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Inferno faction discussion.

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#370
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I think that if the programmers weren't so clumsy, they could have made the teleport ability for the entire battlefield more or less balanced. The simplest way would be to remove the ability to summon Cave Lords and slightly reduce their initiative. Then, during normal battles (excluding battles with neutral creatures), Archdevils would become weaker, and during city sieges, they would become stronger. On average, it would be the same as it was before. Winner, I can quickly create such a mod so you can compare.
 

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