I used to think the same way, but now 4 minutes feels like an eternity to me; you barely get your cup of tea (or a mug of beer :)) to your lips when it's your opponent's turn, and then the turn passes, and you're afraid of losing a few seconds. No, Heroes isn't a game that should demand speed from a player. I've already adapted to long (within reasonable limits) turns from my opponents; I usually find something to do during their turn, and it doesn't hurt to think about my further tactics. As for speed, that's more like StarCraft (ugh... it annoys me so much :smile11:). In general, I respect other people's opinions, but I still believe that the game should have a 6-minute time limit, and unlimited time is ideal when opponents respect each other and each other's time (and, as my experience shows, unlimited time doesn't really drag out the game; the time is almost the same, but it's much more convenient, and you don't have to urgently look for a place to pause the battle when, for example, your phone rings or something similar).
Thank you, Sir Vic; I also respect your opinion!
Perhaps, due to my youth, I want to make the game more dynamic. To be honest, in my last game with Hermit, I sometimes didn't even have enough 4 minutes, but it's even more interesting to play when you're focused on the game, and nothing distracts you, especially since the timer is ticking! :) And besides, this is a season; it can easily be played with a 4-minute time limit. Of course, this doesn't apply to Tournaments; there, the player is free to think about their turn as long as the tournament regulations allow!