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A program for determining luck/morality in Heroes 3!

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Fireball;189867
Throughout my tournament experience (excluding the fourth game), I have never planned for more than one morale/luck boost per battle, nor have I relied on it (except for one battle lasting over 40 rounds, but in that case, it just happened more than once). And this didn't prevent me from achieving quite high rankings.
Here. These are excellent words that only confirm my point. In my opinion, no great player actually relies on a constant stream of morale/luck boosts when building their battle tactics; they focus on other aspects. With the advent of this program, everything else will simply have to be forgotten. Turn on the program, switch off your brain, and watch the semaphore.
In short, it's time to start a collective discussion about limitations.
For example, like this: one morale/luck boost per turn can always be planned for; the maximum number of subsequent boosts should not exceed twice (or three times? your suggestions...) the mathematical probability, which logically follows from the values of morale, luck, and the Bernoulli distribution.
On the forums, I suggested doubling it. Naturally, this should only apply to complex, long battles, because in battles that end in two turns, the probability of morale boosting in both turns is still significant.

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