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Guys!!! What’s all the panic about?
It’s just that something that all strong players knew one way or another has been clearly identified: morale/luck can be generated through delays, negative morale drops twice as often, etc.
The program should be allowed; it will save time. But its use should be limited, like in the fourth installment, where negative stats have a 25% chance to dodge a physical attack, and cheats are not detected. So, to avoid battles like “I generated 7 dodges in a row,” there should be a rule that no more than 2 consecutive dodges are allowed between opportunities to save (for those who don’t know, you can save during a battle in the fourth installment).
All that remains is to sit down and clearly formulate how many morale/luck values are allowed in the battle description, depending on their value and the number of attacking stacks and rounds. We write this in the rules, and that’s it.
P.S. 2 vbn
Be patient, my friend, because there will always be people who, instead of being grateful for the explanations, will start to criticize and slander, without ever learning how to lose.