a devil running around the entire field, it's a terrible imbalance, I can't imagine how they could release such a game! They should have given everyone teleport!

Where did you find the imbalance?! In the 4th part, I see the imbalance in the magic of subjugation lasting for 3 TURNS!

Added 1 minute ago
Winner


Perhaps more types of damage (besides physical and magical) are not needed in "Heroes". In King's Bounty, there's a lot of trouble with this: because of fire damage, Cold Resistance is ineffective against demons :(.

.

And what stopped you from not taking dragons against demons?!
In reply to 5p74
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#358
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5p74
Where did you find the imbalance?! In the 4th part, I see the imbalance in the "Mind Control" spell, which lasts for a whole 3 turns!

Added 1 minute ago

And what prevented you from not taking dragons against demons?!
No, the speed of creatures should be limited. I think the best option is when there are two squares left to the farthest point on the other side of the field: you can defeat large creatures, but you can't reach all the others :). And what prevented you from dispelling the "Hypnosis" spell? In the 5th part, its duration depends on the magic skill, so it can be 10 or 20 turns :eek:. Would you not dispel the spell in such situations? What, are you suggesting discarding the strongest creature?! They cost me a lot, and even half of their damage (against demons - half) deals more damage than most other level 5 creatures (there are only five levels)! Moreover, almost all other troops are, on the contrary, vulnerable to fire, especially ents with thorns. So this is unfounded :). And yet, I still prefer the system with two types of damage - physical and magical. Perhaps astral damage could be added, which would deal the same damage to everyone, but no more. If damage is done by elements, then only to spells (which is partially implemented in the necromancer faction), not to troops :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#359
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The Devil wasn't the strongest high-level creature. Therefore, I don't see any imbalance in teleportation. Moreover, I don't understand why they removed this feature in Heroes of Might and Magic V, just like they removed the complete immunity of Dungeon creatures to magic (Warlocks attack them, and the Magic Fist seems to work too).
Let's just start calling any unique ability an imbalance.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Победитель
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#363
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Winner
Let's first figure out what kind of unit it will be, and then come up with its characteristics.

Perhaps we don't need more types of damage (besides physical and magical) in "Heroes." KB has a lot of trouble with this: because of fire damage, Cold Resistance is ineffective against demons there :(.

Two plus two :rolleyes:. Just hope they don't come up with calling two-headed dogs Cerberuses :(.
I agree... But I don't think we'll be left without devils (archdevils).
Why can only creatures have immunity in a few percent (with exceptions)?
They've already been named... On Facebook, they're called hellhounds/Cerberuses in the title.

Moderated: OFF-TOPIC in the message



Added 2 minutes ago
Deceived Villain
But with codes and ArtMoney, the game becomes MEGA unbalanced.
What did you expect? There are no perfect games.

Added 3 minutes ago
Winner
No, the speed of creatures should be limited. I think the best option is when there are two squares left to the farthest point on the other side of the field: you can defeat large creatures, but you can't reach all the others :).

And still, I prefer the system of two types of damage - physical and magical. Perhaps astral damage could be added, which would hit everyone equally, but no more. If elemental damage is used, it should only be for spells (which is partially implemented for necromancers), not for troops :).
Why should it be limited? You're just judging everything based on 5, where the balance is maintained, but many features that fans loved from parts 1-4 are limited.
Then the system will become boring and monotonous, but I like the elemental damage in KB.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#366
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In two out of three games, the devil is an idiot.
My sword, my trusted ally, unphased by my aspect.
In reply to Amko
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#367
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Koteiko
The teleport spell is one of the most recognizable features of the series. Removing it would be a big mistake. And limiting the teleport to only certain areas of the map is just ridiculous.
I completely agree that limiting the teleport to only certain areas of the map was a big mistake in Heroes of Might and Magic V, and I don't want it to be repeated in Heroes of Might and Magic VI!
In reply to korrag
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#369
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korrag
I absolutely agree that teleportation not covering the entire map is a major mistake in Heroes 5, and I don't want it to be repeated in Heroes 6!
Not only in 5, but also in 3 (the Devil couldn't move diagonally across the entire map).

Added 1 minute ago
Котейко
That's a shame.
I agree, it seems that in the third game, the developers realized their mistake and fixed it in the fourth. And Nival has returned to the "broken trough."
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#370
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I think that if the programmers weren't so clumsy, they could have made the teleport ability for the entire battlefield more or less balanced. The simplest way would be to remove the ability to summon Cave Lords and slightly reduce their initiative. Then, during normal battles (excluding battles with neutral creatures), Archdevils would become weaker, and during city sieges, they would become stronger. On average, it would be the same as it was before. Winner, I can quickly create such a mod so you can compare.
 

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#371
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Could you tell me what program that is? And the Devil's teleport can't possibly be overpowered, nor does summoning Dungeon lords create any imbalance.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#376
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Well, I think nothing needs to be done. Who even said that the teleport should cover the entire map? It's just a type of movement. In Heroes of Might and Magic IV, it also doesn't seem to cover the entire map.
Tomorrow holds no promises
Except the ones we've made