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I would start on Monday.
New here? I'm Roha — want a quick tour?
I would start on Monday.
You can even use the same avatars – I’ll find something to criticize and turn it into evidence.
let's just...
still, I'd like to see a division into groups
The Mafia has one opportunity to commit an ND (Night Action) of the "Murder" type per night.
Summoner – Vegtam, a wise demonologist, grandmaster of summoning magic.
Features – none
ND1 – summons a dwarf who steals one item from the target. Vegtam can then place this item at the scene of the murder; he can only possess one item at a time, and he doesn't know what that item is.
The Killer can place 1 additional piece of evidence at the crime scene.
Necromancer – Zhok, grandmaster of necromancy, an immortal lord of the dead.
Features – none
ND – kills the target and raises them as a zombie (ND of the "Murder" class). Zombies lose all their features and NDs; the necromancer votes for them. Zombies die when any ND is applied to them (including "resurrection" from the nature goddess) or when the necromancer dies.
Aura – negative
Witch – Yarga, an old sorceress, grandmaster of blood magic.
Features – none
ND – infects the target's blood; the target dies on the following night (ND of the "Murder" class)
Aura – negative
Alchemist – Shanul, a scientist engaged in the search for the perfect potion, grandmaster of alchemy.
Features – protected from poisoning
ND – tests a potion on the target, which can have one of the following effects:
-Kills the target
-Gives the target some feature or ND
-Removes some feature or ND from the target
-Gives the target protection for this night
-Has no effect
Aura – negative
Wizard – Zilfegor, an honest, kind, and responsive person, grandmaster of light magic, capable of opposing sorcerers.
Features – 50% chance to avoid death from sorcerers
ND – casts a block on the player from sorcerers
Aura – positive
Physiomancer – Nodlik, distinguished by his secrecy and suspicion of everyone, grandmaster of physical magic.
Features – 50% chance to avoid death
ND – none
Aura – negative
Illusionist – Lit, the most diligent of the archmage's students, grandmaster of illusion magic, checks his magic on one of the council members every night.
Features – none
ND – creates an illusory copy of the selected player for the night, giving him a 50% chance to avoid death
Aura – positive
And isn't there one? Peaceful, Sorcerers, Demon Worshippers, Alchemist...
Here, I hope the criticism will be taken without offense.
Hydromancer – Hibash, a tall and stooped young man, a grandmaster of water magic, capable of opposing demon worshipers.
Special ability – 50% chance to avoid death from demon worshipers
Night action – casts a block against demon worshipers on a player
Aura - positive
Sorcerer – Zilfegor, an honest, kind, and responsive person, a grandmaster of light magic, capable of opposing sorcerers.
Special ability – 50% chance to avoid death from sorcerers
Night action – casts a block against sorcerers on a player
Aura - positive
Physiomancer – Nodlik, distinguished by his secrecy and suspicion towards everyone, a grandmaster of physical magic.
Special ability - 50% chance to avoid death
Night action – none
Aura - negative
Illusionist – Lit, the most diligent of the archmage's students, a grandmaster of illusion magic, checks his magic on one of the council members every night.
Special ability – none
Night action – creates an illusory copy of the selected player for the night, giving him a 50% chance to avoid death
Aura – positive
The downside of the witch's poison is that the doctor has an increased chance of resurrection, meaning two nights instead of one...
The necromancer has a random boost - zombification/resurrection.
The black wizard has 50% block as a special ability - it cannot be increased (for example, if a wizard and a black wizard are left, neither of them will win - because the black wizard cannot kill the wizard, and the wizard cannot hang the black wizard).
The black wizard has poison as a special ability, not in the neutral deck. This is a way of self-defense.
I don't understand, please explain.
So, now the Necromancer kills and has a 50% chance to either raise a zombie or resurrect (like a doctor) his victim.