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Which side would you find most interesting to play as?

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
and the Necropolis units are a bit strange, just like last time) IMHO... how does a blind unit check statuses? and why does the city need two checkers?) it would be better to split the Abbot's abilities) one can kill and check, and the other just defends
P.S. by the way, you didn't format it very well for reading =[br][/br]
it's written like this:
Abilities:
Ghostly Whip
Once every three nights, turns the character into a village idiot
and it would be better to write it like this:
Abilities: Ghostly Whip - Once every three nights, turns the character into a village idiot

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
I reread it... it seems this guy gets additional clues from the crime scene and draws an approximate picture of the murder.
Except the ones we've made

За всем следят машины благодати и любви.
Regarding the maniac: there are two options then: an additional ability for the artist (i.e., sort of 2 NDs: murder and drawing, because if there's a choice, I think they'd prioritize killing, and thus part of the game would be lost)
Therefore: another faction
- a mysterious northern shaman who received an omen that only bloodied runes could delay Ragnarok
Weapon: stone knife
Abilities: Murder
Status: bad
Also, since you say there are many townsfolk - one more maniac for dessert, if you want)
P.S
More on the questions:
the blind woman checks using her extraordinary abilities, i.e., like visions and such; regarding two checkers: overall, it's possible to have 2, if you increase the number of enemy factions
P.P.S
I updated the post, condensed it into one line, but due to extremely fast internet, we're waiting for Zubr to descend to HW and fix my post
The greatest inquisitor of all times and peoples, William III, Bloody Beard
- a valiant defender of the church, inspiring terror within a radius of several kilometers with his name alone, and his face scares children at night; it is even unknown who the locals fear more: the quick-to-punish inquisitor or the swamp undead.
Abilities:
Inquisitor's Fate: double vote
Weapon: none
Status: bad
Blind Nun
- a true believer, she lost her sight in her youth, but gained the gift of seeing everything literally through and through.
Weapon: incinerating light of faith
Abilities:
True Eye: Status check
Divine Grace: 50% protection from attacks by any evil
Temple Council: knows the abbot
Status: good
Abbot
- an elderly abbot, he resembles his abode in something: outwardly dilapidated, but strong inside.
Weapon: Silver Cross
Abilities:
Aura of Light: Protection of the selected player from attacks by the undead (without killing it) or the coven (killing it)
Wrath of the Righteous: Kills the player; if the player belongs to the village, then the action forces the righteous man to drown in the swamps
Status: good
Temple Council: knows the abbot
Healer
- a beautiful woman of about thirty, who knows almost everything about elixirs.
Weapon: none
Abilities:
Herbalist: Resurrects the killed player; if she comes to a healthy player, she deprives him of HP for the next night
Status: good
Scout
- a hunter who has explored the swamps from end to end, he is a slippery and somewhat secretive type.
Weapon: none
Abilities:
Attentiveness: Status check
Status: good
Dancer
- a local attraction, possessing large eyes, in which the entire male population is ready to drown...
Weapon: none
Abilities:
Attractiveness: Blocks the player's HP
Status: good
Peasant x8
- a typical resident
Weapon: none
Abilities: none
Status: good
Village Idiot
- a victim of the undead
Weapon: none
Abilities:
Gaze of the Blessed: Observes the character - sees the killer of the victim
Status: bad
-------------------------------------
- an unquiet spirit, better known as the swamp ghost, it comes with the fog and inflicts irreparable damage to the unlucky traveler, who instantly ages and loses his mind.
Weapon: none
Abilities:
Ghost Whip: Once every three nights, it turns the character into a village idiot
Status: bad
-------------
- a mysterious northern sorcerer, who received a sign that only blood-stained runes can postpone Ragnarok.
Weapon: stone knife
Abilities: Murder
Status: bad
------------------------------
- an influential matron, who declared a holy war against the inquisitor and his henchmen.
Weapon: poisoned hairpin
Abilities: Murder
Status: bad
Witch x2
- a follower of the cult, who sold her soul in exchange for the patronage of dark forces
Weapon: ritual dagger
Abilities: murder
Status: bad
Demon
- an embodiment of chaos, ready to bring death and destruction everywhere
Weapon: fire magic
Abilities:
Incinerating Fury: With a 50% probability, an additional victim will be killed, chosen at random, but not a member of the coven or the undead
Status: bad
-----------
Artist-Anatomist
- a personality who values art above all else, but in a somewhat perverted form. In order to study the human body, he is the first to arrive at the scene of the crime, inspired by the atmosphere.
Weapon: none
Abilities:
Artistic Description: Describes the murder, obtaining some details, and develops them into a vivid composition.
Status: bad

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

