It's not just about Jebus, it's about panic regarding the balance, and of course, 8mm6...
Зима 2011-12.
New here? I'm Roha — want a quick tour?
offtopic:
Today I asked Loy to generate a Kirra map for Shafti. I thought it would be quick, but it ended up taking 1.5 hours for 25 generations – only 2 of them were more or less balanced for both sides. The rest were a complete mess.... After such an experiment, I really don't feel like playing skirmishes anymore.
I'm currently testing 8mm6, and after playing CM, it feels like a breath of fresh air.
Very few unplayable scenarios are generated. There's an abundance of directions and tactical freedom, allowing for a wide range of strategies, from rushing to building up high-level magic.
Let's all switch to professional templates; maybe then we won't need to change the rule about restarts.
With restarts based on meeting – you can play with a reduced time limit, as in the Bay Cup. That is, the first restart is 116, the second (if it happens) is 115, and so on.
so that the sum of the days of the restarts does not exceed 3 (Hermit described this above). Recently, I have been playing almost exclusively with a full-random setup with this set of restarts.
IMO (although this isn't really relevant to the topic), I think each turn should strictly be 4 minutes, because taking longer is disrespectful to the opponent!
I used to think the same way, but now 4 minutes feels like an eternity to me; you barely get your cup of tea (or a mug of beer :)) to your lips when it's your opponent's turn, and then the turn passes, and you're afraid of losing a few seconds. No, Heroes isn't a game that should demand speed from a player. I've already adapted to long (within reasonable limits) turns from my opponents; I usually find something to do during their turn, and it doesn't hurt to think about my further tactics. As for speed, that's more like StarCraft (ugh... it annoys me so much :smile11:). In general, I respect other people's opinions, but I still believe that the game should have a 6-minute time limit, and unlimited time is ideal when opponents respect each other and each other's time (and, as my experience shows, unlimited time doesn't really drag out the game; the time is almost the same, but it's much more convenient, and you don't have to urgently look for a place to pause the battle when, for example, your phone rings or something similar).