Skip to content

Posts from Experiment with restarts. Volunteers needed!

No ratings yet — be the first to rate!
Open
Should we change the rules regarding restarts?
48 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Lider1
User Avatar
Auto-translated
Lider1
But when GO involves off-road travel, it's not really a game in my opinion. I used to play on a portal and met Valesk on level 114 (playing as Tazik), and it was a terrible experience.
Just play in a non-standard way. If a meeting is likely, improve your flies. Immediately, 2+3 flies will block the Marks and you'll win the battle. Then, two geese and gnolls will arrive, and GG. And 20 spearmen won't be able to kill the flies right away. And you'll also have a super unit to speed things up. If there's no meeting, then 2000 gold per turn for the Pope is sufficient compensation. + you can send a scout with an archer to scout; he can take out the Marks and then retreat. Smite has made everyone accustomed to a template, automated battle; there's hardly any micro-management, and everyone tries to build as many castles as possible, fearing to lose momentum or something else (like upgrading flies or birds), which sometimes decides the outcome.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
User Avatar
Auto-translated
I agree about GO (Game Options) for off-road maps. In my opinion, in such a case, as Javded says, it's better to take a mutual rest.
And I support Kostyan regarding the distribution of rating points in the case when one of the players quits.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
User Avatar
Auto-translated
I think the rest period after a match should be kept, in some form. I remember once, playing as Shakti, I was already on my opponent's respawn point on turn 111.
User Avatar
Auto-translated
Well, the situation with Thaz and Val is just an example; there are quite a few starting scenarios where one side is at a clear disadvantage due to an early encounter. IMO, something needs to be done about this.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
Auto-translated
Javdet
We can discuss the following during the rest period: if one of the players sees that the Guardian of the Road is not on the road, they must inform their opponent. If both agree to continue playing, there will be no restart (116), but if even one is against it, the game will be restarted.
+1. I completely agree!!! I don't like it when there is no Guardian of the Road on the road. And if the Guardian of the Road is on the road, there should be no restarts due to an early encounter!!!
Discord  5884
In reply to Alessandro
User Avatar
Auto-translated
Thank you for your participation! :smile20:
So, what do we have? It seems that, overall, people are more against rematching than for it, but some are worried about unbalanced matchups. Well, there's the "black" option for that; let's make its role even stronger – is that so bad? To be honest, I've long been in favor of completely abolishing rematching, but it hasn't received much support from the community on the World forums yet :( (although I must admit that there were times when I couldn't resist and took advantage of this loophole, deliberately choosing a rematch :o). In general, a constructive proposal for changing the rematch rule could sound something like this: each player can take a rematch (i.e., start the game with a new generation) twice per game – on days 1 and 2 (or twice on day 1 – this is still a question); if one of the players notices that the game outcome is predetermined, they must inform the other player, and if at least one of them refuses to continue in this generation, the map is regenerated. Something like that... Did I understand everything correctly?
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Javdet
User Avatar
Auto-translated
Javdet
Well, Taz and Vale are just an example; there are quite a few starting scenarios where an early encounter is clearly disadvantageous for one of the sides. IMHO, something needs to be done about this.
Is the "Cherk" option not being considered? But, for example, a late encounter wouldn't be advantageous for Valesk. Each has its own advantages and disadvantages!
In reply to Dirty_Player
User Avatar
Auto-translated
Dirty_Player
Is the "cherk" option not being considered? And for example, a late encounter might not be advantageous for Valesk. Each has its own advantages and disadvantages!

No, Kostya, we're talking about different things... I agree that there are advantages and disadvantages, but in principle, we're talking about the generator winning, not the player... I wouldn't be interested in reading reports like "I arrived on day 113, 114, 115 - how great am I!?" And I certainly wouldn't enjoy losing (or even winning) a tournament in this way.

Added 10 minutes later
KostyaN
Each player can restart the game twice (i.e., start the game with a new generation) - on days 1 and 2 (or twice on day 1 - this is still a question). Is that how it works?

Not quite...
112 in total means - either 2 restarts on day 111, or 1 restart on day 112.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
User Avatar
Auto-translated
I once played with Wicc, and we aimed for a total score of no more than 3 across all three days. After that, we could either restart or choose one of these options: 3 scores of 111, or 1 score of 111 and 1 score of 112, or 1 score of 111 and 1 score of 113.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Javdet
User Avatar
Auto-translated
Not quite...
A total of 112 means either 2 resources on 111, or 1 resource on 112.
I'm in favor of this system.
If one of the players sees that the Guardian of the Orb is not on the road, they must inform their opponent. If both agree to continue playing, there will be no 116. If even one is against it, the game is restarted.
For
In reply to Hermit
User Avatar
Auto-translated
Hermit
I once played with Wicc, with a total score limit of 3 for all days. After that, you can either restart or choose 3 scores of 111, or 1 score of 111 and one of 112, or 1 score of 113.

So, what's the problem, Vova? Vote for "Your option" if you liked playing with these rules – it seems pretty good and interesting...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
User Avatar
Auto-translated
Here's a clear example from a recent game:
P.S. Arlash had to defeat 73 Gogs and almost 80 Thieves to reach the top!
Attachments 1
1 file attached • Total size: 178.4 KB
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
User Avatar
Auto-translated
I voted for option 1. But the addition "rest after meeting only if the Guardhouse is not on the road" doesn't appeal to me. I had a scenario where Shakti arrived on day 4 via a secondary route. The Guardhouse was on the road.
В дикім полі
User Avatar
Auto-translated
offtopic:
Today I asked Loy to generate a map for Kirra on Shahti. I thought it would be quick, but in the end, it took 1.5 hours and 25 generations – only 2 of them were more or less balanced for both sides. The rest were a complete mess.... After such an experiment, I really don't feel like playing skirmishes anymore.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
Auto-translated
Javdet
offtopic:
Today I asked Loy to generate a map for Kirra on Shahti. I thought it would be quick, but in the end, it took 1.5 hours and 25 generations – only 2 of them were more or less balanced for both sides. The rest were a complete mess.... After such an experiment, I really don't feel like playing skirmishes anymore.
So what?:) Whose favor is the imbalance in, Roma?.. I'd prefer a map where everyone switches to Jebus – that's where the skill will improve, and there definitely won't be any rest stops during the match;) .
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:

Statistics

Welcome our newest member: Emil