A condensed version of the Dark Age setting.
Designed for 15 players.
The general order of Night Actions is as follows:
1) The Illuminati Leader checks the status.
2) The Stalker blocks a character.
3) The Deputy checks the status.
4) The Head of Security's people check the status.
5) The Inventor sends a protective or surveillance bot.
8) The Deputy removes the Leader's protection.
6) The Stalker kills.
7) The Head of Security sends a squad to block or protect.
8) Illuminati recruitment.
10) The Killer kills.
11) The Pauper kills.
12) The Rebel Leader kills.
13) The Doctor revives.
The Rulers:
Head of the CorporationErnesto Zeller, a 60-year-old cyborg. Ernesto is powerful, calculating, and ruthless. He has been the undisputed head of the corporation for 30 years, and he believes he rules the entire world.
Features: His role is known from the start of the game. He cannot be killed on the first night. During the second night, he has 75% protection and will definitely kill the attacker. On the third night, the effectiveness of the protection drops to 50%. On the fourth night, Ernesto loses the ability to kill the attacker. Also, his vote counts as two.
Night Action: None
Weapon: High-rate pistol, 8 mm caliber.
Status: Good
Head of SecurityGroterik. Like Zeller, he is a cyborg. He is a rather gloomy personality, fond of plotting and shrouding everything in mystery.
Features: Groterik has extensive connections, control, and power, so his range of capabilities is quite wide. He can send a squad of fighters to a specific character, thereby blocking his Night Action for the night. He can also use the same squad of fighters to protect any selected character (the attacker will not die), or Groterik's fighters can check one of the characters. Any of Groterik's possible actions is carried out, even if he himself is killed that night.
Night Action: Blocks, protects, or checks the status of the selected character.
Weapon: 9 mm pistol
Status: Good
Scientist-DoctorLonda Bishop. She decided to maintain a completely human appearance and did not resort to nanotechnology and cybermedicine – i.e., she is an ordinary person. Bishop is a kind, responsive girl; she sees no difference between the rich and the poor and is therefore ready to help anyone in need.
Features: None
Night Action: Revives a killed character.
Weapon: None
Status: Good
InventorAlfred Doherty is a young cyborg. As a child, he lost both legs, but his noble origin allowed him to pay for an operation to replace the lost limbs with implants. After that, Doherty decided to devote himself to science and now tirelessly works on various inventions for the benefit of society. At night, he likes to test his inventions.
Features: He can monitor a selected character or protect him without leaving his home. If both Doherty and the character he is protecting are targeted for killing on the same night, the protection will not work (there is no one to control the guard bot) (this also applies to the case when Doherty is revived at the end of the night).
Night Action: Monitors the selected target or protects it (the bot kills the attacker).
Weapon: The character has no weapon. The guard bot is armed with a small-caliber machine gun.
Status: Good
Deputy LeaderVincho Clock, a truly gloomy personality. He is malicious, greedy, and devilishly cunning. For several years, he has been trying to take Zeller's place, but for now, he can only humbly wait. Currently, Vincho plays the role of a kind of corporate spy.
Features: Starting from the 2nd night, Clock can remove Zeller's protection. If Zeller is killed (with or without Clock's help), Clock will take his place. His vote will count as two; he will remain unknown, but he will also have no protection.
Night Action: Checks statuses or blocks Zeller's protection.
Weapon: None
Status: Bad
AdventurerLudwig Stegerti is a young and extremely callous man. He likes to plot intrigues and conspiracies and also manipulate facts.
Features: During the day, after 12 hours, he can take one vote from any living player who has not voted at that time. The latter thus loses the right to vote that day.
Night Action: None
Weapon: None
Status: Bad
Bureaucrats (x3)
Rich, influential people. But besides money, they are not remarkable in any way.
Features: None
Night Action: None
Weapon: None
Status: Good
Underground (the poor):
Rebel LeaderJosef Gladish. The only one of them who has his own home. In the corporation, he heads one of the many departments for minor research – this is his cover.
Features: Thanks to his cover, he ignores the protection set by Groterik.
Night Action: Killing
Weapon: 9 mm pistol
Status: Good
StalkerDaphne Serge is a young and ambitious woman who hates the corporation. She is skilled in wielding cold weapons and has a very beautiful appearance. Features: Silent killing – she is not noticed by the observer.
Night Action: Killing or blocking a character.
Weapon: A pair of short blades.
Status: Bad
PauperImpoverished, broken man, who vowed to take revenge on the corporation for all his troubles.
Features: None
Night Action: Killing
Weapon: 9 mm pistol
Status: Bad
The Illuminati:
Illuminati LeaderSamuel Gibbons. He is a wise, well-read man who has seen a lot in this world and decided to change it.
Features: Thanks to his extensive connections, he can learn more about the character's role. He does not act personally. He learns not only the character's status but also his affiliation with one of the two groups. After Sherevye's death, he loses the ability to check statuses and only engages in recruitment (he dies if he targets Groterik or Gladish).
Night Action: Checks the character's status / recruitment (only after Sherevye's death).
Weapon: None
Status: Good
KillerMoises Eber is a cyborg. He does all the dirty work for the Illuminati. He is very skilled in his craft, largely due to the modifications he has made to himself.
Features: Ignores any protection, except for "Zeller's."
Night Action: Killing
Weapon: H-27 sniper rifle, 45 mm caliber; 9 mm pistol, army knife.
Status: Bad
RecruiterGeorges Sherevye is a rich, misanthropic man. He is a very talented diplomat and knows how to persuade people. In his time, he was recruited by Gibbons and now plays the role of the Illuminati's chief recruiter.
Features: He can recruit any bureaucrat, deputy, pauper, or Bishop. The recruited do not reveal other Illuminati, do not change their status or affiliation, but they must act in the interests of their new employers (i.e., the Illuminati decide how to use the extra vote or Night Action). If Sherevye encounters Groterik or Gladish during recruitment, he dies.
Night Action: Recruits a character.
Weapon: None
Status: Bad
Note:
A recruited pauper does not reveal the Illuminati to his team and cannot kill on the Illuminati's command. However, the Illuminati control his vote during the day. Also, if the recruited pauper goes to kill someone (whether it is another Illuminati or a citizen), he informs the Illuminati about the target. The pauper must not tell his team that he has been recruited (i.e., he plays a double game)