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A program for determining luck/morality in Heroes 3!

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Attack stacks, non-attack stacks... Long, short battles. These concepts significantly complicate the understanding of the rules and their actual application. Shouldn't the appearance of Battle Dice (BD) and luck necessarily be plausible and reflect the times when they couldn't be predicted? Perhaps we shouldn't introduce limitations. Maps should be created taking into account the new possibilities. Reduce the starting army to make capturing treasure chambers more difficult. Significantly increase the size of enemy armies. And let Battle Dice and luck appear 7 times per round.

But what about verification? Should each player send a step-by-step description of the moves in each battle?
SoD 3.2, 2SM4d(3), Full random

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