I'm currently testing 8mm6, and after playing CM, it feels like a breath of fresh air.
Very few unplayable scenarios are generated. There's an abundance of directions and tactical freedom, allowing for a wide range of strategies, from rushing to building up high-level magic.
Let's all switch to professional templates; maybe then we won't need to change the rule about restarts.
Then SOD will also have to be changed – Heroes of Might and Magic VI is not for slow-paced gameplay; even medium-speed games can drag on.
Зима 2011-12.