Auto-translated
Regarding restarts, the idea is correct; there's no point in waiting until turn 113, wondering "what if something happens," if it's already clear by turn 111 that the map is unplayable.
However, it's also not worth making drastic changes; in my opinion, it would be sufficient to change turn 113 to turn 112.
Alternatively, the total number of restart days could be limited to 3, as Hermit described above. Lately, I've been playing almost exclusively with a full-random setup and this set of restarts.
Regarding restarts based on encounters, you can play with a decreasing time limit, as in the Bay cup. That is, the first restart is at turn 116, the second (if it happens) is at turn 115, and so on.