Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
IMO (although this isn't really relevant to the topic), I think each turn should strictly be 4 minutes, because taking longer is disrespectful to the opponent!
I used to think the same way, but now 4 minutes feels like a nightmare to me. You barely have time to bring a cup of tea (or a mug of beer :)) to your lips while the opponent is taking their turn, and then it's your turn, and you're afraid of losing a few seconds. No, Heroes isn't a game that should demand speed from a person. I've already adapted to long (within reasonable limits) turns from opponents. I usually find something to do during their turn, and it doesn't hurt to think about my future tactics. As for speed, that's more like StarCraft (ugh... it annoys me so much :smile11:). In general, I respect other people's opinions, but I still believe that you should play with at least 6 minutes per turn, and unlimited time is ideal when opponents respect each other and each other's time (and, as my experience shows, unlimited time doesn't really drag out the game that much; the time is almost the same, but it's much more convenient, and you don't have to urgently look for a place to pause a battle when, for example, your phone rings or something similar).